swrast: stop using PutRowRGB() in triangle code
authorBrian Paul <brianp@vmware.com>
Sat, 24 Dec 2011 15:54:26 +0000 (08:54 -0700)
committerBrian Paul <brianp@vmware.com>
Sat, 24 Dec 2011 16:25:40 +0000 (09:25 -0700)
Reviewed-by: Eric Anholt <eric@anholt.net>
src/mesa/swrast/s_triangle.c

index 10d077fe77f2b14a1e03010e33abed5c300f4ac5..c4d504b06bf2e19b816c83e3d237150f2a457b6c 100644 (file)
@@ -142,7 +142,7 @@ _swrast_culltriangle( struct gl_context *ctx,
 
 #define RENDER_SPAN( span )                                            \
    GLuint i;                                                           \
-   GLubyte rgb[MAX_WIDTH][3];                                          \
+   GLubyte rgba[MAX_WIDTH][4];                                         \
    span.intTex[0] -= FIXED_HALF; /* off-by-one error? */               \
    span.intTex[1] -= FIXED_HALF;                                       \
    for (i = 0; i < span.end; i++) {                                    \
@@ -150,13 +150,14 @@ _swrast_culltriangle( struct gl_context *ctx,
       GLint t = FixedToInt(span.intTex[1]) & tmask;                    \
       GLint pos = (t << twidth_log2) + s;                              \
       pos = pos + pos + pos;  /* multiply by 3 */                      \
-      rgb[i][RCOMP] = texture[pos+2];                                  \
-      rgb[i][GCOMP] = texture[pos+1];                                  \
-      rgb[i][BCOMP] = texture[pos+0];                                  \
+      rgba[i][RCOMP] = texture[pos+2];                                 \
+      rgba[i][GCOMP] = texture[pos+1];                                 \
+      rgba[i][BCOMP] = texture[pos+0];                                 \
+      rgba[i][ACOMP] = 0xff;                                            \
       span.intTex[0] += span.intTexStep[0];                            \
       span.intTex[1] += span.intTexStep[1];                            \
    }                                                                   \
-   rb->PutRowRGB(ctx, rb, span.end, span.x, span.y, rgb, NULL);
+   rb->PutRow(ctx, rb, span.end, span.x, span.y, rgba, NULL);
 
 #include "s_tritemp.h"
 
@@ -198,7 +199,7 @@ _swrast_culltriangle( struct gl_context *ctx,
 
 #define RENDER_SPAN( span )                                            \
    GLuint i;                                                           \
-   GLubyte rgb[MAX_WIDTH][3];                                          \
+   GLubyte rgba[MAX_WIDTH][4];                                         \
    span.intTex[0] -= FIXED_HALF; /* off-by-one error? */               \
    span.intTex[1] -= FIXED_HALF;                                       \
    for (i = 0; i < span.end; i++) {                                    \
@@ -208,9 +209,10 @@ _swrast_culltriangle( struct gl_context *ctx,
          GLint t = FixedToInt(span.intTex[1]) & tmask;                 \
          GLint pos = (t << twidth_log2) + s;                           \
          pos = pos + pos + pos;  /* multiply by 3 */                   \
-         rgb[i][RCOMP] = texture[pos+2];                               \
-         rgb[i][GCOMP] = texture[pos+1];                               \
-         rgb[i][BCOMP] = texture[pos+0];                               \
+         rgba[i][RCOMP] = texture[pos+2];                              \
+         rgba[i][GCOMP] = texture[pos+1];                              \
+         rgba[i][BCOMP] = texture[pos+0];                              \
+         rgba[i][ACOMP] = 0xff;                                        \
          zRow[i] = z;                                                  \
          span.array->mask[i] = 1;                                      \
       }                                                                        \
@@ -221,7 +223,7 @@ _swrast_culltriangle( struct gl_context *ctx,
       span.intTex[1] += span.intTexStep[1];                            \
       span.z += span.zStep;                                            \
    }                                                                   \
-   rb->PutRowRGB(ctx, rb, span.end, span.x, span.y, rgb, span.array->mask);
+   rb->PutRow(ctx, rb, span.end, span.x, span.y, rgba, span.array->mask);
 
 #include "s_tritemp.h"