#include "util/u_memory.h"
#include "util/simple_list.h"
#include "util/os_time.h"
+#include "util/u_dump.h"
+#include "util/u_string.h"
#include "tgsi/tgsi_dump.h"
#include "tgsi/tgsi_parse.h"
#include "gallivm/lp_bld_const.h"
#include "lp_state.h"
#include "lp_perf.h"
#include "lp_screen.h"
+#include "lp_memory.h"
#include "lp_cs_tpool.h"
+#include "state_tracker/sw_winsys.h"
struct lp_cs_job_info {
unsigned grid_size[3];
struct lp_compute_shader_variant *variant)
{
struct gallivm_state *gallivm = variant->gallivm;
+ const struct lp_compute_shader_variant_key *key = &variant->key;
char func_name[64], func_name_coro[64];
LLVMTypeRef arg_types[13];
LLVMTypeRef func_type, coro_func_type;
LLVMValueRef thread_data_ptr;
LLVMBasicBlockRef block;
LLVMBuilderRef builder;
+ struct lp_build_sampler_soa *sampler;
LLVMValueRef function, coro;
struct lp_type cs_type;
unsigned i;
builder = gallivm->builder;
assert(builder);
LLVMPositionBuilderAtEnd(builder, block);
+ sampler = lp_llvm_sampler_soa_create(key->state);
struct lp_build_loop_state loop_state[4];
LLVMValueRef num_x_loop;
params.const_sizes_ptr = num_consts_ptr;
params.system_values = &system_values;
params.context_ptr = context_ptr;
+ params.sampler = sampler;
params.info = &shader->info.base;
params.ssbo_ptr = ssbo_ptr;
params.ssbo_sizes_ptr = num_ssbo_ptr;
LLVMBuildRet(builder, coro_hdl);
}
+ sampler->destroy(sampler);
+
gallivm_verify_function(gallivm, coro);
gallivm_verify_function(gallivm, function);
}
const struct pipe_compute_state *templ)
{
struct lp_compute_shader *shader;
-
+ int nr_samplers, nr_sampler_views;
shader = CALLOC_STRUCT(lp_compute_shader);
if (!shader)
return NULL;
lp_build_tgsi_info(shader->base.tokens, &shader->info);
make_empty_list(&shader->variants);
+ nr_samplers = shader->info.base.file_max[TGSI_FILE_SAMPLER] + 1;
+ nr_sampler_views = shader->info.base.file_max[TGSI_FILE_SAMPLER_VIEW] + 1;
+ shader->variant_key_size = Offset(struct lp_compute_shader_variant_key,
+ state[MAX2(nr_samplers, nr_sampler_views)]);
return shader;
}
struct lp_compute_shader *shader,
struct lp_compute_shader_variant_key *key)
{
+ int i;
+
memset(key, 0, shader->variant_key_size);
+
+ /* This value will be the same for all the variants of a given shader:
+ */
+ key->nr_samplers = shader->info.base.file_max[TGSI_FILE_SAMPLER] + 1;
+
+ for(i = 0; i < key->nr_samplers; ++i) {
+ if(shader->info.base.file_mask[TGSI_FILE_SAMPLER] & (1 << i)) {
+ lp_sampler_static_sampler_state(&key->state[i].sampler_state,
+ lp->samplers[PIPE_SHADER_COMPUTE][i]);
+ }
+ }
+
+ /*
+ * XXX If TGSI_FILE_SAMPLER_VIEW exists assume all texture opcodes
+ * are dx10-style? Can't really have mixed opcodes, at least not
+ * if we want to skip the holes here (without rescanning tgsi).
+ */
+ if (shader->info.base.file_max[TGSI_FILE_SAMPLER_VIEW] != -1) {
+ key->nr_sampler_views = shader->info.base.file_max[TGSI_FILE_SAMPLER_VIEW] + 1;
+ for(i = 0; i < key->nr_sampler_views; ++i) {
+ /*
+ * Note sview may exceed what's representable by file_mask.
+ * This will still work, the only downside is that not actually
+ * used views may be included in the shader key.
+ */
+ if(shader->info.base.file_mask[TGSI_FILE_SAMPLER_VIEW] & (1u << (i & 31))) {
+ lp_sampler_static_texture_state(&key->state[i].texture_state,
+ lp->sampler_views[PIPE_SHADER_COMPUTE][i]);
+ }
+ }
+ }
+ else {
+ key->nr_sampler_views = key->nr_samplers;
+ for(i = 0; i < key->nr_sampler_views; ++i) {
+ if(shader->info.base.file_mask[TGSI_FILE_SAMPLER] & (1 << i)) {
+ lp_sampler_static_texture_state(&key->state[i].texture_state,
+ lp->sampler_views[PIPE_SHADER_COMPUTE][i]);
+ }
+ }
+ }
+
}
static void
dump_cs_variant_key(const struct lp_compute_shader_variant_key *key)
{
+ int i;
debug_printf("cs variant %p:\n", (void *) key);
+
+ for (i = 0; i < key->nr_samplers; ++i) {
+ const struct lp_static_sampler_state *sampler = &key->state[i].sampler_state;
+ debug_printf("sampler[%u] = \n", i);
+ debug_printf(" .wrap = %s %s %s\n",
+ util_str_tex_wrap(sampler->wrap_s, TRUE),
+ util_str_tex_wrap(sampler->wrap_t, TRUE),
+ util_str_tex_wrap(sampler->wrap_r, TRUE));
+ debug_printf(" .min_img_filter = %s\n",
+ util_str_tex_filter(sampler->min_img_filter, TRUE));
+ debug_printf(" .min_mip_filter = %s\n",
+ util_str_tex_mipfilter(sampler->min_mip_filter, TRUE));
+ debug_printf(" .mag_img_filter = %s\n",
+ util_str_tex_filter(sampler->mag_img_filter, TRUE));
+ if (sampler->compare_mode != PIPE_TEX_COMPARE_NONE)
+ debug_printf(" .compare_func = %s\n", util_str_func(sampler->compare_func, TRUE));
+ debug_printf(" .normalized_coords = %u\n", sampler->normalized_coords);
+ debug_printf(" .min_max_lod_equal = %u\n", sampler->min_max_lod_equal);
+ debug_printf(" .lod_bias_non_zero = %u\n", sampler->lod_bias_non_zero);
+ debug_printf(" .apply_min_lod = %u\n", sampler->apply_min_lod);
+ debug_printf(" .apply_max_lod = %u\n", sampler->apply_max_lod);
+ }
+ for (i = 0; i < key->nr_sampler_views; ++i) {
+ const struct lp_static_texture_state *texture = &key->state[i].texture_state;
+ debug_printf("texture[%u] = \n", i);
+ debug_printf(" .format = %s\n",
+ util_format_name(texture->format));
+ debug_printf(" .target = %s\n",
+ util_str_tex_target(texture->target, TRUE));
+ debug_printf(" .level_zero_only = %u\n",
+ texture->level_zero_only);
+ debug_printf(" .pot = %u %u %u\n",
+ texture->pot_width,
+ texture->pot_height,
+ texture->pot_depth);
+ }
}
static void
lp_cs_ctx_set_cs_variant(lp->csctx, variant);
}
+/**
+ * Called during state validation when LP_CSNEW_SAMPLER_VIEW is set.
+ */
+static void
+lp_csctx_set_sampler_views(struct lp_cs_context *csctx,
+ unsigned num,
+ struct pipe_sampler_view **views)
+{
+ unsigned i, max_tex_num;
+
+ LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
+
+ assert(num <= PIPE_MAX_SHADER_SAMPLER_VIEWS);
+
+ max_tex_num = MAX2(num, csctx->cs.current_tex_num);
+
+ for (i = 0; i < max_tex_num; i++) {
+ struct pipe_sampler_view *view = i < num ? views[i] : NULL;
+
+ if (view) {
+ struct pipe_resource *res = view->texture;
+ struct llvmpipe_resource *lp_tex = llvmpipe_resource(res);
+ struct lp_jit_texture *jit_tex;
+ jit_tex = &csctx->cs.current.jit_context.textures[i];
+
+ /* We're referencing the texture's internal data, so save a
+ * reference to it.
+ */
+ pipe_resource_reference(&csctx->cs.current_tex[i], res);
+
+ if (!lp_tex->dt) {
+ /* regular texture - csctx array of mipmap level offsets */
+ int j;
+ unsigned first_level = 0;
+ unsigned last_level = 0;
+
+ if (llvmpipe_resource_is_texture(res)) {
+ first_level = view->u.tex.first_level;
+ last_level = view->u.tex.last_level;
+ assert(first_level <= last_level);
+ assert(last_level <= res->last_level);
+ jit_tex->base = lp_tex->tex_data;
+ }
+ else {
+ jit_tex->base = lp_tex->data;
+ }
+ if (LP_PERF & PERF_TEX_MEM) {
+ /* use dummy tile memory */
+ jit_tex->base = lp_dummy_tile;
+ jit_tex->width = TILE_SIZE/8;
+ jit_tex->height = TILE_SIZE/8;
+ jit_tex->depth = 1;
+ jit_tex->first_level = 0;
+ jit_tex->last_level = 0;
+ jit_tex->mip_offsets[0] = 0;
+ jit_tex->row_stride[0] = 0;
+ jit_tex->img_stride[0] = 0;
+ }
+ else {
+ jit_tex->width = res->width0;
+ jit_tex->height = res->height0;
+ jit_tex->depth = res->depth0;
+ jit_tex->first_level = first_level;
+ jit_tex->last_level = last_level;
+
+ if (llvmpipe_resource_is_texture(res)) {
+ for (j = first_level; j <= last_level; j++) {
+ jit_tex->mip_offsets[j] = lp_tex->mip_offsets[j];
+ jit_tex->row_stride[j] = lp_tex->row_stride[j];
+ jit_tex->img_stride[j] = lp_tex->img_stride[j];
+ }
+
+ if (res->target == PIPE_TEXTURE_1D_ARRAY ||
+ res->target == PIPE_TEXTURE_2D_ARRAY ||
+ res->target == PIPE_TEXTURE_CUBE ||
+ res->target == PIPE_TEXTURE_CUBE_ARRAY) {
+ /*
+ * For array textures, we don't have first_layer, instead
+ * adjust last_layer (stored as depth) plus the mip level offsets
+ * (as we have mip-first layout can't just adjust base ptr).
+ * XXX For mip levels, could do something similar.
+ */
+ jit_tex->depth = view->u.tex.last_layer - view->u.tex.first_layer + 1;
+ for (j = first_level; j <= last_level; j++) {
+ jit_tex->mip_offsets[j] += view->u.tex.first_layer *
+ lp_tex->img_stride[j];
+ }
+ if (view->target == PIPE_TEXTURE_CUBE ||
+ view->target == PIPE_TEXTURE_CUBE_ARRAY) {
+ assert(jit_tex->depth % 6 == 0);
+ }
+ assert(view->u.tex.first_layer <= view->u.tex.last_layer);
+ assert(view->u.tex.last_layer < res->array_size);
+ }
+ }
+ else {
+ /*
+ * For buffers, we don't have "offset", instead adjust
+ * the size (stored as width) plus the base pointer.
+ */
+ unsigned view_blocksize = util_format_get_blocksize(view->format);
+ /* probably don't really need to fill that out */
+ jit_tex->mip_offsets[0] = 0;
+ jit_tex->row_stride[0] = 0;
+ jit_tex->img_stride[0] = 0;
+
+ /* everything specified in number of elements here. */
+ jit_tex->width = view->u.buf.size / view_blocksize;
+ jit_tex->base = (uint8_t *)jit_tex->base + view->u.buf.offset;
+ /* XXX Unsure if we need to sanitize parameters? */
+ assert(view->u.buf.offset + view->u.buf.size <= res->width0);
+ }
+ }
+ }
+ else {
+ /* display target texture/surface */
+ /*
+ * XXX: Where should this be unmapped?
+ */
+ struct llvmpipe_screen *screen = llvmpipe_screen(res->screen);
+ struct sw_winsys *winsys = screen->winsys;
+ jit_tex->base = winsys->displaytarget_map(winsys, lp_tex->dt,
+ PIPE_TRANSFER_READ);
+ jit_tex->row_stride[0] = lp_tex->row_stride[0];
+ jit_tex->img_stride[0] = lp_tex->img_stride[0];
+ jit_tex->mip_offsets[0] = 0;
+ jit_tex->width = res->width0;
+ jit_tex->height = res->height0;
+ jit_tex->depth = res->depth0;
+ jit_tex->first_level = jit_tex->last_level = 0;
+ assert(jit_tex->base);
+ }
+ }
+ else {
+ pipe_resource_reference(&csctx->cs.current_tex[i], NULL);
+ }
+ }
+ csctx->cs.current_tex_num = num;
+}
+
+
+/**
+ * Called during state validation when LP_NEW_SAMPLER is set.
+ */
+static void
+lp_csctx_set_sampler_state(struct lp_cs_context *csctx,
+ unsigned num,
+ struct pipe_sampler_state **samplers)
+{
+ unsigned i;
+
+ LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
+
+ assert(num <= PIPE_MAX_SAMPLERS);
+
+ for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
+ const struct pipe_sampler_state *sampler = i < num ? samplers[i] : NULL;
+
+ if (sampler) {
+ struct lp_jit_sampler *jit_sam;
+ jit_sam = &csctx->cs.current.jit_context.samplers[i];
+
+ jit_sam->min_lod = sampler->min_lod;
+ jit_sam->max_lod = sampler->max_lod;
+ jit_sam->lod_bias = sampler->lod_bias;
+ COPY_4V(jit_sam->border_color, sampler->border_color.f);
+ }
+ }
+}
+
static void
lp_csctx_set_cs_constants(struct lp_cs_context *csctx,
unsigned num,
update_csctx_consts(llvmpipe);
}
+ if (llvmpipe->cs_dirty & LP_CSNEW_SAMPLER_VIEW)
+ lp_csctx_set_sampler_views(llvmpipe->csctx,
+ llvmpipe->num_sampler_views[PIPE_SHADER_COMPUTE],
+ llvmpipe->sampler_views[PIPE_SHADER_COMPUTE]);
+
+ if (llvmpipe->cs_dirty & LP_CSNEW_SAMPLER)
+ lp_csctx_set_sampler_state(llvmpipe->csctx,
+ llvmpipe->num_samplers[PIPE_SHADER_COMPUTE],
+ llvmpipe->samplers[PIPE_SHADER_COMPUTE]);
llvmpipe->cs_dirty = 0;
}
lp_csctx_destroy(struct lp_cs_context *csctx)
{
unsigned i;
+ for (i = 0; i < ARRAY_SIZE(csctx->cs.current_tex); i++) {
+ pipe_resource_reference(&csctx->cs.current_tex[i], NULL);
+ }
for (i = 0; i < ARRAY_SIZE(csctx->constants); i++) {
pipe_resource_reference(&csctx->constants[i].current.buffer, NULL);
}