return;
rtex = (struct r600_resource_texture*)state->zsbuf->texture;
- rtex->tilled = 1;
+ rtex->tiled = 1;
rtex->array_mode = 2;
rtex->tile_type = 1;
rtex->depth = 1;
radeon_state_init(rstate, rscreen->rw, R600_STATE_DB, 0, 0);
rbuffer = &rtexture->resource;
- rtexture->tilled = 1;
+ rtexture->tiled = 1;
rtexture->array_mode = 2;
rtexture->tile_type = 1;
rtexture->depth = 1;
return;
rtex = (struct r600_resource_texture*)state->zsbuf->texture;
- rtex->tilled = 1;
+ rtex->tiled = 1;
rtex->array_mode = 2;
rtex->tile_type = 1;
rtex->depth = 1;
radeon_state_init(rstate, rscreen->rw, R600_STATE_DB, 0, 0);
rbuffer = &rtexture->resource;
- rtexture->tilled = 1;
+ rtexture->tiled = 1;
rtexture->array_mode = 2;
rtexture->tile_type = 1;
rtexture->depth = 1;
unsigned long pitch_override;
unsigned long bpt;
unsigned long size;
- unsigned tilled;
+ unsigned tiled;
unsigned array_mode;
unsigned tile_type;
unsigned depth;
return;
rtex = (struct r600_resource_texture*)state->zsbuf->texture;
- rtex->tilled = 1;
+ rtex->tiled = 1;
rtex->array_mode = 2;
rtex->tile_type = 1;
rtex->depth = 1;
trans->transfer.box = *box;
trans->transfer.stride = rtex->pitch[sr.level];
trans->offset = r600_texture_get_offset(rtex, sr.level, box->z, sr.face);
- if (rtex->tilled && !rtex->depth) {
+ if (rtex->tiled && !rtex->depth) {
resource.target = PIPE_TEXTURE_2D;
resource.format = texture->format;
resource.width0 = box->width;