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glsl: Expose image load and store built-ins in GLSL ES 3.1.
author
Francisco Jerez
<currojerez@riseup.net>
Sun, 16 Aug 2015 22:34:41 +0000
(
01:34
+0300)
committer
Francisco Jerez
<currojerez@riseup.net>
Thu, 20 Aug 2015 09:28:48 +0000
(12:28 +0300)
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
src/glsl/builtin_functions.cpp
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diff --git
a/src/glsl/builtin_functions.cpp
b/src/glsl/builtin_functions.cpp
index 094f94787e5831a4f6319985f75ff7ea9e4e21bd..64815995dcfd415350e35d5725e1b8923092d717 100644
(file)
--- a/
src/glsl/builtin_functions.cpp
+++ b/
src/glsl/builtin_functions.cpp
@@
-401,7
+401,7
@@
shader_trinary_minmax(const _mesa_glsl_parse_state *state)
static bool
shader_image_load_store(const _mesa_glsl_parse_state *state)
{
- return (state->is_version(420, 0) ||
+ return (state->is_version(420,
31
0) ||
state->ARB_shader_image_load_store_enable);
}