}
-
-static void
-softpipe_bind_fragment_sampler_states(struct pipe_context *pipe,
- unsigned num, void **samplers)
-{
- softpipe_bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, 0, num, samplers);
-}
-
-
-static void
-softpipe_bind_vertex_sampler_states(struct pipe_context *pipe,
- unsigned num,
- void **samplers)
-{
- softpipe_bind_sampler_states(pipe, PIPE_SHADER_VERTEX, 0, num, samplers);
-}
-
-
-static void
-softpipe_bind_geometry_sampler_states(struct pipe_context *pipe,
- unsigned num,
- void **samplers)
-{
- softpipe_bind_sampler_states(pipe, PIPE_SHADER_GEOMETRY, 0, num, samplers);
-}
-
-
-
static void
softpipe_sampler_view_destroy(struct pipe_context *pipe,
struct pipe_sampler_view *view)
{
pipe->create_sampler_state = softpipe_create_sampler_state;
pipe->bind_sampler_states = softpipe_bind_sampler_states;
- pipe->bind_fragment_sampler_states = softpipe_bind_fragment_sampler_states;
- pipe->bind_vertex_sampler_states = softpipe_bind_vertex_sampler_states;
- pipe->bind_geometry_sampler_states = softpipe_bind_geometry_sampler_states;
pipe->delete_sampler_state = softpipe_delete_sampler_state;
pipe->set_fragment_sampler_views = softpipe_set_fragment_sampler_views;