* flags out of the HiZ buffer into the real depth buffer.
*/
if (mt->fast_clear_color.f32[0] != ctx->Depth.Clear) {
- intel_miptree_prepare_access(brw, mt, 0, INTEL_REMAINING_LEVELS,
- 0, INTEL_REMAINING_LAYERS,
- ISL_AUX_USAGE_HIZ, false);
+ for (uint32_t level = mt->first_level; level <= mt->last_level; level++) {
+ if (!intel_miptree_level_has_hiz(mt, level))
+ continue;
+
+ const unsigned level_layers = brw_get_num_logical_layers(mt, level);
+
+ for (uint32_t layer = 0; layer < level_layers; layer++) {
+ if (level == depth_irb->mt_level &&
+ layer >= depth_irb->mt_layer &&
+ layer < depth_irb->mt_layer + num_layers) {
+ /* We're going to clear this layer anyway. Leave it alone. */
+ continue;
+ }
+
+ enum isl_aux_state aux_state =
+ intel_miptree_get_aux_state(mt, level, layer);
+
+ if (aux_state != ISL_AUX_STATE_CLEAR &&
+ aux_state != ISL_AUX_STATE_COMPRESSED_CLEAR) {
+ /* This slice doesn't have any fast-cleared bits. */
+ continue;
+ }
+
+ /* If we got here, then the level may have fast-clear bits that
+ * use the old clear value. We need to do a depth resolve to get
+ * rid of their use of the clear value before we can change it.
+ * Fortunately, few applications ever change their depth clear
+ * value so this shouldn't happen often.
+ */
+ intel_hiz_exec(brw, mt, level, layer, 1,
+ BLORP_HIZ_OP_DEPTH_RESOLVE);
+ intel_miptree_set_aux_state(brw, mt, level, layer, 1,
+ ISL_AUX_STATE_RESOLVED);
+ }
+ }
+
mt->fast_clear_color.f32[0] = ctx->Depth.Clear;
}