Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
* uniforms that are used. This has to be done now (during linking).
* Code generation doesn't happen until the first time this shader is
* used for rendering. Waiting until then to generate the parameters is
- * too late. At that point, the values for the built-in informs won't
+ * too late. At that point, the values for the built-in uniforms won't
* get sent to the shader.
*/
foreach_list(node, shader->ir) {