FLUSH_VERTICES(ctx, _NEW_BUFFERS);
#if FEATURE_GL
- if (ctx->API == API_OPENGL) {
+ if (ctx->API == API_OPENGL && !ctx->Extensions.ARB_ES2_compatibility) {
struct gl_framebuffer *fb = ctx->DrawBuffer;
/* Flag the FBO as requiring validation. */
while (destMask0) {
GLint bufIndex = _mesa_ffs(destMask0) - 1;
if (fb->_ColorDrawBufferIndexes[count] != bufIndex) {
- fb->_ColorDrawBufferIndexes[count] = bufIndex;
updated_drawbuffers(ctx);
+ fb->_ColorDrawBufferIndexes[count] = bufIndex;
}
count++;
destMask0 &= ~(1 << bufIndex);
}
fb->ColorDrawBuffer[0] = buffers[0];
if (fb->_NumColorDrawBuffers != count) {
- fb->_NumColorDrawBuffers = count;
updated_drawbuffers(ctx);
+ fb->_NumColorDrawBuffers = count;
}
}
else {
/* only one bit should be set in the destMask[buf] field */
ASSERT(_mesa_bitcount(destMask[buf]) == 1);
if (fb->_ColorDrawBufferIndexes[buf] != bufIndex) {
- fb->_ColorDrawBufferIndexes[buf] = bufIndex;
updated_drawbuffers(ctx);
+ fb->_ColorDrawBufferIndexes[buf] = bufIndex;
}
count = buf + 1;
}
else {
if (fb->_ColorDrawBufferIndexes[buf] != -1) {
- fb->_ColorDrawBufferIndexes[buf] = -1;
updated_drawbuffers(ctx);
+ fb->_ColorDrawBufferIndexes[buf] = -1;
}
}
fb->ColorDrawBuffer[buf] = buffers[buf];
/* set remaining outputs to -1 (GL_NONE) */
while (buf < ctx->Const.MaxDrawBuffers) {
if (fb->_ColorDrawBufferIndexes[buf] != -1) {
- fb->_ColorDrawBufferIndexes[buf] = -1;
updated_drawbuffers(ctx);
+ fb->_ColorDrawBufferIndexes[buf] = -1;
}
fb->ColorDrawBuffer[buf] = GL_NONE;
buf++;
GLuint buf;
for (buf = 0; buf < ctx->Const.MaxDrawBuffers; buf++) {
if (ctx->Color.DrawBuffer[buf] != fb->ColorDrawBuffer[buf]) {
- ctx->Color.DrawBuffer[buf] = fb->ColorDrawBuffer[buf];
updated_drawbuffers(ctx);
+ ctx->Color.DrawBuffer[buf] = fb->ColorDrawBuffer[buf];
}
}
}