if (sctx->pstipple_sampler_state)
sctx->b.b.delete_sampler_state(&sctx->b.b, sctx->pstipple_sampler_state);
- if (sctx->dummy_pixel_shader) {
+ if (sctx->dummy_pixel_shader)
sctx->b.b.delete_fs_state(&sctx->b.b, sctx->dummy_pixel_shader);
- }
if (sctx->fixed_func_tcs_shader)
sctx->b.b.delete_tcs_state(&sctx->b.b, sctx->fixed_func_tcs_shader);
- sctx->b.b.delete_depth_stencil_alpha_state(&sctx->b.b, sctx->custom_dsa_flush);
- sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_resolve);
- sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_decompress);
- sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_fastclear);
+ if (sctx->custom_dsa_flush)
+ sctx->b.b.delete_depth_stencil_alpha_state(&sctx->b.b, sctx->custom_dsa_flush);
+ if (sctx->custom_blend_resolve)
+ sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_resolve);
+ if (sctx->custom_blend_decompress)
+ sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_decompress);
+ if (sctx->custom_blend_fastclear)
+ sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_fastclear);
util_unreference_framebuffer_state(&sctx->framebuffer.state);
- util_blitter_destroy(sctx->blitter);
+ if (sctx->blitter)
+ util_blitter_destroy(sctx->blitter);
si_pm4_cleanup(sctx);