mesa: deal with vs_inputs as 64-bit unsigned integer
authorJuan A. Suarez Romero <jasuarez@igalia.com>
Wed, 29 Nov 2017 11:09:47 +0000 (12:09 +0100)
committerJuan A. Suarez Romero <jasuarez@igalia.com>
Wed, 29 Nov 2017 11:13:10 +0000 (12:13 +0100)
Commit 78942e ("mesa: shrink VERT_ATTRIB bitfields to 32 bits") uses
vs_prog_data->vs_inputs as if it were a 32-bit unsigned integer.

But actually it is a 64-bit integer, and as such it is used in other
parts of Mesa code. It is worth to note that bits from the entire range
are used, and not only 32-bits. This is due our implementation for
handling 64-bit dual-slot input attributes, which requires to use a
larger bitfield to manage them.

This commit reverts the changes done in brw_draw_upload.c, keeping the
rest of the changes.

This fixes the following tests:

- KHR-GL45.enhanced_layouts.varying_array_locations
- KHR-GL45.enhanced_layouts.varying_locations

Fixes: 78942e ("mesa: shrink VERT_ATTRIB bitfields to 32 bits")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103942
CC: Marek Olšák <marek.olsak@amd.com>
CC: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
src/mesa/drivers/dri/i965/brw_draw_upload.c

index 2204bf474bde7b0e444a999b0e8c07b59fbd5796..9b81999ea05430b2a3cf91edb16f7b98da3a7b44 100644 (file)
@@ -458,7 +458,7 @@ brw_prepare_vertices(struct brw_context *brw)
    /* BRW_NEW_VS_PROG_DATA */
    const struct brw_vs_prog_data *vs_prog_data =
       brw_vs_prog_data(brw->vs.base.prog_data);
-   GLbitfield vs_inputs = vs_prog_data->inputs_read;
+   GLbitfield64 vs_inputs = vs_prog_data->inputs_read;
    const unsigned char *ptr = NULL;
    GLuint interleaved = 0;
    unsigned int min_index = brw->vb.min_index + brw->basevertex;
@@ -487,16 +487,16 @@ brw_prepare_vertices(struct brw_context *brw)
    /* Accumulate the list of enabled arrays. */
    brw->vb.nr_enabled = 0;
    while (vs_inputs) {
-      GLuint first = ffs(vs_inputs) - 1;
+      GLuint first = ffsll(vs_inputs) - 1;
       assert (first < 64);
       GLuint index =
          first - DIV_ROUND_UP(_mesa_bitcount_64(vs_prog_data->double_inputs_read &
                                                 BITFIELD64_MASK(first)), 2);
       struct brw_vertex_element *input = &brw->vb.inputs[index];
       input->is_dual_slot = (vs_prog_data->double_inputs_read & BITFIELD64_BIT(first)) != 0;
-      vs_inputs &= ~BITFIELD_BIT(first);
+      vs_inputs &= ~BITFIELD64_BIT(first);
       if (input->is_dual_slot)
-         vs_inputs &= ~BITFIELD_BIT(first + 1);
+         vs_inputs &= ~BITFIELD64_BIT(first + 1);
       brw->vb.enabled[brw->vb.nr_enabled++] = input;
    }