#include "glsl_types.h"
#include "ir.h"
-int
-type_compare(const glsl_type *a, const glsl_type *b)
-{
- /* If the types are the same, they trivially match.
- */
- if (a == b)
- return 0;
-
- switch (a->base_type) {
- case GLSL_TYPE_UINT:
- case GLSL_TYPE_INT:
- case GLSL_TYPE_BOOL:
- /* There is no implicit conversion to or from integer types or bool.
- */
- if ((a->is_integer() != b->is_integer())
- || (a->is_boolean() != b->is_boolean()))
- return -1;
-
- /* FALLTHROUGH */
-
- case GLSL_TYPE_FLOAT:
- if ((a->vector_elements != b->vector_elements)
- || (a->matrix_columns != b->matrix_columns))
- return -1;
-
- return 1;
-
- case GLSL_TYPE_SAMPLER:
- case GLSL_TYPE_STRUCT:
- /* Samplers and structures must match exactly.
- */
- return -1;
-
- case GLSL_TYPE_ARRAY:
- if ((b->base_type != GLSL_TYPE_ARRAY)
- || (a->length != b->length))
- return -1;
-
- /* From GLSL 1.50 spec, page 27 (page 33 of the PDF):
- * "There are no implicit array or structure conversions."
- *
- * If the comparison of the array element types detects that a conversion
- * would be required, the array types do not match.
- */
- return (type_compare(a->fields.array, b->fields.array) == 0) ? 0 : -1;
-
- case GLSL_TYPE_VOID:
- case GLSL_TYPE_ERROR:
- default:
- /* These are all error conditions. It is invalid for a parameter to
- * a function to be declared as error, void, or a function.
- */
- return -1;
- }
-
- /* This point should be unreachable.
- */
- assert(0);
-}
-
-
/**
* \brief Check if two parameter lists match.
*