struct gl_shader_program *shProg = NULL;
GLbitfield any_valid_stages;
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glUseProgramStages(%u, 0x%x, %u)\n",
+ pipeline, stages, program);
+
if (!pipe) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glUseProgramStages(pipeline)");
return;
struct gl_shader_program *shProg = NULL;
struct gl_pipeline_object *pipe = _mesa_lookup_pipeline_object(ctx, pipeline);
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glActiveShaderProgram(%u, %u)\n", pipeline, program);
+
if (program != 0) {
shProg = _mesa_lookup_shader_program_err(ctx, program,
"glActiveShaderProgram(program)");
GET_CURRENT_CONTEXT(ctx);
struct gl_pipeline_object *newObj = NULL;
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glBindProgramPipeline(%u)\n", pipeline);
+
/* Rebinding the same pipeline object: no change.
*/
if (ctx->_Shader->Name == pipeline)
GET_CURRENT_CONTEXT(ctx);
GLsizei i;
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glDeleteProgramPipelines(%d, %p)\n", n, pipelines);
+
if (n < 0) {
_mesa_error(ctx, GL_INVALID_VALUE, "glDeleteProgramPipelines(n<0)");
return;
{
GET_CURRENT_CONTEXT(ctx);
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glGenProgramPipelines(%d, %p)\n", n, pipelines);
+
create_program_pipelines(ctx, n, pipelines, false);
}
{
GET_CURRENT_CONTEXT(ctx);
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glCreateProgramPipelines(%d, %p)\n", n, pipelines);
+
create_program_pipelines(ctx, n, pipelines, true);
}
{
GET_CURRENT_CONTEXT(ctx);
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glIsProgramPipeline(%u)\n", pipeline);
+
struct gl_pipeline_object *obj = _mesa_lookup_pipeline_object(ctx, pipeline);
if (obj == NULL)
return GL_FALSE;
GET_CURRENT_CONTEXT(ctx);
struct gl_pipeline_object *pipe = _mesa_lookup_pipeline_object(ctx, pipeline);
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glGetProgramPipelineiv(%u, %d, %p)\n",
+ pipeline, pname, params);
+
/* Are geometry shaders available in this context?
*/
const bool has_gs = _mesa_has_geometry_shaders(ctx);
{
GET_CURRENT_CONTEXT(ctx);
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glValidateProgramPipeline(%u)\n", pipeline);
+
struct gl_pipeline_object *pipe = _mesa_lookup_pipeline_object(ctx, pipeline);
if (!pipe) {
{
GET_CURRENT_CONTEXT(ctx);
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glGetProgramPipelineInfoLog(%u, %d, %p, %p)\n",
+ pipeline, bufSize, length, infoLog);
+
struct gl_pipeline_object *pipe = _mesa_lookup_pipeline_object(ctx, pipeline);
if (!pipe) {