updated info about arrays, predefined uniforms
authorBrian <brian@yutani.localnet.net>
Wed, 21 Feb 2007 23:07:03 +0000 (16:07 -0700)
committerBrian <brian@yutani.localnet.net>
Wed, 21 Feb 2007 23:07:03 +0000 (16:07 -0700)
docs/shading.html

index 28bd645c5d52e7fa2fde3981873cff6cfa3804dc..847b231ca4f77f0105e59c963051198d64466745 100644 (file)
@@ -38,12 +38,9 @@ in Mesa:
 </p>
 
 <ul>
-<li>Arrays
-<li>Structs
+<li>Dereferencing arrays with non-constant indexes
+<li>User-defined structs
 <li>Linking of multiple shaders is not supported
-<li>Not all built-in OpenGL state variables are supported yet.
-    Common variables such as gl_ModelViewMatrix and gl_NormalMatrix
-    are supported.
 <li>Integer operations are not fully implemented (most are implemented
     as floating point).
 </ul>