void vbo_exec_init( struct gl_context *ctx );
void vbo_exec_destroy( struct gl_context *ctx );
void vbo_exec_invalidate_state( struct gl_context *ctx, GLuint new_state );
-void vbo_exec_FlushVertices_internal( struct gl_context *ctx, GLboolean unmap );
void vbo_exec_BeginVertices( struct gl_context *ctx );
void vbo_exec_FlushVertices( struct gl_context *ctx, GLuint flags );
#endif /* FEATURE_evaluators */
+/**
+ * Flush (draw) vertices.
+ * \param unmap - leave VBO unmapped after flushing?
+ */
+static void
+vbo_exec_FlushVertices_internal(struct vbo_exec_context *exec, GLboolean unmap)
+{
+ if (exec->vtx.vert_count || unmap) {
+ vbo_exec_vtx_flush( exec, unmap );
+ }
+
+ if (exec->vtx.vertex_size) {
+ vbo_exec_copy_to_current( exec );
+ reset_attrfv( exec );
+ }
+}
+
+
/**
* Called via glBegin.
*/
* begin/end pairs.
*/
if (exec->vtx.vertex_size && !exec->vtx.attrsz[0])
- vbo_exec_FlushVertices_internal( ctx, GL_FALSE );
+ vbo_exec_FlushVertices_internal(exec, GL_FALSE);
i = exec->vtx.prim_count++;
exec->vtx.prim[i].mode = mode;
}
-/**
- * Flush (draw) vertices.
- * \param unmap - leave VBO unmapped after flushing?
- */
-void vbo_exec_FlushVertices_internal( struct gl_context *ctx, GLboolean unmap )
-{
- struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
-
- if (exec->vtx.vert_count || unmap) {
- vbo_exec_vtx_flush( exec, unmap );
- }
-
- if (exec->vtx.vertex_size) {
- vbo_exec_copy_to_current( exec );
- reset_attrfv( exec );
- }
-}
-
-
/**
* \param flags bitmask of FLUSH_STORED_VERTICES, FLUSH_UPDATE_CURRENT
*/
}
/* Flush (draw), and make sure VBO is left unmapped when done */
- vbo_exec_FlushVertices_internal( ctx, GL_TRUE );
+ vbo_exec_FlushVertices_internal(exec, GL_TRUE);
/* Need to do this to ensure BeginVertices gets called again:
*/