r600: don't use shader key without verifying shader type (v2)
authorDave Airlie <airlied@redhat.com>
Mon, 7 Sep 2015 22:36:32 +0000 (08:36 +1000)
committerDave Airlie <airlied@redhat.com>
Tue, 8 Sep 2015 22:42:06 +0000 (08:42 +1000)
Since 7a32652231f96eac14c4bfce02afe77b4132fb77
r600: Turn 'r600_shader_key' struct into union

we were accessing key fields that might be aliased in the union
with other fields, so we should check what shader type we are
compiling for before using key values from it.

v1.1: make it compile
v2: have caffeine, make it work - we don't set type
until later, so don't reference it until we've set it.

Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
src/gallium/drivers/r600/r600_shader.c

index 78904da13c3e9c1957b9fd82bd85c4c7bf1fa71a..f2c9e169f743a2f0a0f1544c9dd096668821037d 100644 (file)
@@ -143,7 +143,7 @@ int r600_pipe_shader_create(struct pipe_context *ctx,
        bool dump = r600_can_dump_shader(&rctx->screen->b, sel->tokens);
        unsigned use_sb = !(rctx->screen->b.debug_flags & DBG_NO_SB);
        unsigned sb_disasm = use_sb || (rctx->screen->b.debug_flags & DBG_SB_DISASM);
-       unsigned export_shader = key.vs.as_es;
+       unsigned export_shader;
 
        shader->shader.bc.isa = rctx->isa;
 
@@ -224,6 +224,7 @@ int r600_pipe_shader_create(struct pipe_context *ctx,
                }
                break;
        case TGSI_PROCESSOR_VERTEX:
+               export_shader = key.vs.as_es;
                if (rctx->b.chip_class >= EVERGREEN) {
                        if (export_shader)
                                evergreen_update_es_state(ctx, shader);
@@ -1901,8 +1902,6 @@ static int r600_shader_from_tgsi(struct r600_context *rctx,
        ctx.shader = shader;
        ctx.native_integers = true;
 
-       shader->vs_as_gs_a = key.vs.as_gs_a;
-       shader->vs_as_es = key.vs.as_es;
 
        r600_bytecode_init(ctx.bc, rscreen->b.chip_class, rscreen->b.family,
                           rscreen->has_compressed_msaa_texturing);
@@ -1918,9 +1917,14 @@ static int r600_shader_from_tgsi(struct r600_context *rctx,
        shader->processor_type = ctx.type;
        ctx.bc->type = shader->processor_type;
 
-       ring_outputs = key.vs.as_es || (ctx.type == TGSI_PROCESSOR_GEOMETRY);
+       if (ctx.type == TGSI_PROCESSOR_VERTEX) {
+               shader->vs_as_gs_a = key.vs.as_gs_a;
+               shader->vs_as_es = key.vs.as_es;
+       }
+
+       ring_outputs = shader->vs_as_es || ctx.type == TGSI_PROCESSOR_GEOMETRY;
 
-       if (key.vs.as_es) {
+       if (shader->vs_as_es) {
                ctx.gs_for_vs = &rctx->gs_shader->current->shader;
        } else {
                ctx.gs_for_vs = NULL;
@@ -1941,7 +1945,8 @@ static int r600_shader_from_tgsi(struct r600_context *rctx,
        shader->nr_ps_color_exports = 0;
        shader->nr_ps_max_color_exports = 0;
 
-       shader->two_side = key.ps.color_two_side;
+       if (ctx.type == TGSI_PROCESSOR_FRAGMENT)
+               shader->two_side = key.ps.color_two_side;
 
        /* register allocations */
        /* Values [0,127] correspond to GPR[0..127].
@@ -2327,7 +2332,7 @@ static int r600_shader_from_tgsi(struct r600_context *rctx,
        convert_edgeflag_to_int(&ctx);
 
        if (ring_outputs) {
-               if (key.vs.as_es) {
+               if (shader->vs_as_es) {
                        ctx.gs_export_gpr_tregs[0] = r600_get_temp(&ctx);
                        ctx.gs_export_gpr_tregs[1] = -1;
                        ctx.gs_export_gpr_tregs[2] = -1;