Don't generate spurious vs, move the enable a bit to do that.
authorZack Rusin <zack@tungstengraphics.com>
Thu, 13 Dec 2007 15:31:39 +0000 (10:31 -0500)
committerZack Rusin <zack@tungstengraphics.com>
Thu, 13 Dec 2007 15:31:39 +0000 (10:31 -0500)
progs/vp/vp-tris.c

index e5be65e78c5d1dabf7d9a0c4a2f116524e3d12b4..f9e6cdad74dce76d42d10534ce5a262f2454f57c 100644 (file)
@@ -90,7 +90,9 @@ static void Init( void )
    }
 
    fprintf(stderr, "%.*s\n", sz, buf);
-      
+
+   glEnable(GL_VERTEX_PROGRAM_NV);
+
    glGenProgramsARB(1, &prognum);
 
    glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prognum);
@@ -168,8 +170,6 @@ static void Display( void )
    glClearColor(0.3, 0.3, 0.3, 1);
    glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
 
-   glEnable(GL_VERTEX_PROGRAM_NV);
-
    glBegin(GL_TRIANGLES);