const struct widepoint_stage *wide = widepoint_stage(stage);
const boolean sprite = (boolean) stage->draw->rasterizer->point_sprite;
float half_size;
- float left_adj, right_adj;
+ float left_adj, right_adj, bot_adj, top_adj;
struct prim_header tri;
float *pos2 = v2->data[0];
float *pos3 = v3->data[0];
+ const float xbias = 0.0, ybias = -0.125;
+
/* point size is either per-vertex or fixed size */
if (wide->psize_slot >= 0) {
half_size = 0.5f * header->v[0]->data[wide->psize_slot][0];
half_size = wide->half_point_size;
}
- left_adj = -half_size; /* + 0.25f;*/
- right_adj = half_size; /* + 0.25f;*/
+ left_adj = -half_size + xbias;
+ right_adj = half_size + xbias;
+ bot_adj = half_size + ybias;
+ top_adj = -half_size + ybias;
pos0[0] += left_adj;
- pos0[1] -= half_size;
+ pos0[1] += top_adj;
pos1[0] += left_adj;
- pos1[1] += half_size;
+ pos1[1] += bot_adj;
pos2[0] += right_adj;
- pos2[1] -= half_size;
+ pos2[1] += top_adj;
pos3[0] += right_adj;
- pos3[1] += half_size;
+ pos3[1] += bot_adj;
if (sprite) {
static const float tex00[4] = { 0, 0, 0, 1 };