return nir_intrinsic_load_sample_mask_in;
case SYSTEM_VALUE_LOCAL_INVOCATION_ID:
return nir_intrinsic_load_local_invocation_id;
+ case SYSTEM_VALUE_LOCAL_INVOCATION_INDEX:
+ return nir_intrinsic_load_local_invocation_index;
case SYSTEM_VALUE_WORK_GROUP_ID:
return nir_intrinsic_load_work_group_id;
case SYSTEM_VALUE_NUM_WORK_GROUPS:
return SYSTEM_VALUE_SAMPLE_MASK_IN;
case nir_intrinsic_load_local_invocation_id:
return SYSTEM_VALUE_LOCAL_INVOCATION_ID;
+ case nir_intrinsic_load_local_invocation_index:
+ return SYSTEM_VALUE_LOCAL_INVOCATION_INDEX;
case nir_intrinsic_load_num_work_groups:
return SYSTEM_VALUE_NUM_WORK_GROUPS;
case nir_intrinsic_load_work_group_id:
/* Indicates that the driver only has zero-based vertex id */
bool vertex_id_zero_based;
+
+ bool lower_cs_local_index_from_id;
} nir_shader_compiler_options;
typedef struct nir_shader_info {
case nir_intrinsic_load_primitive_id:
case nir_intrinsic_load_invocation_id:
case nir_intrinsic_load_local_invocation_id:
+ case nir_intrinsic_load_local_invocation_index:
case nir_intrinsic_load_work_group_id:
case nir_intrinsic_load_num_work_groups:
shader->info.system_values_read |=
SYSTEM_VALUE(tess_level_inner, 2, 0, xx, xx, xx)
SYSTEM_VALUE(patch_vertices_in, 1, 0, xx, xx, xx)
SYSTEM_VALUE(local_invocation_id, 3, 0, xx, xx, xx)
+SYSTEM_VALUE(local_invocation_index, 1, 0, xx, xx, xx)
SYSTEM_VALUE(work_group_id, 3, 0, xx, xx, xx)
SYSTEM_VALUE(user_clip_plane, 4, 1, UCP_ID, xx, xx)
SYSTEM_VALUE(num_work_groups, 3, 0, xx, xx, xx)
b->cursor = nir_after_instr(&load_var->instr);
- nir_ssa_def *sysval;
+ nir_ssa_def *sysval = NULL;
switch (var->data.location) {
case SYSTEM_VALUE_GLOBAL_INVOCATION_ID: {
/* From the GLSL man page for gl_GlobalInvocationID:
}
case SYSTEM_VALUE_LOCAL_INVOCATION_INDEX: {
+ /* If lower_cs_local_index_from_id is true, then we derive the local
+ * index from the local id.
+ */
+ if (!b->shader->options->lower_cs_local_index_from_id)
+ break;
+
/* From the GLSL man page for gl_LocalInvocationIndex:
*
* "The value of gl_LocalInvocationIndex is equal to
nir_load_system_value(b, nir_intrinsic_load_base_instance, 0));
break;
- default: {
+ default:
+ break;
+ }
+
+ if (sysval == NULL) {
nir_intrinsic_op sysval_op =
nir_intrinsic_from_system_value(var->data.location);
sysval = nir_load_system_value(b, sysval_op, 0);
- break;
- } /* default */
}
nir_ssa_def_rewrite_uses(&load_var->dest.ssa, nir_src_for_ssa(sysval));
.lower_fdiv = true, \
.lower_flrp64 = true, \
.native_integers = true, \
- .vertex_id_zero_based = true
+ .vertex_id_zero_based = true, \
+ .lower_cs_local_index_from_id = true
static const struct nir_shader_compiler_options scalar_nir_options = {
COMMON_OPTIONS,