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Set es_version to false when using FF fragment shading in meta ops
author
Paul Berry
<stereotype441@gmail.com>
Wed, 8 Aug 2012 18:30:42 +0000
(11:30 -0700)
committer
Ian Romanick
<ian.d.romanick@intel.com>
Sat, 8 Dec 2012 00:28:40 +0000
(16:28 -0800)
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
src/mesa/main/ff_fragment_shader.cpp
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diff --git
a/src/mesa/main/ff_fragment_shader.cpp
b/src/mesa/main/ff_fragment_shader.cpp
index 3a80ab7f3b737d5b663634fc8197ad2ed263b565..02b4707f0783bf8f6127ef19fb4ef76087ee0c11 100644
(file)
--- a/
src/mesa/main/ff_fragment_shader.cpp
+++ b/
src/mesa/main/ff_fragment_shader.cpp
@@
-1309,6
+1309,7
@@
create_new_program(struct gl_context *ctx, struct state_key *key)
p.shader_program->InternalSeparateShader = GL_TRUE;
state->language_version = 130;
+ state->es_shader = false;
if (ctx->Extensions.OES_EGL_image_external)
state->OES_EGL_image_external_enable = true;
_mesa_glsl_initialize_types(state);