#include "st_cb_clear.h"
#include "st_cb_drawpixels.h"
#include "st_cb_fbo.h"
+#include "st_cb_readpixels.h"
#include "st_cb_texture.h"
#include "st_atom.h"
#include "st_draw.h"
#include "st_program.h"
#include "pipe/p_context.h"
+
void st_invalidate_state(GLcontext * ctx, GLuint new_state)
{
struct st_context *st = st_context(ctx);
st_init_drawpixels_functions(functions);
st_init_fbo_functions(functions);
st_init_program_functions(functions);
+ st_init_readpixels_functions(functions);
st_init_texture_functions(functions);
}