return false;
}
- if (ctx_config->attribute_mask & ~__DRIVER_CONTEXT_ATTRIB_RESET_STRATEGY) {
+ if (ctx_config->attribute_mask &
+ ~(__DRIVER_CONTEXT_ATTRIB_RESET_STRATEGY |
+ __DRIVER_CONTEXT_ATTRIB_RELEASE_BEHAVIOR)) {
*dri_ctx_error = __DRI_CTX_ERROR_UNKNOWN_ATTRIBUTE;
return false;
}
((ctx_config->attribute_mask & __DRIVER_CONTEXT_ATTRIB_RESET_STRATEGY) &&
ctx_config->reset_strategy != __DRI_CTX_RESET_NO_NOTIFICATION);
+ GLenum release_behavior = GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH;
+ if (ctx_config->attribute_mask & __DRIVER_CONTEXT_ATTRIB_RELEASE_BEHAVIOR) {
+ switch (ctx_config->release_behavior) {
+ case __DRI_CTX_RELEASE_BEHAVIOR_NONE:
+ release_behavior = GL_NONE;
+ break;
+ case __DRI_CTX_RELEASE_BEHAVIOR_FLUSH:
+ break;
+ default:
+ *dri_ctx_error = __DRI_CTX_ERROR_UNKNOWN_ATTRIBUTE;
+ return false;
+ }
+ }
+
struct brw_context *brw = rzalloc(NULL, struct brw_context);
if (!brw) {
fprintf(stderr, "%s: failed to alloc context\n", __func__);
ctx->Const.RobustAccess = GL_TRUE;
}
+ ctx->Const.ContextReleaseBehavior = release_behavior;
+
if (INTEL_DEBUG & DEBUG_SHADER_TIME)
brw_init_shader_time(brw);
&intelRendererQueryExtension.base,
&dri2ConfigQueryExtension.base,
&dri2NoErrorExtension.base,
+ &dri2FlushControlExtension.base,
NULL
};
&intelImageExtension.base,
&intelRendererQueryExtension.base,
&dri2ConfigQueryExtension.base,
+ &dri2FlushControlExtension.base,
&dri2Robustness.base,
&dri2NoErrorExtension.base,
NULL