return true;
}
+
+/**
+ * Merges a uniform block into an array of uniform blocks that may or
+ * may not already contain a copy of it.
+ *
+ * Returns the index of the new block in the array.
+ */
+int
+link_cross_validate_uniform_block(void *mem_ctx,
+ struct gl_uniform_block **linked_blocks,
+ unsigned int *num_linked_blocks,
+ struct gl_uniform_block *new_block)
+{
+ for (unsigned int i = 0; i < *num_linked_blocks; i++) {
+ struct gl_uniform_block *old_block = &(*linked_blocks)[i];
+
+ if (strcmp(old_block->Name, new_block->Name) == 0)
+ return link_uniform_blocks_are_compatible(old_block, new_block)
+ ? i : -1;
+ }
+
+ *linked_blocks = reralloc(mem_ctx, *linked_blocks,
+ struct gl_uniform_block,
+ *num_linked_blocks + 1);
+ int linked_block_index = (*num_linked_blocks)++;
+ struct gl_uniform_block *linked_block = &(*linked_blocks)[linked_block_index];
+
+ memcpy(linked_block, new_block, sizeof(*new_block));
+ linked_block->Uniforms = ralloc_array(*linked_blocks,
+ struct gl_uniform_buffer_variable,
+ linked_block->NumUniforms);
+
+ memcpy(linked_block->Uniforms,
+ new_block->Uniforms,
+ sizeof(*linked_block->Uniforms) * linked_block->NumUniforms);
+
+ linked_block->Name = ralloc_strdup(*linked_blocks, linked_block->Name);
+
+ for (unsigned int i = 0; i < linked_block->NumUniforms; i++) {
+ struct gl_uniform_buffer_variable *ubo_var =
+ &linked_block->Uniforms[i];
+
+ if (ubo_var->Name == ubo_var->IndexName) {
+ ubo_var->Name = ralloc_strdup(*linked_blocks, ubo_var->Name);
+ ubo_var->IndexName = ubo_var->Name;
+ } else {
+ ubo_var->Name = ralloc_strdup(*linked_blocks, ubo_var->Name);
+ ubo_var->IndexName = ralloc_strdup(*linked_blocks, ubo_var->IndexName);
+ }
+ }
+
+ return linked_block_index;
+}
unsigned shader_shadow_samplers;
};
-/**
- * Merges a uniform block into an array of uniform blocks that may or
- * may not already contain a copy of it.
- *
- * Returns the index of the new block in the array.
- */
-int
-link_cross_validate_uniform_block(void *mem_ctx,
- struct gl_uniform_block **linked_blocks,
- unsigned int *num_linked_blocks,
- struct gl_uniform_block *new_block)
-{
- for (unsigned int i = 0; i < *num_linked_blocks; i++) {
- struct gl_uniform_block *old_block = &(*linked_blocks)[i];
-
- if (strcmp(old_block->Name, new_block->Name) == 0)
- return link_uniform_blocks_are_compatible(old_block, new_block)
- ? i : -1;
- }
-
- *linked_blocks = reralloc(mem_ctx, *linked_blocks,
- struct gl_uniform_block,
- *num_linked_blocks + 1);
- int linked_block_index = (*num_linked_blocks)++;
- struct gl_uniform_block *linked_block = &(*linked_blocks)[linked_block_index];
-
- memcpy(linked_block, new_block, sizeof(*new_block));
- linked_block->Uniforms = ralloc_array(*linked_blocks,
- struct gl_uniform_buffer_variable,
- linked_block->NumUniforms);
-
- memcpy(linked_block->Uniforms,
- new_block->Uniforms,
- sizeof(*linked_block->Uniforms) * linked_block->NumUniforms);
-
- linked_block->Name = ralloc_strdup(*linked_blocks, linked_block->Name);
-
- for (unsigned int i = 0; i < linked_block->NumUniforms; i++) {
- struct gl_uniform_buffer_variable *ubo_var =
- &linked_block->Uniforms[i];
-
- if (ubo_var->Name == ubo_var->IndexName) {
- ubo_var->Name = ralloc_strdup(*linked_blocks, ubo_var->Name);
- ubo_var->IndexName = ubo_var->Name;
- } else {
- ubo_var->Name = ralloc_strdup(*linked_blocks, ubo_var->Name);
- ubo_var->IndexName = ralloc_strdup(*linked_blocks, ubo_var->IndexName);
- }
- }
-
- return linked_block_index;
-}
-
/**
* Walks the IR and update the references to uniform blocks in the
* ir_variables to point at linked shader's list (previously, they