}
+/**
+ * A convenience function for direct state access that throws
+ * GL_INVALID_OPERATION if the framebuffer doesn't exist.
+ */
+struct gl_framebuffer *
+_mesa_lookup_framebuffer_err(struct gl_context *ctx, GLuint id,
+ const char *func)
+{
+ struct gl_framebuffer *fb;
+
+ fb = _mesa_lookup_framebuffer(ctx, id);
+ if (!fb || fb == &DummyFramebuffer) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(non-existent framebuffer %u)", func, id);
+ return NULL;
+ }
+
+ return fb;
+}
+
+
/**
* Mark the given framebuffer as invalid. This will force the
* test for framebuffer completeness to be done before the framebuffer
extern struct gl_framebuffer *
_mesa_lookup_framebuffer(struct gl_context *ctx, GLuint id);
+extern struct gl_framebuffer *
+_mesa_lookup_framebuffer_err(struct gl_context *ctx, GLuint id,
+ const char *func);
+
void
_mesa_update_texture_renderbuffer(struct gl_context *ctx,