Never used.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
NULL /*struct lp_build_mask_context *mask*/,
consts_ptr,
system_values,
- NULL /*pos*/,
inputs,
outputs,
sampler,
&mask,
consts_ptr,
&system_values,
- NULL /*pos*/,
NULL,
outputs,
sampler,
struct lp_build_mask_context *mask,
LLVMValueRef consts_ptr,
const struct lp_bld_tgsi_system_values *system_values,
- const LLVMValueRef *pos,
const LLVMValueRef (*inputs)[4],
LLVMValueRef (*outputs)[4],
struct lp_build_sampler_soa *sampler,
LLVMValueRef max_output_vertices_vec;
LLVMValueRef consts_ptr;
- const LLVMValueRef *pos;
const LLVMValueRef (*inputs)[TGSI_NUM_CHANNELS];
LLVMValueRef (*outputs)[TGSI_NUM_CHANNELS];
struct lp_build_mask_context *mask,
LLVMValueRef consts_ptr,
const struct lp_bld_tgsi_system_values *system_values,
- const LLVMValueRef *pos,
const LLVMValueRef (*inputs)[TGSI_NUM_CHANNELS],
LLVMValueRef (*outputs)[TGSI_NUM_CHANNELS],
struct lp_build_sampler_soa *sampler,
lp_build_context_init(&bld.bld_base.int_bld, gallivm, lp_int_type(type));
lp_build_context_init(&bld.elem_bld, gallivm, lp_elem_type(type));
bld.mask = mask;
- bld.pos = pos;
bld.inputs = inputs;
bld.outputs = outputs;
bld.consts_ptr = consts_ptr;
/* Build the actual shader */
lp_build_tgsi_soa(gallivm, tokens, type, &mask,
consts_ptr, &system_values,
- interp->pos, interp->inputs,
+ interp->inputs,
outputs, sampler, &shader->info.base, NULL);
/* Alpha test */
/* Build the actual shader */
lp_build_tgsi_soa(gallivm, tokens, type, &mask,
consts_ptr, &system_values,
- interp->pos, interp->inputs,
+ interp->inputs,
outputs, sampler, &shader->info.base, NULL);
/* Alpha test */