use new InitStencil/DepthPointer functions
authorBrian Paul <brian.paul@tungstengraphics.com>
Sat, 3 Sep 2005 16:49:35 +0000 (16:49 +0000)
committerBrian Paul <brian.paul@tungstengraphics.com>
Sat, 3 Sep 2005 16:49:35 +0000 (16:49 +0000)
src/mesa/drivers/dri/i830/i830_span.c
src/mesa/drivers/dri/i830/i830_state.c
src/mesa/drivers/dri/radeon/radeon_span.c

index 4a86784e8afb45aa742332ca4e78b9d30c4d4bff..8e9fe38b541b4ef62ed64e61654c8b5a9d674419 100644 (file)
@@ -139,7 +139,7 @@ do {                                                                \
    d = *(GLushort *)(buf + _x*2 + _y*pitch);    
 
 
-#define TAG(x) i830##x##_16
+#define TAG(x) i830##x##_z16
 #include "depthtmp.h"
 
 
@@ -195,7 +195,7 @@ do {                                                                \
 #define READ_DEPTH( d, _x, _y )                \
    d = *(GLuint *)(buf + _x*4 + _y*pitch) & 0xffffff;
 
-#define TAG(x) i830##x##_24
+#define TAG(x) i830##x##_z24
 #include "depthtmp.h"
 
 /* 24/8 bit interleaved depth/stencil functions
@@ -211,7 +211,7 @@ do {                                                                \
    d = *(GLuint *)(buf + _x*4 + _y*pitch) & 0xffffff;
 
 
-#define TAG(x) i830##x##_24_8
+#define TAG(x) i830##x##_z24_s8
 #include "depthtmp.h"
 
 #define WRITE_STENCIL( _x, _y, d ) {                   \
@@ -224,7 +224,7 @@ do {                                                                \
 #define READ_STENCIL( d, _x, _y )                      \
    d = *(GLuint *)(buf + _x*4 + _y*pitch) >> 24;
 
-#define TAG(x) i830##x##_24_8
+#define TAG(x) i830##x##_z24_s8
 #include "stenciltmp.h"
 
 /*
@@ -232,6 +232,7 @@ do {                                                                \
  * for software rasterization (swrast) fallbacks.  This doesn't necessarily
  * correspond to glDrawBuffer() or glReadBuffer() calls.
  */
+#if 000
 static void i830SetBuffer(GLcontext *ctx, GLframebuffer *colorBuffer,
                           GLuint bufferBit)
 {
@@ -253,7 +254,7 @@ static void i830SetBuffer(GLcontext *ctx, GLframebuffer *colorBuffer,
       ASSERT(0);
    }
 }
-
+#endif
 
 
 /* Move locking out to get reasonable span performance.
@@ -275,79 +276,7 @@ void i830SpanRenderFinish( GLcontext *ctx )
 
 void i830DDInitSpanFuncs( GLcontext *ctx )
 {
-   i830ContextPtr imesa = I830_CONTEXT(ctx);
-   i830ScreenPrivate *i830Screen = imesa->i830Screen;
-
    struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx);
-
-   swdd->SetBuffer = i830SetBuffer;
-
-   switch (i830Screen->fbFormat) {
-   case DV_PF_555:
-#if 0
-      swdd->WriteRGBASpan = i830WriteRGBASpan_555;
-      swdd->WriteRGBSpan = i830WriteRGBSpan_555;
-      swdd->WriteMonoRGBASpan = i830WriteMonoRGBASpan_555;
-      swdd->WriteRGBAPixels = i830WriteRGBAPixels_555;
-      swdd->WriteMonoRGBAPixels = i830WriteMonoRGBAPixels_555;
-      swdd->ReadRGBASpan = i830ReadRGBASpan_555;
-      swdd->ReadRGBAPixels = i830ReadRGBAPixels_555;
-      swdd->ReadDepthSpan = i830ReadDepthSpan_16;
-      swdd->WriteDepthSpan = i830WriteDepthSpan_16;
-      swdd->ReadDepthPixels = i830ReadDepthPixels_16;
-      swdd->WriteDepthPixels = i830WriteDepthPixels_16;
-#endif
-      break;
-
-   case DV_PF_565:
-#if 0
-      swdd->WriteRGBASpan = i830WriteRGBASpan_565;
-      swdd->WriteRGBSpan = i830WriteRGBSpan_565;
-      swdd->WriteMonoRGBASpan = i830WriteMonoRGBASpan_565;
-      swdd->WriteRGBAPixels = i830WriteRGBAPixels_565;
-      swdd->WriteMonoRGBAPixels = i830WriteMonoRGBAPixels_565; 
-      swdd->ReadRGBASpan = i830ReadRGBASpan_565;
-      swdd->ReadRGBAPixels = i830ReadRGBAPixels_565;
-      swdd->ReadDepthSpan = i830ReadDepthSpan_16;
-      swdd->WriteDepthSpan = i830WriteDepthSpan_16;
-      swdd->ReadDepthPixels = i830ReadDepthPixels_16;
-      swdd->WriteDepthPixels = i830WriteDepthPixels_16;
-#endif
-      break;
-
-   case DV_PF_8888:
-#if 0
-      swdd->WriteRGBASpan = i830WriteRGBASpan_8888;
-      swdd->WriteRGBSpan = i830WriteRGBSpan_8888;
-      swdd->WriteMonoRGBASpan = i830WriteMonoRGBASpan_8888;
-      swdd->WriteRGBAPixels = i830WriteRGBAPixels_8888;
-      swdd->WriteMonoRGBAPixels = i830WriteMonoRGBAPixels_8888;
-      swdd->ReadRGBASpan = i830ReadRGBASpan_8888;
-      swdd->ReadRGBAPixels = i830ReadRGBAPixels_8888;
-#endif
-
-      if(imesa->hw_stencil) {
-#if 0
-        swdd->ReadDepthSpan = i830ReadDepthSpan_24_8;
-        swdd->WriteDepthSpan = i830WriteDepthSpan_24_8;
-        swdd->ReadDepthPixels = i830ReadDepthPixels_24_8;
-        swdd->WriteDepthPixels = i830WriteDepthPixels_24_8;
-        swdd->WriteStencilSpan = i830WriteStencilSpan_24_8;
-        swdd->ReadStencilSpan = i830ReadStencilSpan_24_8;
-        swdd->WriteStencilPixels = i830WriteStencilPixels_24_8;
-        swdd->ReadStencilPixels = i830ReadStencilPixels_24_8;
-#endif
-      } else {
-#if 0
-        swdd->ReadDepthSpan = i830ReadDepthSpan_24;
-        swdd->WriteDepthSpan = i830WriteDepthSpan_24;
-        swdd->ReadDepthPixels = i830ReadDepthPixels_24;
-        swdd->WriteDepthPixels = i830WriteDepthPixels_24;
-#endif
-      }
-      break;
-   }
-
    swdd->SpanRenderStart = i830SpanRenderStart;
    swdd->SpanRenderFinish = i830SpanRenderFinish; 
 }
@@ -392,36 +321,16 @@ i830SetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis)
       }
    }
    else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT16) {
-      drb->Base.GetRow        = i830ReadDepthSpan_16;
-      drb->Base.GetValues     = i830ReadDepthPixels_16;
-      drb->Base.PutRow        = i830WriteDepthSpan_16;
-      drb->Base.PutMonoRow    = i830WriteMonoDepthSpan_16;
-      drb->Base.PutValues     = i830WriteDepthPixels_16;
-      drb->Base.PutMonoValues = NULL;
+      i830InitDepthPointers_z16(&drb->Base);
    }
    else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT24) {
-      drb->Base.GetRow        = i830ReadDepthSpan_24_8;
-      drb->Base.GetValues     = i830ReadDepthPixels_24_8;
-      drb->Base.PutRow        = i830WriteDepthSpan_24_8;
-      drb->Base.PutMonoRow    = i830WriteMonoDepthSpan_24_8;
-      drb->Base.PutValues     = i830WriteDepthPixels_24_8;
-      drb->Base.PutMonoValues = NULL;
+      i830InitDepthPointers_z24_s8(&drb->Base);
    }
    else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT32) {
       /* not _really_ 32-bit Z */
-      drb->Base.GetRow        = i830ReadDepthSpan_24;
-      drb->Base.GetValues     = i830ReadDepthPixels_24;
-      drb->Base.PutRow        = i830WriteDepthSpan_24;
-      drb->Base.PutMonoRow    = i830WriteMonoDepthSpan_24;
-      drb->Base.PutValues     = i830WriteDepthPixels_24;
-      drb->Base.PutMonoValues = NULL;
+      i830InitDepthPointers_z24(&drb->Base);
    }
    else if (drb->Base.InternalFormat == GL_STENCIL_INDEX8_EXT) {
-      drb->Base.GetRow        = i830ReadStencilSpan_24_8;
-      drb->Base.GetValues     = i830ReadStencilPixels_24_8;
-      drb->Base.PutRow        = i830WriteStencilSpan_24_8;
-      drb->Base.PutMonoRow    = i830WriteMonoStencilSpan_24_8;
-      drb->Base.PutValues     = i830WriteStencilPixels_24_8;
-      drb->Base.PutMonoValues = NULL;
+      i830InitStencilPointers_z24_s8(&drb->Base);
    }
 }
index 615348544930c2f3b3b8b5acf563d337a690d067..28ec9472412cd955dac4a16deb6889d4b388e353 100644 (file)
@@ -825,11 +825,6 @@ static void i830DrawBuffer(GLcontext *ctx, GLenum mode )
       FALLBACK( imesa, I830_FALLBACK_DRAW_BUFFER, GL_TRUE );
       return;
    }
-
-   /* We want to update the s/w rast state too so that i830SetBuffer()
-    * gets called.
-    */
-   _swrast_DrawBuffer(ctx, mode);
 }
 
 static void i830ReadBuffer(GLcontext *ctx, GLenum mode )
index dcb7af31ec9bf42c5d545363c5394f8ef12f4463..5167bdd426bca51423a3149b078565f6d024db73 100644 (file)
@@ -192,7 +192,7 @@ radeon_mba_z16( const driRenderbuffer *drb, GLint x, GLint y )
 #define READ_DEPTH( d, _x, _y )                                                \
    d = *(GLushort *)(buf + radeon_mba_z16( drb, _x + xo, _y + yo ));
 
-#define TAG(x) radeon##x##_16
+#define TAG(x) radeon##x##_z16
 #include "depthtmp.h"
 
 
@@ -211,7 +211,7 @@ do {                                                                        \
    d = *(GLuint *)(buf + radeon_mba_z32( drb, _x + xo,                 \
                                         _y + yo )) & 0x00ffffff;
 
-#define TAG(x) radeon##x##_24_8
+#define TAG(x) radeon##x##_z24_s8
 #include "depthtmp.h"
 
 
@@ -238,7 +238,7 @@ do {                                                                        \
    d = tmp >> 24;                                                      \
 } while (0)
 
-#define TAG(x) radeon##x##_24_8
+#define TAG(x) radeon##x##_z24_s8
 #include "stenciltmp.h"
 
 
@@ -287,27 +287,12 @@ radeonSetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis)
       }
    }
    else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT16) {
-      drb->Base.GetRow        = radeonReadDepthSpan_16;
-      drb->Base.GetValues     = radeonReadDepthPixels_16;
-      drb->Base.PutRow        = radeonWriteDepthSpan_16;
-      drb->Base.PutMonoRow    = radeonWriteMonoDepthSpan_16;
-      drb->Base.PutValues     = radeonWriteDepthPixels_16;
-      drb->Base.PutMonoValues = NULL;
+      radeonInitDepthPointers_z16(&drb->Base);
    }
    else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT24) {
-      drb->Base.GetRow        = radeonReadDepthSpan_24_8;
-      drb->Base.GetValues     = radeonReadDepthPixels_24_8;
-      drb->Base.PutRow        = radeonWriteDepthSpan_24_8;
-      drb->Base.PutMonoRow    = radeonWriteMonoDepthSpan_24_8;
-      drb->Base.PutValues     = radeonWriteDepthPixels_24_8;
-      drb->Base.PutMonoValues = NULL;
+      radeonInitDepthPointers_z24_s8(&drb->Base);
    }
    else if (drb->Base.InternalFormat == GL_STENCIL_INDEX8_EXT) {
-      drb->Base.GetRow        = radeonReadStencilSpan_24_8;
-      drb->Base.GetValues     = radeonReadStencilPixels_24_8;
-      drb->Base.PutRow        = radeonWriteStencilSpan_24_8;
-      drb->Base.PutMonoRow    = radeonWriteMonoStencilSpan_24_8;
-      drb->Base.PutValues     = radeonWriteStencilPixels_24_8;
-      drb->Base.PutMonoValues = NULL;
+      radeonInitStencilPointers_z24_s8(&drb->Base);
    }
 }