If the driver says PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY=1,
the driver should never receive a pipe_vertex_element::src_offset value
that's not a multiple of four. But the vbuf code wasn't actually adjusting
the src_offset value when creating the vertex element state object.
We just need to align the src_offset values put in the driver_attribs[]
array.
See the piglit gl-1.5-vertex-buffer-offsets test.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
ve->compatible_vb_mask_all = ~ve->incompatible_vb_mask_any & used_buffers;
ve->incompatible_vb_mask_all = ~ve->compatible_vb_mask_any & used_buffers;
- /* Align the formats to the size of DWORD if needed. */
+ /* Align the formats and offsets to the size of DWORD if needed. */
if (!mgr->caps.velem_src_offset_unaligned) {
for (i = 0; i < count; i++) {
ve->native_format_size[i] = align(ve->native_format_size[i], 4);
+ driver_attribs[i].src_offset = align(ve->ve[i].src_offset, 4);
}
}