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mesa: Set the correct initial value of the texture buffer object format.
author
Eric Anholt
<eric@anholt.net>
Tue, 20 Mar 2012 23:52:30 +0000
(16:52 -0700)
committer
Eric Anholt
<eric@anholt.net>
Mon, 9 Apr 2012 21:34:03 +0000
(14:34 -0700)
Fixes piglit GL_ARB_texture_buffer_object/get
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
src/mesa/main/texobj.c
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diff --git
a/src/mesa/main/texobj.c
b/src/mesa/main/texobj.c
index 97bef3543c8a11fc3add629fbb5695c6c607773b..d7dee4f1b667d879d7bf6992d6f002dc946eb0b0 100644
(file)
--- a/
src/mesa/main/texobj.c
+++ b/
src/mesa/main/texobj.c
@@
-153,6
+153,7
@@
_mesa_initialize_texture_object( struct gl_texture_object *obj,
obj->Swizzle[3] = GL_ALPHA;
obj->_Swizzle = SWIZZLE_NOOP;
obj->Sampler.sRGBDecode = GL_DECODE_EXT;
+ obj->BufferObjectFormat = GL_LUMINANCE8;
}