dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgb565_depth_component16 Fail
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.tex2d_rgba_depth_component16 Fail
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.tex2d_rgb_depth_component16 Fail
+dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgb5_a1_depth_component16 Fail
+dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgba4_depth_component16 Fail
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgb565_depth_component16 Fail
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.tex2d_rgba_depth_component16 Fail
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.tex2d_rgb_depth_component16 Fail
+dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgb5_a1_depth_component16 Fail
+dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgba4_depth_component16 Fail
dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.6 Fail
dEQP-GLES2.functional.shaders.scoping.valid.local_variable_hides_function_parameter_fragment Fail
dEQP-GLES2.functional.shaders.scoping.valid.local_variable_hides_function_parameter_vertex Fail
# These are really slow on tiling architectures (including llvmpipe).
dEQP-GLES[0-9]*.functional.flush_finish
-dEQP-GLES2.functional.fbo.render.depth.*
-dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_z_and_pos_x_pos_z_and_neg_x_neg_y_pos_z
-dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_pos_y_pos_z_and_neg_x_neg_y_pos_z_and_pos_x_pos_y_neg_z
-dEQP-GLES2.functional.fbo.render.color.blend_rbo_rgb5_a1
-dEQP-GLES2.functional.fbo.render.color.blend_rbo_rgb5_a1_depth_component16
-dEQP-GLES2.functional.fbo.render.color.blend_rbo_rgba4
-dEQP-GLES2.functional.fbo.render.color.blend_rbo_rgba4_depth_component16
-dEQP-GLES2.functional.fbo.render.color.blend_npot_rbo_rgb5_a1
-dEQP-GLES2.functional.fbo.render.color.blend_npot_rbo_rgb5_a1_depth_component16
-dEQP-GLES2.functional.fbo.render.color.blend_npot_rbo_rgba4
-dEQP-GLES2.functional.fbo.render.color.blend_npot_rbo_rgba4_depth_component16
-dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgb5_a1
-dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgb5_a1_depth_component16
-dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgb5_a1_stencil_index8
-dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgba4_depth_component16
-dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgba4_stencil_index8
-dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.*
-dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.*
-dEQP-GLES2.functional.fbo.render.shared_colorbuffer_clear.rbo_rgb5_a1
-dEQP-GLES2.functional.fbo.render.shared_colorbuffer_clear.rbo_rgba4
-dEQP-GLES2.functional.fbo.render.shared_colorbuffer_clear.tex2d_rgb
-dEQP-GLES2.functional.fbo.render.shared_colorbuffer_clear.tex2d_rgba
-dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgb5_a1
-dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgba4
-dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgb5_a1_depth_component16
-dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgba4_depth_component16
-dEQP-GLES2.functional.fbo.render.stencil_clear.rbo_rgb5_a1_stencil_index8
-dEQP-GLES2.functional.fbo.render.stencil.npot_rbo_rgb5_a1_stencil_index8
-dEQP-GLES2.functional.fbo.render.stencil.npot_rbo_rgba4_stencil_index8
-dEQP-GLES2.functional.fbo.render.stencil.rbo_rgb5_a1_stencil_index8
-dEQP-GLES2.functional.fbo.render.stencil.rbo_rgba4_stencil_index8
-dEQP-GLES2.functional.lifetime.attach.deleted_input.renderbuffer_framebuffer
-dEQP-GLES2.functional.lifetime.attach.deleted_output.renderbuffer_framebuffer
-dEQP-GLES2.functional.polygon_offset.fixed16_factor_0_slope
-dEQP-GLES2.functional.polygon_offset.fixed16_factor_1_slope
-dEQP-GLES2.functional.shaders.invariance.highp.loop_4
-dEQP-GLES2.functional.shaders.matrix.mul.dynamic_highp_mat4_vec4_vertex
-dEQP-GLES2.functional.shaders.matrix.mul.dynamic_highp_vec4_mat4_fragment
-dEQP-GLES2.functional.shaders.operator.common_functions.smoothstep.mediump_vec3_vertex
-dEQP-GLES2.functional.shaders.random.all_features.fragment.12
-dEQP-GLES2.functional.shaders.random.all_features.fragment.37
-dEQP-GLES2.functional.texture.units.2_units.mixed.1
-dEQP-GLES2.functional.texture.units.2_units.mixed.3
-dEQP-GLES2.functional.texture.units.2_units.only_2d.2
-dEQP-GLES2.functional.texture.units.4_units.mixed.5
-dEQP-GLES2.functional.texture.units.4_units.only_2d.0
-dEQP-GLES2.functional.texture.units.8_units.only_cube.2
-dEQP-GLES2.functional.texture.units.all_units.mixed.6
-dEQP-GLES2.functional.texture.units.all_units.only_cube.4
-dEQP-GLES2.functional.texture.units.all_units.only_cube.7
-dEQP-GLES2.functional.texture.units.all_units.only_cube.8
-
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgb565_depth_component16 Fail
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.tex2d_rgba_depth_component16 Fail
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.tex2d_rgb_depth_component16 Fail
+dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgb5_a1_depth_component16 Fail
+dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgba4_depth_component16 Fail
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgb565_depth_component16 Fail
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.tex2d_rgba_depth_component16 Fail
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.tex2d_rgb_depth_component16 Fail
+dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgb5_a1_depth_component16 Fail
+dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgba4_depth_component16 Fail
dEQP-GLES2.functional.shaders.scoping.valid.local_variable_hides_function_parameter_fragment Fail
dEQP-GLES2.functional.shaders.scoping.valid.local_variable_hides_function_parameter_vertex Fail
# These are really slow on tiling architectures (including llvmpipe).
dEQP-GLES[0-9]*.functional.flush_finish
-dEQP-GLES2.functional.fbo.render.depth.*
+# XXX: Why does this flake?
dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_z_and_pos_x_pos_z_and_neg_x_neg_y_pos_z
-dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_pos_y_pos_z_and_neg_x_neg_y_pos_z_and_pos_x_pos_y_neg_z
-dEQP-GLES2.functional.fbo.render.color.blend_rbo_rgb5_a1
-dEQP-GLES2.functional.fbo.render.color.blend_rbo_rgb5_a1_depth_component16
-dEQP-GLES2.functional.fbo.render.color.blend_rbo_rgba4
-dEQP-GLES2.functional.fbo.render.color.blend_rbo_rgba4_depth_component16
-dEQP-GLES2.functional.fbo.render.color.blend_npot_rbo_rgb5_a1
-dEQP-GLES2.functional.fbo.render.color.blend_npot_rbo_rgb5_a1_depth_component16
-dEQP-GLES2.functional.fbo.render.color.blend_npot_rbo_rgba4
-dEQP-GLES2.functional.fbo.render.color.blend_npot_rbo_rgba4_depth_component16
-dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgb5_a1
-dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgb5_a1_depth_component16
-dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgb5_a1_stencil_index8
-dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgba4_depth_component16
-dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgba4_stencil_index8
-dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.*
-dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.*
-dEQP-GLES2.functional.fbo.render.shared_colorbuffer_clear.rbo_rgb5_a1
-dEQP-GLES2.functional.fbo.render.shared_colorbuffer_clear.rbo_rgba4
-dEQP-GLES2.functional.fbo.render.shared_colorbuffer_clear.tex2d_rgb
-dEQP-GLES2.functional.fbo.render.shared_colorbuffer_clear.tex2d_rgba
-dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgb5_a1
-dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgba4
-dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgb5_a1_depth_component16
-dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgba4_depth_component16
-dEQP-GLES2.functional.fbo.render.stencil_clear.rbo_rgb5_a1_stencil_index8
-dEQP-GLES2.functional.fbo.render.stencil.npot_rbo_rgb5_a1_stencil_index8
-dEQP-GLES2.functional.fbo.render.stencil.npot_rbo_rgba4_stencil_index8
-dEQP-GLES2.functional.fbo.render.stencil.rbo_rgb5_a1_stencil_index8
-dEQP-GLES2.functional.fbo.render.stencil.rbo_rgba4_stencil_index8
-dEQP-GLES2.functional.lifetime.attach.deleted_input.renderbuffer_framebuffer
-dEQP-GLES2.functional.lifetime.attach.deleted_output.renderbuffer_framebuffer
-dEQP-GLES2.functional.polygon_offset.fixed16_factor_0_slope
-dEQP-GLES2.functional.polygon_offset.fixed16_factor_1_slope
-dEQP-GLES2.functional.shaders.invariance.highp.loop_4
-dEQP-GLES2.functional.shaders.matrix.mul.dynamic_highp_mat4_vec4_vertex
-dEQP-GLES2.functional.shaders.matrix.mul.dynamic_highp_vec4_mat4_fragment
-dEQP-GLES2.functional.shaders.operator.common_functions.smoothstep.mediump_vec3_vertex
-dEQP-GLES2.functional.shaders.random.all_features.fragment.12
-dEQP-GLES2.functional.shaders.random.all_features.fragment.37
-dEQP-GLES2.functional.texture.units.2_units.mixed.1
-dEQP-GLES2.functional.texture.units.2_units.mixed.3
-dEQP-GLES2.functional.texture.units.2_units.only_2d.2
-dEQP-GLES2.functional.texture.units.4_units.mixed.5
-dEQP-GLES2.functional.texture.units.4_units.only_2d.0
-dEQP-GLES2.functional.texture.units.8_units.only_cube.2
-dEQP-GLES2.functional.texture.units.all_units.mixed.6
-dEQP-GLES2.functional.texture.units.all_units.only_cube.4
-dEQP-GLES2.functional.texture.units.all_units.only_cube.7
-dEQP-GLES2.functional.texture.units.all_units.only_cube.8
-