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disable usage of llvm in fragment shaders
author
Zack Rusin
<zack@tungstengraphics.com>
Thu, 24 Jan 2008 13:29:19 +0000
(08:29 -0500)
committer
Zack Rusin
<zack@tungstengraphics.com>
Thu, 24 Jan 2008 13:29:19 +0000
(08:29 -0500)
it produces wrong results because it hasn't been adjusted to some
new changes and it will just be in the way while changing llvm
code to a different vector layout
src/mesa/pipe/softpipe/sp_quad_fs.c
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diff --git
a/src/mesa/pipe/softpipe/sp_quad_fs.c
b/src/mesa/pipe/softpipe/sp_quad_fs.c
index 0001c76a8053a49c9145f07ae1a4441d39d737b5..c9cc8afa0ce71594065a99abb64107dc0b442587 100644
(file)
--- a/
src/mesa/pipe/softpipe/sp_quad_fs.c
+++ b/
src/mesa/pipe/softpipe/sp_quad_fs.c
@@
-356,7
+356,12
@@
struct quad_stage *sp_quad_shade_stage( struct softpipe_context *softpipe )
qss->stage.softpipe = softpipe;
qss->stage.begin = shade_begin;
#ifdef MESA_LLVM
+ /* disable until ported to accept
+ * x/y and soa layout
qss->stage.run = shade_quad_llvm;
+ */
+ softpipe->use_sse = FALSE;
+ qss->stage.run = shade_quad;
#else
qss->stage.run = shade_quad;
#endif