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disable llvm for fragment shaders for now
author
Zack Rusin
<zack@tungstengraphics.com>
Wed, 6 Feb 2008 11:12:34 +0000
(06:12 -0500)
committer
Ben Skeggs
<skeggsb@gmail.com>
Fri, 15 Feb 2008 02:51:09 +0000
(13:51 +1100)
src/mesa/pipe/softpipe/sp_state_fs.c
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diff --git
a/src/mesa/pipe/softpipe/sp_state_fs.c
b/src/mesa/pipe/softpipe/sp_state_fs.c
index 598a70c8279cb8c79e6b9c5fcb578453a7dd7721..0b814fc2847f049ccf301965eb8c322503d7dc8a 100644
(file)
--- a/
src/mesa/pipe/softpipe/sp_state_fs.c
+++ b/
src/mesa/pipe/softpipe/sp_state_fs.c
@@
-62,11
+62,15
@@
softpipe_create_fs_state(struct pipe_context *pipe,
#ifdef MESA_LLVM
state->llvm_prog = 0;
+
+#if 0
if (!gallivm_global_cpu_engine()) {
gallivm_cpu_engine_create(state->llvm_prog);
}
else
gallivm_cpu_jit_compile(gallivm_global_cpu_engine(), state->llvm_prog);
+#endif
+
#elif defined(__i386__) || defined(__386__)
if (softpipe->use_sse) {
x86_init_func( &state->sse2_program );