stImage->base.Width2,
stImage->base.Height2,
stImage->base.Depth2,
- stImage->level,
+ stImage->base.Level,
&width, &height, &depth)) {
/* we can't determine the image size at level=0 */
stObj->width0 = stObj->height0 = stObj->depth0 = 0;
stImage->base._BaseFormat == GL_DEPTH_COMPONENT ||
stImage->base._BaseFormat == GL_DEPTH_STENCIL_EXT) &&
!stObj->base.GenerateMipmap &&
- stImage->level == 0) {
+ stImage->base.Level == 0) {
/* only alloc space for a single mipmap level */
lastLevel = 0;
}
assert(texImage->Depth == depth);
}
- stImage->face = _mesa_tex_target_to_face(target);
- stImage->level = level;
+ stImage->base.Face = _mesa_tex_target_to_face(target);
+ stImage->base.Level = level;
_mesa_set_fetch_functions(texImage, dims);
if (stObj->pt) {
if (level > (GLint) stObj->pt->last_level ||
!st_texture_match_image(stObj->pt, &stImage->base,
- stImage->face, stImage->level)) {
+ stImage->base.Face, stImage->base.Level)) {
DBG("release it\n");
pipe_resource_reference(&stObj->pt, NULL);
assert(!stObj->pt);
*/
if (stObj->pt &&
st_texture_match_image(stObj->pt, &stImage->base,
- stImage->face, stImage->level)) {
+ stImage->base.Face, stImage->base.Level)) {
pipe_resource_reference(&stImage->pt, stObj->pt);
assert(stImage->pt);
pipe->resource_copy_region(pipe,
/* dest */
stImage->pt,
- stImage->level,
- destX, destY, destZ + stImage->face,
+ stImage->base.Level,
+ destX, destY, destZ + stImage->base.Face,
/* src */
strb->texture,
strb->surface->u.tex.level,
memset(&surf_tmpl, 0, sizeof(surf_tmpl));
surf_tmpl.format = util_format_linear(stImage->pt->format);
surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
- surf_tmpl.u.tex.level = stImage->level;
- surf_tmpl.u.tex.first_layer = stImage->face + destZ;
- surf_tmpl.u.tex.last_layer = stImage->face + destZ;
+ surf_tmpl.u.tex.level = stImage->base.Level;
+ surf_tmpl.u.tex.first_layer = stImage->base.Face + destZ;
+ surf_tmpl.u.tex.last_layer = stImage->base.Face + destZ;
dest_surface = pipe->create_surface(pipe, stImage->pt,
&surf_tmpl);
/* debug checks */
{
const struct gl_texture_image *dstImage =
- stObj->base.Image[stImage->face][dstLevel];
+ stObj->base.Image[stImage->base.Face][dstLevel];
assert(dstImage);
assert(dstImage->Width == stImage->base.Width);
assert(dstImage->Height == stImage->base.Height);
*/
st_texture_image_copy(st->pipe,
stObj->pt, dstLevel, /* dest texture, level */
- stImage->pt, stImage->level, /* src texture, level */
- stImage->face);
+ stImage->pt, stImage->base.Level, /* src texture, level */
+ stImage->base.Face);
pipe_resource_reference(&stImage->pt, NULL);
}
else if (stImage->base.Data) {
st_texture_image_data(st,
stObj->pt,
- stImage->face,
+ stImage->base.Face,
dstLevel,
stImage->base.Data,
stImage->base.RowStride *