<param name="target" type="GLenum"/>
<param name="framebuffer" type="GLuint"/>
</proto>
-
- <desc name="target">
- <value name="GL_FRAMEBUFFER_OES" category="OES_framebuffer_object"/>
- <value name="GL_FRAMEBUFFER" category="GLES2.0"/>
- </desc>
</template>
<template name="DeleteFramebuffers">
<param name="renderbuffer" type="GLuint"/>
</proto>
- <desc name="target">
- <value name="GL_FRAMEBUFFER_OES" category="OES_framebuffer_object"/>
- <value name="GL_FRAMEBUFFER" category="GLES2.0"/>
- </desc>
-
<desc name="renderbuffertarget">
<value name="GL_RENDERBUFFER_OES" category="OES_framebuffer_object"/>
<value name="GL_RENDERBUFFER" category="GLES2.0"/>
<param name="level" type="GLint"/>
</proto>
- <desc name="target">
- <value name="GL_FRAMEBUFFER_OES" category="OES_framebuffer_object"/>
- <value name="GL_FRAMEBUFFER" category="GLES2.0"/>
- </desc>
-
<desc name="textarget" error="GL_INVALID_OPERATION">
<value name="GL_TEXTURE_2D"/>
<value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/>
<param name="zoffset" type="GLint"/>
</proto>
- <desc name="target">
- <value name="GL_FRAMEBUFFER_OES" category="OES_framebuffer_object"/>
- <value name="GL_FRAMEBUFFER" category="GLES2.0"/>
- </desc>
-
<desc name="textarget" error="GL_INVALID_OPERATION">
<value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/>
</desc>
<return type="GLenum"/>
<param name="target" type="GLenum"/>
</proto>
-
- <desc name="target">
- <value name="GL_FRAMEBUFFER_OES" category="OES_framebuffer_object"/>
- <value name="GL_FRAMEBUFFER" category="GLES2.0"/>
- </desc>
</template>
<template name="GetFramebufferAttachmentParameter" direction="get">
<vector name="params" type="GLtype *" size="dynamic"/>
</proto>
- <desc name="target">
- <value name="GL_FRAMEBUFFER_OES" category="OES_framebuffer_object"/>
- <value name="GL_FRAMEBUFFER" category="GLES2.0"/>
- </desc>
-
<desc name="pname">
<value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES" category="OES_framebuffer_object"/>
<value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES" category="OES_framebuffer_object"/>
{
switch (target) {
case GL_DRAW_FRAMEBUFFER:
- return ctx->Extensions.EXT_framebuffer_blit ? ctx->DrawBuffer : NULL;
+ return ctx->Extensions.EXT_framebuffer_blit && ctx->API == API_OPENGL
+ ? ctx->DrawBuffer : NULL;
case GL_READ_FRAMEBUFFER:
- return ctx->Extensions.EXT_framebuffer_blit ? ctx->ReadBuffer : NULL;
+ return ctx->Extensions.EXT_framebuffer_blit && ctx->API == API_OPENGL
+ ? ctx->ReadBuffer : NULL;
case GL_FRAMEBUFFER_EXT:
return ctx->DrawBuffer;
default: