For OpenGL ES 3.0 spec, the minor number for SHADING_LANGUAGE_VERSION is always
two digits, matching the OpenGL ES Shading Language Specification release
number. For example, this query might return the string "3.00".
This patch fixes the following dEQP test:
dEQP-GLES3.functional.state_query.string.shading_language_version
No piglit regression observed.
Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
case API_OPENGLES2:
return (ctx->Version < 30)
? (const GLubyte *) "OpenGL ES GLSL ES 1.0.16"
- : (const GLubyte *) "OpenGL ES GLSL ES 3.0";
+ : (const GLubyte *) "OpenGL ES GLSL ES 3.00";
case API_OPENGLES:
/* fall-through */