EXT_AEP(EXT_primitive_bounding_box),
EXT(EXT_separate_shader_objects),
EXT(EXT_shader_framebuffer_fetch),
+ EXT(EXT_shader_framebuffer_fetch_non_coherent),
EXT(EXT_shader_integer_mix),
EXT_AEP(EXT_shader_io_blocks),
EXT(EXT_shader_samples_identical),
bool has_framebuffer_fetch() const
{
return EXT_shader_framebuffer_fetch_enable ||
- MESA_shader_framebuffer_fetch_enable ||
- MESA_shader_framebuffer_fetch_non_coherent_enable;
+ EXT_shader_framebuffer_fetch_non_coherent_enable;
}
bool has_texture_cube_map_array() const
bool EXT_separate_shader_objects_warn;
bool EXT_shader_framebuffer_fetch_enable;
bool EXT_shader_framebuffer_fetch_warn;
+ bool EXT_shader_framebuffer_fetch_non_coherent_enable;
+ bool EXT_shader_framebuffer_fetch_non_coherent_warn;
bool EXT_shader_integer_mix_enable;
bool EXT_shader_integer_mix_warn;
bool EXT_shader_io_blocks_enable;
bool EXT_texture_cube_map_array_warn;
bool INTEL_conservative_rasterization_enable;
bool INTEL_conservative_rasterization_warn;
- bool MESA_shader_framebuffer_fetch_enable;
- bool MESA_shader_framebuffer_fetch_warn;
- bool MESA_shader_framebuffer_fetch_non_coherent_enable;
- bool MESA_shader_framebuffer_fetch_non_coherent_warn;
bool MESA_shader_integer_functions_enable;
bool MESA_shader_integer_functions_warn;
bool NV_image_formats_enable;