GLuint primitive:2;
GLuint do_twoside_color:1;
GLuint do_flat_shading:1;
- GLuint attrs:16;
GLuint frontface_ccw:1;
- GLuint pad:27;
+ GLuint do_point_sprite:1;
+ GLuint pad:10;
+ GLenum SpriteOrigin;
};
+struct brw_sf_point_tex {
+ GLboolean CoordReplace;
+};
struct brw_sf_compile {
struct brw_compile func;
#define need_GL_EXT_fog_coord
#define need_GL_EXT_multi_draw_arrays
#define need_GL_EXT_secondary_color
+#define need_GL_EXT_point_parameters
+ #define need_GL_VERSION_2_0
+ #define need_GL_VERSION_2_1
+ #define need_GL_ARB_shader_objects
+ #define need_GL_ARB_vertex_shader
+
#include "extension_helper.h"
#ifndef VERBOSE