* Should be clipped to be no larger than the triangles:
*/
glViewport(tx, ty, w, h);
+
glBegin(GL_POLYGON);
- glColor3f(.5,.5,1);
+ glColor3f(1,1,0);
+ glVertex3f(-100, -100, -30.0);
+ glVertex3f(-100, 100, -30.0);
+ glVertex3f(100, 100, -30.0);
+ glVertex3f(100, -100, -30.0);
+ glEnd();
+
+ glBegin(GL_POLYGON);
+ glColor3f(0,1,1);
+ glVertex3f(-10, -10, -30.0);
+ glVertex3f(-10, 10, -30.0);
+ glVertex3f(10, 10, -30.0);
+ glVertex3f(10, -10, -30.0);
+ glEnd();
+
+ glBegin(GL_POLYGON);
+ glColor3f(1,0,0);
glVertex3f(-2, -2, -30.0);
glVertex3f(-2, 2, -30.0);
glVertex3f(2, 2, -30.0);
glVertex3f(2, -2, -30.0);
glEnd();
+
+ glBegin(GL_POLYGON);
+ glColor3f(.5,.5,1);
+ glVertex3f(-1, -1, -30.0);
+ glVertex3f(-1, 1, -30.0);
+ glVertex3f(1, 1, -30.0);
+ glVertex3f(1, -1, -30.0);
+ glEnd();
+
/***********************************************************************
*/
glViewport(0, 0, win_width, win_height);