/* Calculate the source base address *BEFORE* modifying elements to
* account for the size of the user's buffer.
*/
- const union gl_constant_value *const src =
- &uni->storage[offset * elements * dmul];
+ const union gl_constant_value *src;
+ if (ctx->Const.PackedDriverUniformStorage &&
+ (uni->is_bindless || !uni->type->contains_opaque())) {
+ src = (gl_constant_value *) uni->driver_storage[0].data +
+ (offset * elements * dmul);
+ } else {
+ src = &uni->storage[offset * elements * dmul];
+ }
assert(returnType == GLSL_TYPE_FLOAT || returnType == GLSL_TYPE_INT ||
returnType == GLSL_TYPE_UINT || returnType == GLSL_TYPE_DOUBLE ||
}
static void
-copy_uniforms_to_storage(struct gl_uniform_storage *uni,
+copy_uniforms_to_storage(gl_constant_value *storage,
+ struct gl_uniform_storage *uni,
struct gl_context *ctx, GLsizei count,
const GLvoid *values, const int size_mul,
const unsigned offset, const unsigned components,
enum glsl_base_type basicType)
{
if (!uni->type->is_boolean() && !uni->is_bindless) {
- memcpy(&uni->storage[size_mul * components * offset], values,
- sizeof(uni->storage[0]) * components * count * size_mul);
+ memcpy(storage, values,
+ sizeof(storage[0]) * components * count * size_mul);
} else if (uni->is_bindless) {
const union gl_constant_value *src =
(const union gl_constant_value *) values;
- GLuint64 *dst = (GLuint64 *)&uni->storage[components * offset].i;
+ GLuint64 *dst = (GLuint64 *)&storage->i;
const unsigned elems = components * count;
for (unsigned i = 0; i < elems; i++) {
} else {
const union gl_constant_value *src =
(const union gl_constant_value *) values;
- union gl_constant_value *dst = &uni->storage[components * offset];
+ union gl_constant_value *dst = storage;
const unsigned elems = components * count;
for (unsigned i = 0; i < elems; i++) {
/* Store the data in the "actual type" backing storage for the uniform.
*/
- copy_uniforms_to_storage(uni, ctx, count, values, size_mul, offset,
- components, basicType);
+ gl_constant_value *storage;
+ if (ctx->Const.PackedDriverUniformStorage &&
+ (uni->is_bindless || !uni->type->contains_opaque())) {
+ for (unsigned s = 0; s < uni->num_driver_storage; s++) {
+ storage = (gl_constant_value *)
+ uni->driver_storage[s].data + (size_mul * offset * components);
+
+ copy_uniforms_to_storage(storage, uni, ctx, count, values, size_mul,
+ offset, components, basicType);
+ }
+ } else {
+ storage = &uni->storage[size_mul * components * offset];
+ copy_uniforms_to_storage(storage, uni, ctx, count, values, size_mul,
+ offset, components, basicType);
- _mesa_propagate_uniforms_to_driver_storage(uni, offset, count);
+ _mesa_propagate_uniforms_to_driver_storage(uni, offset, count);
+ }
/* If the uniform is a sampler, do the extra magic necessary to propagate
* the changes through.
static void
-copy_uniform_matrix_to_storage(struct gl_uniform_storage *const uni,
+copy_uniform_matrix_to_storage(gl_constant_value *storage,
GLsizei count, const void *values,
const unsigned size_mul, const unsigned offset,
const unsigned components,
const unsigned elements = components * vectors;
if (!transpose) {
- memcpy(&uni->storage[size_mul * elements * offset], values,
- sizeof(uni->storage[0]) * elements * count * size_mul);
+ memcpy(storage, values,
+ sizeof(storage[0]) * elements * count * size_mul);
} else if (basicType == GLSL_TYPE_FLOAT) {
/* Copy and transpose the matrix.
*/
const float *src = (const float *)values;
- float *dst = &uni->storage[elements * offset].f;
+ float *dst = &storage->f;
for (int i = 0; i < count; i++) {
for (unsigned r = 0; r < rows; r++) {
} else {
assert(basicType == GLSL_TYPE_DOUBLE);
const double *src = (const double *)values;
- double *dst = (double *)&uni->storage[elements * offset].f;
+ double *dst = (double *)&storage->f;
for (int i = 0; i < count; i++) {
for (unsigned r = 0; r < rows; r++) {
/* Store the data in the "actual type" backing storage for the uniform.
*/
- copy_uniform_matrix_to_storage(uni, count, values, size_mul, offset,
- components, vectors, transpose, cols, rows,
- basicType);
+ gl_constant_value *storage;
+ const unsigned elements = components * vectors;
+ if (ctx->Const.PackedDriverUniformStorage) {
+ for (unsigned s = 0; s < uni->num_driver_storage; s++) {
+ storage = (gl_constant_value *)
+ uni->driver_storage[s].data + (size_mul * offset * elements);
+
+ copy_uniform_matrix_to_storage(storage, count, values, size_mul,
+ offset, components, vectors,
+ transpose, cols, rows, basicType);
+ }
+ } else {
+ storage = &uni->storage[size_mul * elements * offset];
+ copy_uniform_matrix_to_storage(storage, count, values, size_mul, offset,
+ components, vectors, transpose, cols,
+ rows, basicType);
- _mesa_propagate_uniforms_to_driver_storage(uni, offset, count);
+ _mesa_propagate_uniforms_to_driver_storage(uni, offset, count);
+ }
}
static void