switch (pname) {
case GL_ACCUM_RED_BITS:
- params[0] = ctx->DrawBuffer->Visual.accumRedBits;
+ params[0] = (GLint64)(ctx->DrawBuffer->Visual.accumRedBits);
break;
case GL_ACCUM_GREEN_BITS:
- params[0] = ctx->DrawBuffer->Visual.accumGreenBits;
+ params[0] = (GLint64)(ctx->DrawBuffer->Visual.accumGreenBits);
break;
case GL_ACCUM_BLUE_BITS:
- params[0] = ctx->DrawBuffer->Visual.accumBlueBits;
+ params[0] = (GLint64)(ctx->DrawBuffer->Visual.accumBlueBits);
break;
case GL_ACCUM_ALPHA_BITS:
- params[0] = ctx->DrawBuffer->Visual.accumAlphaBits;
+ params[0] = (GLint64)(ctx->DrawBuffer->Visual.accumAlphaBits);
break;
case GL_ACCUM_CLEAR_VALUE:
params[0] = FLOAT_TO_INT64(ctx->Accum.ClearColor[0]);
params[0] = IROUND64(ctx->Pixel.AlphaBias);
break;
case GL_ALPHA_BITS:
- params[0] = ctx->DrawBuffer->Visual.alphaBits;
+ params[0] = (GLint64)(ctx->DrawBuffer->Visual.alphaBits);
break;
case GL_ALPHA_SCALE:
params[0] = IROUND64(ctx->Pixel.AlphaScale);
params[0] = FLOAT_TO_INT64(ctx->Color.AlphaRef);
break;
case GL_ATTRIB_STACK_DEPTH:
- params[0] = ctx->AttribStackDepth;
+ params[0] = (GLint64)(ctx->AttribStackDepth);
break;
case GL_AUTO_NORMAL:
params[0] = BOOLEAN_TO_INT64(ctx->Eval.AutoNormal);
break;
case GL_AUX_BUFFERS:
- params[0] = ctx->DrawBuffer->Visual.numAuxBuffers;
+ params[0] = (GLint64)(ctx->DrawBuffer->Visual.numAuxBuffers);
break;
case GL_BLEND:
params[0] = BOOLEAN_TO_INT64(ctx->Color.BlendEnabled);
params[0] = IROUND64(ctx->Pixel.BlueBias);
break;
case GL_BLUE_BITS:
- params[0] = ctx->DrawBuffer->Visual.blueBits;
+ params[0] = (GLint64)(ctx->DrawBuffer->Visual.blueBits);
break;
case GL_BLUE_SCALE:
params[0] = IROUND64(ctx->Pixel.BlueScale);
break;
case GL_CLIENT_ATTRIB_STACK_DEPTH:
- params[0] = ctx->ClientAttribStackDepth;
+ params[0] = (GLint64)(ctx->ClientAttribStackDepth);
break;
case GL_CLIP_PLANE0:
params[0] = BOOLEAN_TO_INT64((ctx->Transform.ClipPlanesEnabled >> 0) & 1);
params[0] = ENUM_TO_INT64(ctx->Light.ColorMaterialMode);
break;
case GL_COLOR_WRITEMASK:
- params[0] = ctx->Color.ColorMask[RCOMP] ? 1 : 0;
- params[1] = ctx->Color.ColorMask[GCOMP] ? 1 : 0;
- params[2] = ctx->Color.ColorMask[BCOMP] ? 1 : 0;
- params[3] = ctx->Color.ColorMask[ACOMP] ? 1 : 0;
+ params[0] = (GLint64)(ctx->Color.ColorMask[RCOMP] ? 1 : 0);
+ params[1] = (GLint64)(ctx->Color.ColorMask[GCOMP] ? 1 : 0);
+ params[2] = (GLint64)(ctx->Color.ColorMask[BCOMP] ? 1 : 0);
+ params[3] = (GLint64)(ctx->Color.ColorMask[ACOMP] ? 1 : 0);
break;
case GL_CULL_FACE:
params[0] = BOOLEAN_TO_INT64(ctx->Polygon.CullFlag);
params[0] = IROUND64(ctx->Pixel.DepthBias);
break;
case GL_DEPTH_BITS:
- params[0] = ctx->DrawBuffer->Visual.depthBits;
+ params[0] = (GLint64)(ctx->DrawBuffer->Visual.depthBits);
break;
case GL_DEPTH_CLEAR_VALUE:
params[0] = FLOAT_TO_INT64(((GLfloat) ctx->Depth.Clear));
}
break;
case GL_FEEDBACK_BUFFER_SIZE:
- params[0] = ctx->Feedback.BufferSize;
+ params[0] = (GLint64)(ctx->Feedback.BufferSize);
break;
case GL_FEEDBACK_BUFFER_TYPE:
params[0] = ENUM_TO_INT64(ctx->Feedback.Type);
params[0] = IROUND64(ctx->Pixel.GreenBias);
break;
case GL_GREEN_BITS:
- params[0] = ctx->DrawBuffer->Visual.greenBits;
+ params[0] = (GLint64)(ctx->DrawBuffer->Visual.greenBits);
break;
case GL_GREEN_SCALE:
params[0] = IROUND64(ctx->Pixel.GreenScale);
break;
case GL_INDEX_BITS:
- params[0] = ctx->DrawBuffer->Visual.indexBits;
+ params[0] = (GLint64)(ctx->DrawBuffer->Visual.indexBits);
break;
case GL_INDEX_CLEAR_VALUE:
- params[0] = ctx->Color.ClearIndex;
+ params[0] = (GLint64)(ctx->Color.ClearIndex);
break;
case GL_INDEX_MODE:
params[0] = BOOLEAN_TO_INT64(!ctx->DrawBuffer->Visual.rgbMode);
break;
case GL_INDEX_OFFSET:
- params[0] = ctx->Pixel.IndexOffset;
+ params[0] = (GLint64)(ctx->Pixel.IndexOffset);
break;
case GL_INDEX_SHIFT:
- params[0] = ctx->Pixel.IndexShift;
+ params[0] = (GLint64)(ctx->Pixel.IndexShift);
break;
case GL_INDEX_WRITEMASK:
- params[0] = ctx->Color.IndexMask;
+ params[0] = (GLint64)(ctx->Color.IndexMask);
break;
case GL_LIGHT0:
params[0] = BOOLEAN_TO_INT64(ctx->Light.Light[0].Enabled);
params[0] = BOOLEAN_TO_INT64(ctx->Line.StippleFlag);
break;
case GL_LINE_STIPPLE_PATTERN:
- params[0] = ctx->Line.StipplePattern;
+ params[0] = (GLint64)(ctx->Line.StipplePattern);
break;
case GL_LINE_STIPPLE_REPEAT:
- params[0] = ctx->Line.StippleFactor;
+ params[0] = (GLint64)(ctx->Line.StippleFactor);
break;
case GL_LINE_WIDTH:
params[0] = IROUND64(ctx->Line.Width);
params[1] = IROUND64(ctx->Const.MaxLineWidth);
break;
case GL_LIST_BASE:
- params[0] = ctx->List.ListBase;
+ params[0] = (GLint64)(ctx->List.ListBase);
break;
case GL_LIST_INDEX:
- params[0] = (ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0);
+ params[0] = (GLint64)((ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0));
break;
case GL_LIST_MODE:
{
params[1] = IROUND64(ctx->Eval.MapGrid1u2);
break;
case GL_MAP1_GRID_SEGMENTS:
- params[0] = ctx->Eval.MapGrid1un;
+ params[0] = (GLint64)(ctx->Eval.MapGrid1un);
break;
case GL_MAP1_INDEX:
params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Index);
params[3] = IROUND64(ctx->Eval.MapGrid2v2);
break;
case GL_MAP2_GRID_SEGMENTS:
- params[0] = ctx->Eval.MapGrid2un;
- params[1] = ctx->Eval.MapGrid2vn;
+ params[0] = (GLint64)(ctx->Eval.MapGrid2un);
+ params[1] = (GLint64)(ctx->Eval.MapGrid2vn);
break;
case GL_MAP2_INDEX:
params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map2Index);
params[0] = ENUM_TO_INT64(ctx->Transform.MatrixMode);
break;
case GL_MAX_ATTRIB_STACK_DEPTH:
- params[0] = MAX_ATTRIB_STACK_DEPTH;
+ params[0] = (GLint64)(MAX_ATTRIB_STACK_DEPTH);
break;
case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH:
- params[0] = MAX_CLIENT_ATTRIB_STACK_DEPTH;
+ params[0] = (GLint64)(MAX_CLIENT_ATTRIB_STACK_DEPTH);
break;
case GL_MAX_CLIP_PLANES:
- params[0] = ctx->Const.MaxClipPlanes;
+ params[0] = (GLint64)(ctx->Const.MaxClipPlanes);
break;
case GL_MAX_ELEMENTS_VERTICES:
- params[0] = ctx->Const.MaxArrayLockSize;
+ params[0] = (GLint64)(ctx->Const.MaxArrayLockSize);
break;
case GL_MAX_ELEMENTS_INDICES:
- params[0] = ctx->Const.MaxArrayLockSize;
+ params[0] = (GLint64)(ctx->Const.MaxArrayLockSize);
break;
case GL_MAX_EVAL_ORDER:
- params[0] = MAX_EVAL_ORDER;
+ params[0] = (GLint64)(MAX_EVAL_ORDER);
break;
case GL_MAX_LIGHTS:
- params[0] = ctx->Const.MaxLights;
+ params[0] = (GLint64)(ctx->Const.MaxLights);
break;
case GL_MAX_LIST_NESTING:
- params[0] = MAX_LIST_NESTING;
+ params[0] = (GLint64)(MAX_LIST_NESTING);
break;
case GL_MAX_MODELVIEW_STACK_DEPTH:
- params[0] = MAX_MODELVIEW_STACK_DEPTH;
+ params[0] = (GLint64)(MAX_MODELVIEW_STACK_DEPTH);
break;
case GL_MAX_NAME_STACK_DEPTH:
- params[0] = MAX_NAME_STACK_DEPTH;
+ params[0] = (GLint64)(MAX_NAME_STACK_DEPTH);
break;
case GL_MAX_PIXEL_MAP_TABLE:
- params[0] = MAX_PIXEL_MAP_TABLE;
+ params[0] = (GLint64)(MAX_PIXEL_MAP_TABLE);
break;
case GL_MAX_PROJECTION_STACK_DEPTH:
- params[0] = MAX_PROJECTION_STACK_DEPTH;
+ params[0] = (GLint64)(MAX_PROJECTION_STACK_DEPTH);
break;
case GL_MAX_TEXTURE_SIZE:
- params[0] = 1 << (ctx->Const.MaxTextureLevels - 1);
+ params[0] = (GLint64)(1 << (ctx->Const.MaxTextureLevels - 1));
break;
case GL_MAX_3D_TEXTURE_SIZE:
- params[0] = 1 << (ctx->Const.Max3DTextureLevels - 1);
+ params[0] = (GLint64)(1 << (ctx->Const.Max3DTextureLevels - 1));
break;
case GL_MAX_TEXTURE_STACK_DEPTH:
- params[0] = MAX_TEXTURE_STACK_DEPTH;
+ params[0] = (GLint64)(MAX_TEXTURE_STACK_DEPTH);
break;
case GL_MAX_VIEWPORT_DIMS:
- params[0] = ctx->Const.MaxViewportWidth;
- params[1] = ctx->Const.MaxViewportHeight;
+ params[0] = (GLint64)(ctx->Const.MaxViewportWidth);
+ params[1] = (GLint64)(ctx->Const.MaxViewportHeight);
break;
case GL_MODELVIEW_MATRIX:
{
}
break;
case GL_MODELVIEW_STACK_DEPTH:
- params[0] = ctx->ModelviewMatrixStack.Depth + 1;
+ params[0] = (GLint64)(ctx->ModelviewMatrixStack.Depth + 1);
break;
case GL_NAME_STACK_DEPTH:
- params[0] = ctx->Select.NameStackDepth;
+ params[0] = (GLint64)(ctx->Select.NameStackDepth);
break;
case GL_NORMALIZE:
params[0] = BOOLEAN_TO_INT64(ctx->Transform.Normalize);
break;
case GL_PACK_ALIGNMENT:
- params[0] = ctx->Pack.Alignment;
+ params[0] = (GLint64)(ctx->Pack.Alignment);
break;
case GL_PACK_LSB_FIRST:
params[0] = BOOLEAN_TO_INT64(ctx->Pack.LsbFirst);
break;
case GL_PACK_ROW_LENGTH:
- params[0] = ctx->Pack.RowLength;
+ params[0] = (GLint64)(ctx->Pack.RowLength);
break;
case GL_PACK_SKIP_PIXELS:
- params[0] = ctx->Pack.SkipPixels;
+ params[0] = (GLint64)(ctx->Pack.SkipPixels);
break;
case GL_PACK_SKIP_ROWS:
- params[0] = ctx->Pack.SkipRows;
+ params[0] = (GLint64)(ctx->Pack.SkipRows);
break;
case GL_PACK_SWAP_BYTES:
params[0] = BOOLEAN_TO_INT64(ctx->Pack.SwapBytes);
break;
case GL_PACK_SKIP_IMAGES_EXT:
- params[0] = ctx->Pack.SkipImages;
+ params[0] = (GLint64)(ctx->Pack.SkipImages);
break;
case GL_PACK_IMAGE_HEIGHT_EXT:
- params[0] = ctx->Pack.ImageHeight;
+ params[0] = (GLint64)(ctx->Pack.ImageHeight);
break;
case GL_PACK_INVERT_MESA:
params[0] = BOOLEAN_TO_INT64(ctx->Pack.Invert);
params[0] = ENUM_TO_INT64(ctx->Hint.PerspectiveCorrection);
break;
case GL_PIXEL_MAP_A_TO_A_SIZE:
- params[0] = ctx->PixelMaps.AtoA.Size;
+ params[0] = (GLint64)(ctx->PixelMaps.AtoA.Size);
break;
case GL_PIXEL_MAP_B_TO_B_SIZE:
- params[0] = ctx->PixelMaps.BtoB.Size;
+ params[0] = (GLint64)(ctx->PixelMaps.BtoB.Size);
break;
case GL_PIXEL_MAP_G_TO_G_SIZE:
- params[0] = ctx->PixelMaps.GtoG.Size;
+ params[0] = (GLint64)(ctx->PixelMaps.GtoG.Size);
break;
case GL_PIXEL_MAP_I_TO_A_SIZE:
- params[0] = ctx->PixelMaps.ItoA.Size;
+ params[0] = (GLint64)(ctx->PixelMaps.ItoA.Size);
break;
case GL_PIXEL_MAP_I_TO_B_SIZE:
- params[0] = ctx->PixelMaps.ItoB.Size;
+ params[0] = (GLint64)(ctx->PixelMaps.ItoB.Size);
break;
case GL_PIXEL_MAP_I_TO_G_SIZE:
- params[0] = ctx->PixelMaps.ItoG.Size;
+ params[0] = (GLint64)(ctx->PixelMaps.ItoG.Size);
break;
case GL_PIXEL_MAP_I_TO_I_SIZE:
- params[0] = ctx->PixelMaps.ItoI.Size;
+ params[0] = (GLint64)(ctx->PixelMaps.ItoI.Size);
break;
case GL_PIXEL_MAP_I_TO_R_SIZE:
- params[0] = ctx->PixelMaps.ItoR.Size;
+ params[0] = (GLint64)(ctx->PixelMaps.ItoR.Size);
break;
case GL_PIXEL_MAP_R_TO_R_SIZE:
- params[0] = ctx->PixelMaps.RtoR.Size;
+ params[0] = (GLint64)(ctx->PixelMaps.RtoR.Size);
break;
case GL_PIXEL_MAP_S_TO_S_SIZE:
- params[0] = ctx->PixelMaps.StoS.Size;
+ params[0] = (GLint64)(ctx->PixelMaps.StoS.Size);
break;
case GL_POINT_SIZE:
params[0] = IROUND64(ctx->Point.Size);
}
break;
case GL_PROJECTION_STACK_DEPTH:
- params[0] = ctx->ProjectionMatrixStack.Depth + 1;
+ params[0] = (GLint64)(ctx->ProjectionMatrixStack.Depth + 1);
break;
case GL_READ_BUFFER:
params[0] = ENUM_TO_INT64(ctx->ReadBuffer->ColorReadBuffer);
params[0] = IROUND64(ctx->Pixel.RedBias);
break;
case GL_RED_BITS:
- params[0] = ctx->DrawBuffer->Visual.redBits;
+ params[0] = (GLint64)(ctx->DrawBuffer->Visual.redBits);
break;
case GL_RED_SCALE:
params[0] = IROUND64(ctx->Pixel.RedScale);
params[0] = BOOLEAN_TO_INT64(ctx->DrawBuffer->Visual.rgbMode);
break;
case GL_SCISSOR_BOX:
- params[0] = ctx->Scissor.X;
- params[1] = ctx->Scissor.Y;
- params[2] = ctx->Scissor.Width;
- params[3] = ctx->Scissor.Height;
+ params[0] = (GLint64)(ctx->Scissor.X);
+ params[1] = (GLint64)(ctx->Scissor.Y);
+ params[2] = (GLint64)(ctx->Scissor.Width);
+ params[3] = (GLint64)(ctx->Scissor.Height);
break;
case GL_SCISSOR_TEST:
params[0] = BOOLEAN_TO_INT64(ctx->Scissor.Enabled);
break;
case GL_SELECTION_BUFFER_SIZE:
- params[0] = ctx->Select.BufferSize;
+ params[0] = (GLint64)(ctx->Select.BufferSize);
break;
case GL_SHADE_MODEL:
params[0] = ENUM_TO_INT64(ctx->Light.ShadeModel);
params[0] = BOOLEAN_TO_INT64(ctx->Texture.SharedPalette);
break;
case GL_STENCIL_BITS:
- params[0] = ctx->DrawBuffer->Visual.stencilBits;
+ params[0] = (GLint64)(ctx->DrawBuffer->Visual.stencilBits);
break;
case GL_STENCIL_CLEAR_VALUE:
- params[0] = ctx->Stencil.Clear;
+ params[0] = (GLint64)(ctx->Stencil.Clear);
break;
case GL_STENCIL_FAIL:
params[0] = ENUM_TO_INT64(ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace]);
params[0] = ENUM_TO_INT64(ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace]);
break;
case GL_STENCIL_REF:
- params[0] = ctx->Stencil.Ref[ctx->Stencil.ActiveFace];
+ params[0] = (GLint64)(ctx->Stencil.Ref[ctx->Stencil.ActiveFace]);
break;
case GL_STENCIL_TEST:
params[0] = BOOLEAN_TO_INT64(ctx->Stencil.Enabled);
break;
case GL_STENCIL_VALUE_MASK:
- params[0] = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];
+ params[0] = (GLint64)(ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace]);
break;
case GL_STENCIL_WRITEMASK:
- params[0] = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace];
+ params[0] = (GLint64)(ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace]);
break;
case GL_STEREO:
params[0] = BOOLEAN_TO_INT64(ctx->DrawBuffer->Visual.stereoMode);
break;
case GL_SUBPIXEL_BITS:
- params[0] = ctx->Const.SubPixelBits;
+ params[0] = (GLint64)(ctx->Const.SubPixelBits);
break;
case GL_TEXTURE_1D:
params[0] = BOOLEAN_TO_INT64(_mesa_IsEnabled(GL_TEXTURE_1D));
params[0] = BOOLEAN_TO_INT64(_mesa_IsEnabled(GL_TEXTURE_2D_ARRAY_EXT));
break;
case GL_TEXTURE_BINDING_1D:
- params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_1D_INDEX]->Name;
+ params[0] = (GLint64)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_1D_INDEX]->Name);
break;
case GL_TEXTURE_BINDING_2D:
- params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_2D_INDEX]->Name;
+ params[0] = (GLint64)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_2D_INDEX]->Name);
break;
case GL_TEXTURE_BINDING_3D:
- params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_3D_INDEX]->Name;
+ params[0] = (GLint64)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_3D_INDEX]->Name);
break;
case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
CHECK_EXT1(MESA_texture_array, "GetInteger64v");
- params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_1D_ARRAY_INDEX]->Name;
+ params[0] = (GLint64)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_1D_ARRAY_INDEX]->Name);
break;
case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
CHECK_EXT1(MESA_texture_array, "GetInteger64v");
- params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_2D_ARRAY_INDEX]->Name;
+ params[0] = (GLint64)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_2D_ARRAY_INDEX]->Name);
break;
case GL_TEXTURE_GEN_S:
params[0] = BOOLEAN_TO_INT64(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0));
}
break;
case GL_TEXTURE_STACK_DEPTH:
- params[0] = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Depth + 1;
+ params[0] = (GLint64)(ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Depth + 1);
break;
case GL_UNPACK_ALIGNMENT:
- params[0] = ctx->Unpack.Alignment;
+ params[0] = (GLint64)(ctx->Unpack.Alignment);
break;
case GL_UNPACK_LSB_FIRST:
params[0] = BOOLEAN_TO_INT64(ctx->Unpack.LsbFirst);
break;
case GL_UNPACK_ROW_LENGTH:
- params[0] = ctx->Unpack.RowLength;
+ params[0] = (GLint64)(ctx->Unpack.RowLength);
break;
case GL_UNPACK_SKIP_PIXELS:
- params[0] = ctx->Unpack.SkipPixels;
+ params[0] = (GLint64)(ctx->Unpack.SkipPixels);
break;
case GL_UNPACK_SKIP_ROWS:
- params[0] = ctx->Unpack.SkipRows;
+ params[0] = (GLint64)(ctx->Unpack.SkipRows);
break;
case GL_UNPACK_SWAP_BYTES:
params[0] = BOOLEAN_TO_INT64(ctx->Unpack.SwapBytes);
break;
case GL_UNPACK_SKIP_IMAGES_EXT:
- params[0] = ctx->Unpack.SkipImages;
+ params[0] = (GLint64)(ctx->Unpack.SkipImages);
break;
case GL_UNPACK_IMAGE_HEIGHT_EXT:
- params[0] = ctx->Unpack.ImageHeight;
+ params[0] = (GLint64)(ctx->Unpack.ImageHeight);
break;
case GL_UNPACK_CLIENT_STORAGE_APPLE:
params[0] = BOOLEAN_TO_INT64(ctx->Unpack.ClientStorage);
break;
case GL_VIEWPORT:
- params[0] = ctx->Viewport.X;
- params[1] = ctx->Viewport.Y;
- params[2] = ctx->Viewport.Width;
- params[3] = ctx->Viewport.Height;
+ params[0] = (GLint64)(ctx->Viewport.X);
+ params[1] = (GLint64)(ctx->Viewport.Y);
+ params[2] = (GLint64)(ctx->Viewport.Width);
+ params[3] = (GLint64)(ctx->Viewport.Height);
break;
case GL_ZOOM_X:
params[0] = IROUND64(ctx->Pixel.ZoomX);
params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->Vertex.Enabled);
break;
case GL_VERTEX_ARRAY_SIZE:
- params[0] = ctx->Array.ArrayObj->Vertex.Size;
+ params[0] = (GLint64)(ctx->Array.ArrayObj->Vertex.Size);
break;
case GL_VERTEX_ARRAY_TYPE:
params[0] = ENUM_TO_INT64(ctx->Array.ArrayObj->Vertex.Type);
break;
case GL_VERTEX_ARRAY_STRIDE:
- params[0] = ctx->Array.ArrayObj->Vertex.Stride;
+ params[0] = (GLint64)(ctx->Array.ArrayObj->Vertex.Stride);
break;
case GL_VERTEX_ARRAY_COUNT_EXT:
- params[0] = 0;
+ params[0] = (GLint64)(0);
break;
case GL_NORMAL_ARRAY:
params[0] = ENUM_TO_INT64(ctx->Array.ArrayObj->Normal.Enabled);
params[0] = ENUM_TO_INT64(ctx->Array.ArrayObj->Normal.Type);
break;
case GL_NORMAL_ARRAY_STRIDE:
- params[0] = ctx->Array.ArrayObj->Normal.Stride;
+ params[0] = (GLint64)(ctx->Array.ArrayObj->Normal.Stride);
break;
case GL_NORMAL_ARRAY_COUNT_EXT:
- params[0] = 0;
+ params[0] = (GLint64)(0);
break;
case GL_COLOR_ARRAY:
params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->Color.Enabled);
break;
case GL_COLOR_ARRAY_SIZE:
- params[0] = ctx->Array.ArrayObj->Color.Size;
+ params[0] = (GLint64)(ctx->Array.ArrayObj->Color.Size);
break;
case GL_COLOR_ARRAY_TYPE:
params[0] = ENUM_TO_INT64(ctx->Array.ArrayObj->Color.Type);
break;
case GL_COLOR_ARRAY_STRIDE:
- params[0] = ctx->Array.ArrayObj->Color.Stride;
+ params[0] = (GLint64)(ctx->Array.ArrayObj->Color.Stride);
break;
case GL_COLOR_ARRAY_COUNT_EXT:
- params[0] = 0;
+ params[0] = (GLint64)(0);
break;
case GL_INDEX_ARRAY:
params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->Index.Enabled);
params[0] = ENUM_TO_INT64(ctx->Array.ArrayObj->Index.Type);
break;
case GL_INDEX_ARRAY_STRIDE:
- params[0] = ctx->Array.ArrayObj->Index.Stride;
+ params[0] = (GLint64)(ctx->Array.ArrayObj->Index.Stride);
break;
case GL_INDEX_ARRAY_COUNT_EXT:
- params[0] = 0;
+ params[0] = (GLint64)(0);
break;
case GL_TEXTURE_COORD_ARRAY:
params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled);
break;
case GL_TEXTURE_COORD_ARRAY_SIZE:
- params[0] = ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Size;
+ params[0] = (GLint64)(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Size);
break;
case GL_TEXTURE_COORD_ARRAY_TYPE:
params[0] = ENUM_TO_INT64(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Type);
break;
case GL_TEXTURE_COORD_ARRAY_STRIDE:
- params[0] = ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Stride;
+ params[0] = (GLint64)(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Stride);
break;
case GL_TEXTURE_COORD_ARRAY_COUNT_EXT:
- params[0] = 0;
+ params[0] = (GLint64)(0);
break;
case GL_EDGE_FLAG_ARRAY:
params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->EdgeFlag.Enabled);
break;
case GL_EDGE_FLAG_ARRAY_STRIDE:
- params[0] = ctx->Array.ArrayObj->EdgeFlag.Stride;
+ params[0] = (GLint64)(ctx->Array.ArrayObj->EdgeFlag.Stride);
break;
case GL_EDGE_FLAG_ARRAY_COUNT_EXT:
- params[0] = 0;
+ params[0] = (GLint64)(0);
break;
case GL_MAX_TEXTURE_UNITS_ARB:
CHECK_EXT1(ARB_multitexture, "GetInteger64v");
- params[0] = ctx->Const.MaxTextureUnits;
+ params[0] = (GLint64)(ctx->Const.MaxTextureUnits);
break;
case GL_ACTIVE_TEXTURE_ARB:
CHECK_EXT1(ARB_multitexture, "GetInteger64v");
- params[0] = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit;
+ params[0] = (GLint64)(GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit);
break;
case GL_CLIENT_ACTIVE_TEXTURE_ARB:
CHECK_EXT1(ARB_multitexture, "GetInteger64v");
- params[0] = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture;
+ params[0] = (GLint64)(GL_TEXTURE0_ARB + ctx->Array.ActiveTexture);
break;
case GL_TEXTURE_CUBE_MAP_ARB:
CHECK_EXT1(ARB_texture_cube_map, "GetInteger64v");
break;
case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
CHECK_EXT1(ARB_texture_cube_map, "GetInteger64v");
- params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_CUBE_INDEX]->Name;
+ params[0] = (GLint64)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_CUBE_INDEX]->Name);
break;
case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
CHECK_EXT1(ARB_texture_cube_map, "GetInteger64v");
- params[0] = (1 << (ctx->Const.MaxCubeTextureLevels - 1));
+ params[0] = (GLint64)((1 << (ctx->Const.MaxCubeTextureLevels - 1)));
break;
case GL_TEXTURE_COMPRESSION_HINT_ARB:
- params[0] = ctx->Hint.TextureCompression;
+ params[0] = (GLint64)(ctx->Hint.TextureCompression);
break;
case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
- params[0] = _mesa_get_compressed_formats(ctx, NULL, GL_FALSE);
+ params[0] = (GLint64)(_mesa_get_compressed_formats(ctx, NULL, GL_FALSE));
break;
case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
{
break;
case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT:
CHECK_EXT1(EXT_compiled_vertex_array, "GetInteger64v");
- params[0] = ctx->Array.LockFirst;
+ params[0] = (GLint64)(ctx->Array.LockFirst);
break;
case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT:
CHECK_EXT1(EXT_compiled_vertex_array, "GetInteger64v");
- params[0] = ctx->Array.LockCount;
+ params[0] = (GLint64)(ctx->Array.LockCount);
break;
case GL_TRANSPOSE_COLOR_MATRIX_ARB:
{
}
break;
case GL_COLOR_MATRIX_STACK_DEPTH_SGI:
- params[0] = ctx->ColorMatrixStack.Depth + 1;
+ params[0] = (GLint64)(ctx->ColorMatrixStack.Depth + 1);
break;
case GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI:
- params[0] = MAX_COLOR_STACK_DEPTH;
+ params[0] = (GLint64)(MAX_COLOR_STACK_DEPTH);
break;
case GL_POST_COLOR_MATRIX_RED_SCALE_SGI:
params[0] = IROUND64(ctx->Pixel.PostColorMatrixScale[0]);
break;
case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT:
CHECK_EXT1(EXT_secondary_color, "GetInteger64v");
- params[0] = ctx->Array.ArrayObj->SecondaryColor.Stride;
+ params[0] = (GLint64)(ctx->Array.ArrayObj->SecondaryColor.Stride);
break;
case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT:
CHECK_EXT1(EXT_secondary_color, "GetInteger64v");
- params[0] = ctx->Array.ArrayObj->SecondaryColor.Size;
+ params[0] = (GLint64)(ctx->Array.ArrayObj->SecondaryColor.Size);
break;
case GL_CURRENT_FOG_COORDINATE_EXT:
CHECK_EXT1(EXT_fog_coord, "GetInteger64v");
break;
case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT:
CHECK_EXT1(EXT_fog_coord, "GetInteger64v");
- params[0] = ctx->Array.ArrayObj->FogCoord.Stride;
+ params[0] = (GLint64)(ctx->Array.ArrayObj->FogCoord.Stride);
break;
case GL_FOG_COORDINATE_SOURCE_EXT:
CHECK_EXT1(EXT_fog_coord, "GetInteger64v");
params[0] = BOOLEAN_TO_INT64(ctx->Multisample.SampleCoverageInvert);
break;
case GL_SAMPLE_BUFFERS_ARB:
- params[0] = ctx->DrawBuffer->Visual.sampleBuffers;
+ params[0] = (GLint64)(ctx->DrawBuffer->Visual.sampleBuffers);
break;
case GL_SAMPLES_ARB:
- params[0] = ctx->DrawBuffer->Visual.samples;
+ params[0] = (GLint64)(ctx->DrawBuffer->Visual.samples);
break;
case GL_RASTER_POSITION_UNCLIPPED_IBM:
CHECK_EXT1(IBM_rasterpos_clip, "GetInteger64v");
break;
case GL_VERTEX_PROGRAM_BINDING_NV:
CHECK_EXT1(NV_vertex_program, "GetInteger64v");
- params[0] = (ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0);
+ params[0] = (GLint64)((ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0));
break;
case GL_VERTEX_ATTRIB_ARRAY0_NV:
CHECK_EXT1(NV_vertex_program, "GetInteger64v");
break;
case GL_FRAGMENT_PROGRAM_BINDING_NV:
CHECK_EXT1(NV_fragment_program, "GetInteger64v");
- params[0] = ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0;
+ params[0] = (GLint64)(ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0);
break;
case GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV:
CHECK_EXT1(NV_fragment_program, "GetInteger64v");
- params[0] = MAX_NV_FRAGMENT_PROGRAM_PARAMS;
+ params[0] = (GLint64)(MAX_NV_FRAGMENT_PROGRAM_PARAMS);
break;
case GL_TEXTURE_RECTANGLE_NV:
CHECK_EXT1(NV_texture_rectangle, "GetInteger64v");
break;
case GL_TEXTURE_BINDING_RECTANGLE_NV:
CHECK_EXT1(NV_texture_rectangle, "GetInteger64v");
- params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_RECT_INDEX]->Name;
+ params[0] = (GLint64)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_RECT_INDEX]->Name);
break;
case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV:
CHECK_EXT1(NV_texture_rectangle, "GetInteger64v");
- params[0] = ctx->Const.MaxTextureRectSize;
+ params[0] = (GLint64)(ctx->Const.MaxTextureRectSize);
break;
case GL_STENCIL_TEST_TWO_SIDE_EXT:
CHECK_EXT1(EXT_stencil_two_side, "GetInteger64v");
params[0] = IROUND64(ctx->Const.MaxSpotExponent);
break;
case GL_ARRAY_BUFFER_BINDING_ARB:
- params[0] = ctx->Array.ArrayBufferObj->Name;
+ params[0] = (GLint64)(ctx->Array.ArrayBufferObj->Name);
break;
case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
- params[0] = ctx->Array.ArrayObj->Vertex.BufferObj->Name;
+ params[0] = (GLint64)(ctx->Array.ArrayObj->Vertex.BufferObj->Name);
break;
case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
- params[0] = ctx->Array.ArrayObj->Normal.BufferObj->Name;
+ params[0] = (GLint64)(ctx->Array.ArrayObj->Normal.BufferObj->Name);
break;
case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
- params[0] = ctx->Array.ArrayObj->Color.BufferObj->Name;
+ params[0] = (GLint64)(ctx->Array.ArrayObj->Color.BufferObj->Name);
break;
case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
- params[0] = ctx->Array.ArrayObj->Index.BufferObj->Name;
+ params[0] = (GLint64)(ctx->Array.ArrayObj->Index.BufferObj->Name);
break;
case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
- params[0] = ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].BufferObj->Name;
+ params[0] = (GLint64)(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].BufferObj->Name);
break;
case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
- params[0] = ctx->Array.ArrayObj->EdgeFlag.BufferObj->Name;
+ params[0] = (GLint64)(ctx->Array.ArrayObj->EdgeFlag.BufferObj->Name);
break;
case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
- params[0] = ctx->Array.ArrayObj->SecondaryColor.BufferObj->Name;
+ params[0] = (GLint64)(ctx->Array.ArrayObj->SecondaryColor.BufferObj->Name);
break;
case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
- params[0] = ctx->Array.ArrayObj->FogCoord.BufferObj->Name;
+ params[0] = (GLint64)(ctx->Array.ArrayObj->FogCoord.BufferObj->Name);
break;
case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
- params[0] = ctx->Array.ElementArrayBufferObj->Name;
+ params[0] = (GLint64)(ctx->Array.ElementArrayBufferObj->Name);
break;
case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
CHECK_EXT1(EXT_pixel_buffer_object, "GetInteger64v");
- params[0] = ctx->Pack.BufferObj->Name;
+ params[0] = (GLint64)(ctx->Pack.BufferObj->Name);
break;
case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
CHECK_EXT1(EXT_pixel_buffer_object, "GetInteger64v");
- params[0] = ctx->Unpack.BufferObj->Name;
+ params[0] = (GLint64)(ctx->Unpack.BufferObj->Name);
break;
case GL_VERTEX_PROGRAM_ARB:
CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetInteger64v");
break;
case GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB:
CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetInteger64v");
- params[0] = ctx->Const.MaxProgramMatrixStackDepth;
+ params[0] = (GLint64)(ctx->Const.MaxProgramMatrixStackDepth);
break;
case GL_MAX_PROGRAM_MATRICES_ARB:
CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetInteger64v");
- params[0] = ctx->Const.MaxProgramMatrices;
+ params[0] = (GLint64)(ctx->Const.MaxProgramMatrices);
break;
case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetInteger64v");
break;
case GL_MAX_VERTEX_ATTRIBS_ARB:
CHECK_EXT1(ARB_vertex_program, "GetInteger64v");
- params[0] = ctx->Const.VertexProgram.MaxAttribs;
+ params[0] = (GLint64)(ctx->Const.VertexProgram.MaxAttribs);
break;
case GL_PROGRAM_ERROR_POSITION_ARB:
CHECK_EXT4(NV_vertex_program, ARB_vertex_program, NV_fragment_program, ARB_fragment_program, "GetInteger64v");
- params[0] = ctx->Program.ErrorPos;
+ params[0] = (GLint64)(ctx->Program.ErrorPos);
break;
case GL_FRAGMENT_PROGRAM_ARB:
CHECK_EXT1(ARB_fragment_program, "GetInteger64v");
break;
case GL_MAX_TEXTURE_COORDS_ARB:
CHECK_EXT2(ARB_fragment_program, NV_fragment_program, "GetInteger64v");
- params[0] = ctx->Const.MaxTextureCoordUnits;
+ params[0] = (GLint64)(ctx->Const.MaxTextureCoordUnits);
break;
case GL_MAX_TEXTURE_IMAGE_UNITS_ARB:
CHECK_EXT2(ARB_fragment_program, NV_fragment_program, "GetInteger64v");
- params[0] = ctx->Const.MaxTextureImageUnits;
+ params[0] = (GLint64)(ctx->Const.MaxTextureImageUnits);
break;
case GL_DEPTH_BOUNDS_TEST_EXT:
CHECK_EXT1(EXT_depth_bounds_test, "GetInteger64v");
params[1] = IROUND64(ctx->Depth.BoundsMax);
break;
case GL_MAX_DRAW_BUFFERS_ARB:
- params[0] = ctx->Const.MaxDrawBuffers;
+ params[0] = (GLint64)(ctx->Const.MaxDrawBuffers);
break;
case GL_DRAW_BUFFER0_ARB:
params[0] = ENUM_TO_INT64(ctx->DrawBuffer->ColorDrawBuffer[0]);
break;
case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
CHECK_EXT1(OES_read_format, "GetInteger64v");
- params[0] = ctx->Const.ColorReadType;
+ params[0] = (GLint64)(ctx->Const.ColorReadType);
break;
case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
CHECK_EXT1(OES_read_format, "GetInteger64v");
- params[0] = ctx->Const.ColorReadFormat;
+ params[0] = (GLint64)(ctx->Const.ColorReadFormat);
break;
case GL_NUM_FRAGMENT_REGISTERS_ATI:
CHECK_EXT1(ATI_fragment_shader, "GetInteger64v");
- params[0] = 6;
+ params[0] = (GLint64)(6);
break;
case GL_NUM_FRAGMENT_CONSTANTS_ATI:
CHECK_EXT1(ATI_fragment_shader, "GetInteger64v");
- params[0] = 8;
+ params[0] = (GLint64)(8);
break;
case GL_NUM_PASSES_ATI:
CHECK_EXT1(ATI_fragment_shader, "GetInteger64v");
- params[0] = 2;
+ params[0] = (GLint64)(2);
break;
case GL_NUM_INSTRUCTIONS_PER_PASS_ATI:
CHECK_EXT1(ATI_fragment_shader, "GetInteger64v");
- params[0] = 8;
+ params[0] = (GLint64)(8);
break;
case GL_NUM_INSTRUCTIONS_TOTAL_ATI:
CHECK_EXT1(ATI_fragment_shader, "GetInteger64v");
- params[0] = 16;
+ params[0] = (GLint64)(16);
break;
case GL_COLOR_ALPHA_PAIRING_ATI:
CHECK_EXT1(ATI_fragment_shader, "GetInteger64v");
break;
case GL_NUM_LOOPBACK_COMPONENTS_ATI:
CHECK_EXT1(ATI_fragment_shader, "GetInteger64v");
- params[0] = 3;
+ params[0] = (GLint64)(3);
break;
case GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI:
CHECK_EXT1(ATI_fragment_shader, "GetInteger64v");
- params[0] = 3;
+ params[0] = (GLint64)(3);
break;
case GL_STENCIL_BACK_FUNC:
params[0] = ENUM_TO_INT64(ctx->Stencil.Function[1]);
break;
case GL_STENCIL_BACK_VALUE_MASK:
- params[0] = ctx->Stencil.ValueMask[1];
+ params[0] = (GLint64)(ctx->Stencil.ValueMask[1]);
break;
case GL_STENCIL_BACK_WRITEMASK:
- params[0] = ctx->Stencil.WriteMask[1];
+ params[0] = (GLint64)(ctx->Stencil.WriteMask[1]);
break;
case GL_STENCIL_BACK_REF:
- params[0] = ctx->Stencil.Ref[1];
+ params[0] = (GLint64)(ctx->Stencil.Ref[1]);
break;
case GL_STENCIL_BACK_FAIL:
params[0] = ENUM_TO_INT64(ctx->Stencil.FailFunc[1]);
break;
case GL_FRAMEBUFFER_BINDING_EXT:
CHECK_EXT1(EXT_framebuffer_object, "GetInteger64v");
- params[0] = ctx->DrawBuffer->Name;
+ params[0] = (GLint64)(ctx->DrawBuffer->Name);
break;
case GL_RENDERBUFFER_BINDING_EXT:
CHECK_EXT1(EXT_framebuffer_object, "GetInteger64v");
- params[0] = ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0;
+ params[0] = (GLint64)(ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0);
break;
case GL_MAX_COLOR_ATTACHMENTS_EXT:
CHECK_EXT1(EXT_framebuffer_object, "GetInteger64v");
- params[0] = ctx->Const.MaxColorAttachments;
+ params[0] = (GLint64)(ctx->Const.MaxColorAttachments);
break;
case GL_MAX_RENDERBUFFER_SIZE_EXT:
CHECK_EXT1(EXT_framebuffer_object, "GetInteger64v");
- params[0] = ctx->Const.MaxRenderbufferSize;
+ params[0] = (GLint64)(ctx->Const.MaxRenderbufferSize);
break;
case GL_READ_FRAMEBUFFER_BINDING_EXT:
CHECK_EXT1(EXT_framebuffer_blit, "GetInteger64v");
- params[0] = ctx->ReadBuffer->Name;
+ params[0] = (GLint64)(ctx->ReadBuffer->Name);
break;
case GL_PROVOKING_VERTEX_EXT:
CHECK_EXT1(EXT_provoking_vertex, "GetInteger64v");
break;
case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB:
CHECK_EXT1(ARB_fragment_shader, "GetInteger64v");
- params[0] = ctx->Const.FragmentProgram.MaxUniformComponents;
+ params[0] = (GLint64)(ctx->Const.FragmentProgram.MaxUniformComponents);
break;
case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB:
CHECK_EXT1(ARB_fragment_shader, "GetInteger64v");
break;
case GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB:
CHECK_EXT1(ARB_vertex_shader, "GetInteger64v");
- params[0] = ctx->Const.VertexProgram.MaxUniformComponents;
+ params[0] = (GLint64)(ctx->Const.VertexProgram.MaxUniformComponents);
break;
case GL_MAX_VARYING_FLOATS_ARB:
CHECK_EXT1(ARB_vertex_shader, "GetInteger64v");
- params[0] = ctx->Const.MaxVarying * 4;
+ params[0] = (GLint64)(ctx->Const.MaxVarying * 4);
break;
case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB:
CHECK_EXT1(ARB_vertex_shader, "GetInteger64v");
- params[0] = ctx->Const.MaxVertexTextureImageUnits;
+ params[0] = (GLint64)(ctx->Const.MaxVertexTextureImageUnits);
break;
case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB:
CHECK_EXT1(ARB_vertex_shader, "GetInteger64v");
- params[0] = MAX_COMBINED_TEXTURE_IMAGE_UNITS;
+ params[0] = (GLint64)(MAX_COMBINED_TEXTURE_IMAGE_UNITS);
break;
case GL_CURRENT_PROGRAM:
CHECK_EXT1(ARB_shader_objects, "GetInteger64v");
- params[0] = ctx->Shader.CurrentProgram ? ctx->Shader.CurrentProgram->Name : 0;
+ params[0] = (GLint64)(ctx->Shader.CurrentProgram ? ctx->Shader.CurrentProgram->Name : 0);
break;
case GL_MAX_SAMPLES:
CHECK_EXT1(ARB_framebuffer_object, "GetInteger64v");
- params[0] = ctx->Const.MaxSamples;
+ params[0] = (GLint64)(ctx->Const.MaxSamples);
break;
case GL_VERTEX_ARRAY_BINDING_APPLE:
CHECK_EXT1(APPLE_vertex_array_object, "GetInteger64v");
- params[0] = ctx->Array.ArrayObj->Name;
+ params[0] = (GLint64)(ctx->Array.ArrayObj->Name);
break;
case GL_TEXTURE_CUBE_MAP_SEAMLESS:
CHECK_EXT1(ARB_seamless_cube_map, "GetInteger64v");