Fixing *lots* of warning messages, especially concerning unportable
authorNicolai Haehnle <prefect_@gmx.net>
Thu, 17 Feb 2005 22:07:32 +0000 (22:07 +0000)
committerNicolai Haehnle <prefect_@gmx.net>
Thu, 17 Feb 2005 22:07:32 +0000 (22:07 +0000)
whitespace before preprocessor commands.

Please, can you try to keep the warnings down? Try running make with
make -s sometime to see just how bad an offender the current code is.

src/mesa/drivers/dri/r300/r300_cmdbuf.c
src/mesa/drivers/dri/r300/r300_emit.h
src/mesa/drivers/dri/r300/r300_fixed_pipelines.h
src/mesa/drivers/dri/r300/r300_maos.c
src/mesa/drivers/dri/r300/r300_render.c
src/mesa/drivers/dri/r300/r300_state.c
src/mesa/drivers/dri/r300/r300_tex.c
src/mesa/drivers/dri/r300/r300_texmem.c
src/mesa/drivers/dri/r300/r300_texstate.c
src/mesa/drivers/dri/r300/radeon_span.c

index 0434421a492235966feeb690ff253cc32bc3db50..7f024345663e0dfa614782fc9d589b9df63dd317 100644 (file)
@@ -95,7 +95,7 @@ int r300FlushCmdBufLocked(r300ContextPtr r300, const char* caller)
        if (cmd.nbox) {
                ret = drmCommandWrite(r300->radeon.dri.fd,
                                DRM_RADEON_CMDBUF, &cmd, sizeof(cmd));
-               
+
                if (RADEON_DEBUG & DEBUG_SYNC) {
                        fprintf(stderr, "Syncing in %s\n\n", __FUNCTION__);
                        radeonWaitForIdleLocked(&r300->radeon);
@@ -112,7 +112,7 @@ int r300FlushCmdBufLocked(r300ContextPtr r300, const char* caller)
        return ret;
 }
 
+
 int r300FlushCmdBuf(r300ContextPtr r300, const char* caller)
 {
        int ret;
@@ -121,7 +121,7 @@ int r300FlushCmdBuf(r300ContextPtr r300, const char* caller)
        int start;
 
        LOCK_HARDWARE(&r300->radeon);
-       
+
        ret=r300FlushCmdBufLocked(r300, caller);
 
        UNLOCK_HARDWARE(&r300->radeon);
@@ -294,7 +294,7 @@ void r300InitCmdBuf(r300ContextPtr r300)
        int size, i, mtu;
 
        r300->hw.max_state_size = 0;
-       
+
        mtu = r300->radeon.glCtx->Const.MaxTextureUnits;
        fprintf(stderr, "Using %d maximum texture units..\n", mtu);
 
@@ -343,10 +343,10 @@ void r300InitCmdBuf(r300ContextPtr r300)
                r300->hw.unk4230.cmd[0] = cmducs(0x4230, 3);
        ALLOC_STATE( lcntl, always, 2, "lcntl", 0 );
                r300->hw.lcntl.cmd[0] = cmducs(R300_RE_LINE_CNT, 1);
-#ifdef EXP_C           
+#ifdef EXP_C
        ALLOC_STATE( lsf, always, 2, "lsf", 0 );
                r300->hw.lsf.cmd[0] = cmducs(R300_RE_LINE_STIPPLE_FACTOR, 1);
-#endif         
+#endif
        ALLOC_STATE( unk4260, always, 4, "unk4260", 0 );
                r300->hw.unk4260.cmd[0] = cmducs(0x4260, 3);
        ALLOC_STATE( unk4274, always, 5, "unk4274", 0 );
@@ -440,25 +440,25 @@ void r300InitCmdBuf(r300ContextPtr r300)
        /* Textures */
        ALLOC_STATE( tex.filter, variable, mtu+1, "tex_filter", 0 );
                r300->hw.tex.filter.cmd[R300_TEX_CMD_0] = cmducs(R300_TX_FILTER_0, 0);
-               
+
        ALLOC_STATE( tex.unknown1, variable, mtu+1, "tex_unknown1", 0 );
                r300->hw.tex.unknown1.cmd[R300_TEX_CMD_0] = cmducs(R300_TX_UNK1_0, 0);
-               
+
        ALLOC_STATE( tex.size, variable, mtu+1, "tex_size", 0 );
                r300->hw.tex.size.cmd[R300_TEX_CMD_0] = cmducs(R300_TX_SIZE_0, 0);
-               
+
        ALLOC_STATE( tex.format, variable, mtu+1, "tex_format", 0 );
                r300->hw.tex.format.cmd[R300_TEX_CMD_0] = cmducs(R300_TX_FORMAT_0, 0);
-               
+
        ALLOC_STATE( tex.offset, variable, mtu+1, "tex_offset", 0 );
                r300->hw.tex.offset.cmd[R300_TEX_CMD_0] = cmducs(R300_TX_OFFSET_0, 0);
-               
+
        ALLOC_STATE( tex.unknown4, variable, mtu+1, "tex_unknown4", 0 );
                r300->hw.tex.unknown4.cmd[R300_TEX_CMD_0] = cmducs(R300_TX_UNK4_0, 0);
-               
+
        ALLOC_STATE( tex.border_color, variable, mtu+1, "tex_border_color", 0 );
                r300->hw.tex.border_color.cmd[R300_TEX_CMD_0] = cmducs(R300_TX_BORDER_COLOR_0, 0);
-       
+
 
        /* Setup the atom linked list */
        make_empty_list(&r300->hw.atomlist);
@@ -486,9 +486,9 @@ void r300InitCmdBuf(r300ContextPtr r300)
        insert_at_tail(&r300->hw.atomlist, &r300->hw.ps);
        insert_at_tail(&r300->hw.atomlist, &r300->hw.unk4230);
        insert_at_tail(&r300->hw.atomlist, &r300->hw.lcntl);
-#ifdef EXP_C           
+#ifdef EXP_C
        insert_at_tail(&r300->hw.atomlist, &r300->hw.lsf);
-#endif 
+#endif
        insert_at_tail(&r300->hw.atomlist, &r300->hw.unk4260);
        insert_at_tail(&r300->hw.atomlist, &r300->hw.unk4274);
        insert_at_tail(&r300->hw.atomlist, &r300->hw.unk4288);
@@ -534,7 +534,7 @@ void r300InitCmdBuf(r300ContextPtr r300)
        insert_at_tail(&r300->hw.atomlist, &r300->hw.vpp);
        insert_at_tail(&r300->hw.atomlist, &r300->hw.vps);
 
-       insert_at_tail(&r300->hw.atomlist, &r300->hw.tex.filter);       
+       insert_at_tail(&r300->hw.atomlist, &r300->hw.tex.filter);
        insert_at_tail(&r300->hw.atomlist, &r300->hw.tex.unknown1);
        insert_at_tail(&r300->hw.atomlist, &r300->hw.tex.size);
        insert_at_tail(&r300->hw.atomlist, &r300->hw.tex.format);
index cba482f0fb42ba0e96ce45b8e5d2b70a6f2e8435..4c155eb64b2d7b325306e991fafb742c4c83ae63 100644 (file)
@@ -45,7 +45,7 @@
 #define LOCAL_VARS int cmd_reserved=0;\
        int cmd_written=0; \
        drm_radeon_cmd_header_t *cmd=NULL;
-       
+
 #define PREFIX_VOID r300ContextPtr rmesa
 
 #define PREFIX PREFIX_VOID ,
@@ -58,7 +58,7 @@ typedef GLuint CARD32;
 /* This files defines functions for accessing R300 hardware.
    It needs to be customized to whatever code r300_lib.c is used
    in */
-   
+
 void static inline check_space(int dwords)
 {
 }
@@ -184,6 +184,7 @@ static __inline__ uint32_t cmdcpdelay(unsigned short count)
 void static inline end_3d(PREFIX_VOID)
 {
 LOCAL_VARS
+(void)cmd_reserved; (void)cmd_written;
 
 cmd=(drm_radeon_cmd_header_t *) r300AllocCmdBuf(rmesa, \
                                        0, \
@@ -195,6 +196,7 @@ cmd[0].header.cmd_type=R300_CMD_END3D;
 void static inline cp_delay(PREFIX unsigned short count)
 {
 LOCAL_VARS
+(void)cmd_reserved; (void)cmd_written;
 
 cmd=(drm_radeon_cmd_header_t *) r300AllocCmdBuf(rmesa, \
                                        0, \
@@ -211,7 +213,7 @@ check_space(9);
 
 start_packet3(RADEON_CP_PACKET3_3D_DRAW_VBUF_2, 0);
 /*     e32(0x840c0024);  */
-       e32(R300_VAP_VF_CNTL__PRIM_WALK_VERTEX_LIST | (vertex_count<<16) | type); 
+       e32(R300_VAP_VF_CNTL__PRIM_WALK_VERTEX_LIST | (vertex_count<<16) | type);
 }
 
 /* these are followed by the corresponding data */
@@ -232,9 +234,9 @@ start_packet3(RADEON_CP_PACKET3_3D_DRAW_VBUF_2, 0);
        start_packet3(RADEON_CP_PACKET3_3D_DRAW_INDX_2, _n); \
                e32(R300_VAP_VF_CNTL__PRIM_WALK_INDICES | (_vc<<16) | type); \
        }
-       
+
 /* Interestingly enough this ones needs the call to setup_AOS, even thought
-   some of the data so setup is not needed and some is not as arbitrary 
+   some of the data so setup is not needed and some is not as arbitrary
    as when used by DRAW_VBUF_2 or DRAW_INDX_2 */
 #define start_immediate_packet(vertex_count, type, vertex_size) \
        {\
index 1dcb402b9d8b7472f59288df395c354e7fa20459..65e1836af477958dd901a4450ad7b0425b3a9373 100644 (file)
@@ -11,29 +11,29 @@ static struct r300_vertex_shader_state FLAT_COLOR_VERTEX_SHADER={
                                VSF_PARAM(3),
                                VSF_ATTR_W(0),
                                EASY_VSF_SOURCE(0, W, W, W, W, NONE, NONE),
-       
+
                                EASY_VSF_OP(MUL, 1, ALL, RESULT),
                                VSF_REG(1),
                                VSF_ATTR_UNITY(1),
                                VSF_UNITY(1),
-                       
+
                                EASY_VSF_OP(MAD, 0, ALL, TMP),
                                VSF_PARAM(2),
                                VSF_ATTR_Z(0),
                                VSF_TMP(0),
-                       
+
                                EASY_VSF_OP(MAD, 0, ALL, TMP),
                                VSF_PARAM(1),
                                VSF_ATTR_Y(0),
                                VSF_TMP(0),
-                       
+
                                EASY_VSF_OP(MAD, 0, ALL, RESULT),
                                VSF_PARAM(0),
                                VSF_ATTR_X(0),
                                VSF_TMP(0),
                                } }
                        },
-                       
+
                matrix:{
                         {
                        length: 16,
@@ -63,7 +63,7 @@ static struct r300_vertex_shader_state FLAT_COLOR_VERTEX_SHADER={
                        length: 0,
                        }
                        },
-                       
+
                vector: {
                        {
                        length: 0,
@@ -72,22 +72,22 @@ static struct r300_vertex_shader_state FLAT_COLOR_VERTEX_SHADER={
                        length: 0,
                        }
                        },
-                       
+
                unknown1: {
                        length: 0
                        },
-                       
+
                unknown2: {
                        length: 0
-                       }, 
-               
+                       },
+
                program_start: 0,
                unknown_ptr1: 4,
                program_end: 4,
-               
+
                param_offset: 0,
                param_count: 4,
-               
+
                unknown_ptr2: 0,
                unknown_ptr3: 4
                };
@@ -99,7 +99,7 @@ static struct r300_pixel_shader_state FLAT_COLOR_PIXEL_SHADER={
                                },
                        alu: {
                                length: 1,
-                                       /* My understanding is that we need at least 1 instructions for pixel shader, 
+                                       /* My understanding is that we need at least 1 instructions for pixel shader,
                                           in particular because alu_end==0 means there is one instruction */
                                inst: {
                                        PFS_NOP
@@ -114,55 +114,55 @@ static struct r300_pixel_shader_state FLAT_COLOR_PIXEL_SHADER={
                        active_nodes: 1,
                        first_node_has_tex: 0,
                        temp_register_count: 0,
-                       
+
                        tex_offset: 0,
                        tex_end: 0,
                        alu_offset: 0,
                        alu_end: 0
                        },
-                       
+
                param_length: 0
                };
-       
+
 
 /******** Single texture pipeline ***********/
 static struct r300_vertex_shader_state SINGLE_TEXTURE_VERTEX_SHADER={
                program: {
                        length: 24,
-               
+
                        body: { d: {
                                EASY_VSF_OP(MUL, 0, ALL, TMP),
                                VSF_PARAM(3),
                                VSF_ATTR_W(0),
                                EASY_VSF_SOURCE(0, W, W, W, W, NONE, NONE),
-                       
+
                                EASY_VSF_OP(MUL, 2, ALL, RESULT),
                                VSF_REG(2),
                                VSF_ATTR_UNITY(2),
                                VSF_UNITY(2),
-                       
+
                                EASY_VSF_OP(MAD, 0, ALL, TMP),
                                VSF_PARAM(2),
                                VSF_ATTR_Z(0),
                                VSF_TMP(0),
-                       
+
                                EASY_VSF_OP(MUL, 1, ALL, RESULT),
                                VSF_REG(1),
                                VSF_ATTR_UNITY(1),
                                VSF_UNITY(1),
-                       
+
                                EASY_VSF_OP(MAD, 0, ALL, TMP),
                                VSF_PARAM(1),
                                VSF_ATTR_Y(0),
                                VSF_TMP(0),
-                       
+
                                EASY_VSF_OP(MAD, 0, ALL, RESULT),
                                VSF_PARAM(0),
                                VSF_ATTR_X(0),
                                VSF_TMP(0),
                                } }
                        },
-                       
+
                matrix:{
                         {
                        length: 16,
@@ -192,7 +192,7 @@ static struct r300_vertex_shader_state SINGLE_TEXTURE_VERTEX_SHADER={
                        length: 0,
                        }
                        },
-                       
+
                vector: {
                        {
                        length: 0,
@@ -201,11 +201,11 @@ static struct r300_vertex_shader_state SINGLE_TEXTURE_VERTEX_SHADER={
                        length: 0,
                        }
                        },
-                       
+
                unknown1: {
                        length: 0
                        },
-                       
+
                unknown2: {
                        length: 4,
                        body: { f: {
@@ -214,19 +214,19 @@ static struct r300_vertex_shader_state SINGLE_TEXTURE_VERTEX_SHADER={
                                1.0,
                                0.0
                                } }
-                       }, 
-               
+                       },
+
                program_start: 0,
                unknown_ptr1: 5,
                program_end: 5,
-               
+
                param_offset: 0,
                param_count: 4,
-               
+
                unknown_ptr2: 0,
                unknown_ptr3: 5
                };
-               
+
 static struct r300_pixel_shader_state SINGLE_TEXTURE_PIXEL_SHADER={
                program: {
                        tex: {
@@ -235,28 +235,28 @@ static struct r300_pixel_shader_state SINGLE_TEXTURE_PIXEL_SHADER={
                                },
                        alu: {
                                length: 2,
-                               inst:   
+                               inst:
                                        {
 /* I get misc problems without this after doing cold-reboot.
    This would imply that alu programming is buggy. --aet */
 #if 1
                                        PFS_NOP,
-#endif                                 
-                                                               
+#endif
+
                                        /* What are 0's ORed with flags ? They are register numbers that
                                           just happen to be 0 */
                                        {
-                                       EASY_PFS_INSTR0(MAD, SRC0C_XYZ, SRC1C_XYZ, ZERO), 
-                                       EASY_PFS_INSTR1(0, 0, 1, 0 | PFS_FLAG_CONST, NONE, ALL), 
-                                       
-                                       #if 0
+                                       EASY_PFS_INSTR0(MAD, SRC0C_XYZ, SRC1C_XYZ, ZERO),
+                                       EASY_PFS_INSTR1(0, 0, 1, 0 | PFS_FLAG_CONST, NONE, ALL),
+
+#if 0
                                        /* no alpha in textures */
-                                       EASY_PFS_INSTR2(MAD, SRC0A, ONE, ZERO), 
+                                       EASY_PFS_INSTR2(MAD, SRC0A, ONE, ZERO),
                                        EASY_PFS_INSTR3(0, 1, 0 | PFS_FLAG_CONST, 0 | PFS_FLAG_CONST, OUTPUT)
-                                       #endif
-                                       
+#endif
+
                                        /* alpha in textures */
-                                       EASY_PFS_INSTR2(MAD, SRC0A, SRC1A, ZERO), 
+                                       EASY_PFS_INSTR2(MAD, SRC0A, SRC1A, ZERO),
                                        EASY_PFS_INSTR3(0, 0, 1, 0 | PFS_FLAG_CONST, OUTPUT)
                                        }
                                        }
@@ -271,13 +271,13 @@ static struct r300_pixel_shader_state SINGLE_TEXTURE_PIXEL_SHADER={
                        active_nodes: 1,
                        first_node_has_tex: 1,
                        temp_register_count: 1,
-                       
+
                        tex_offset: 0,
                        tex_end: 0,
                        alu_offset: 0,
                        alu_end: 0
                        },
-                       
+
                param_length: 8,
                param: {
                        { 0.0, 0.0, 0.0, 0.0},
index 20a804d97a8139cc1df62bdbb75112f2dd15f6fb..af5d00892a2deeda0c6e57d2d190967cae2ae26c 100644 (file)
@@ -221,41 +221,41 @@ void emit_elts(GLcontext * ctx, GLuint *elts,
        int dec_found=0;
        unsigned long *dst;
        unsigned long magic_tbl2[6]= { 0x3f51eb85, 0x3e99999a, 0x3f1eb852, 0x3e6b851f, 0x3f2b851f, 0x3eb33333 };
-       
+
        if(n_elts == 1){
                fprintf(stderr, "Dont know how to handle this\n");
                exit(-1);
        }
-       
+
        hw_elts=malloc(n_fake_elts*sizeof(unsigned short int));
-       
+
        for(i=0; i < n_elts; i++)
                hw_elts[i]=(unsigned short int)elts[i];
-       
+
        /* Work around magic_1 problem by filling rest of the data with last idx */
        for(; i < n_fake_elts; i++)
                hw_elts[i]=(unsigned short int)elts[n_elts-1];
-       
+
        dst=rsp->gartTextures.map;
-       
+
        /* Buffer underrun in fgl causes these patterns to appear.
           Filling these shouldnt be needed in real life. */
        for(i=0; i < align; i++)
                if(dst[i] = magic_tbl2[6-align+i])
-       
+
        //memset(dst, 0, align*sizeof(unsigned long));
        /*for(i=0; i < align; i++)
                dst[i]=rand()%(~0);*/
-       
+
        dst=&dst[align];
-                       
+
        memcpy(dst, hw_elts, n_fake_elts*sizeof(unsigned short int));
        dst=((char *)dst)+n_fake_elts*sizeof(unsigned short int);
-       
+
        /*for(i=0; i < 1024/4; i++)
                dst[i]=rand()%(~0);*/
        //memset(dst, 0, 1024);
-       
+
        //memset(((char *)rsp->gartTextures.map)+ec*sizeof(unsigned short int), 0, 1024);
        /*emit_vector(ctx, &rmesa->state.elt_ao,
                        (char *)hw_elts,
@@ -269,15 +269,15 @@ void emit_elts(GLcontext * ctx, GLuint *elts,
                        inc_found=0;
                        break;
                }
-               
+
        dec_found=1;
        for(i=1; i < oec; i++)
                if(hw_elts[i-1] != hw_elts[i]-1){
                        dec_found=0;
                }
-               
+
        fprintf(stderr, "elts:");
-               
+
        if(inc_found==0 && dec_found==0){
                fprintf(stderr, "error found\n");
                exit(-1);
@@ -287,7 +287,7 @@ void emit_elts(GLcontext * ctx, GLuint *elts,
                fprintf(stderr, "%d ", hw_elts[i]);
                fprintf(stderr, "\n");*/
 }
-               
+
 /* Emit vertex data to GART memory (unless immediate mode)
  * Route inputs to the vertex processor
  */
@@ -475,12 +475,12 @@ drm_radeon_cmd_header_t *cmd = NULL;
 
 
        /* Mesa assumes that all missing components are from (0, 0, 0, 1) */
-       #define ALL_COMPONENTS ((R300_INPUT_ROUTE_SELECT_X<<R300_INPUT_ROUTE_X_SHIFT) \
+#define ALL_COMPONENTS ((R300_INPUT_ROUTE_SELECT_X<<R300_INPUT_ROUTE_X_SHIFT) \
                | (R300_INPUT_ROUTE_SELECT_Y<<R300_INPUT_ROUTE_Y_SHIFT) \
                | (R300_INPUT_ROUTE_SELECT_Z<<R300_INPUT_ROUTE_Z_SHIFT) \
                | (R300_INPUT_ROUTE_SELECT_W<<R300_INPUT_ROUTE_W_SHIFT))
 
-       #define ALL_DEFAULT ((R300_INPUT_ROUTE_SELECT_ZERO<<R300_INPUT_ROUTE_X_SHIFT) \
+#define ALL_DEFAULT ((R300_INPUT_ROUTE_SELECT_ZERO<<R300_INPUT_ROUTE_X_SHIFT) \
                | (R300_INPUT_ROUTE_SELECT_ZERO<<R300_INPUT_ROUTE_Y_SHIFT) \
                | (R300_INPUT_ROUTE_SELECT_ZERO<<R300_INPUT_ROUTE_Z_SHIFT) \
                | (R300_INPUT_ROUTE_SELECT_ONE<<R300_INPUT_ROUTE_W_SHIFT))
@@ -524,13 +524,13 @@ drm_radeon_cmd_header_t *cmd = NULL;
 
 #if 0
        r300->hw.vic.cmd[R300_VIC_CNTL_1]=0;
-       
+
        if(r300->state.render_inputs & _TNL_BIT_POS)
                r300->hw.vic.cmd[R300_VIC_CNTL_1]|=R300_INPUT_CNTL_POS;
-       
+
        if(r300->state.render_inputs & _TNL_BIT_NORMAL)
                r300->hw.vic.cmd[R300_VIC_CNTL_1]|=R300_INPUT_CNTL_NORMAL;
-       
+
        if(r300->state.render_inputs & _TNL_BIT_COLOR0)
                r300->hw.vic.cmd[R300_VIC_CNTL_1]|=R300_INPUT_CNTL_COLOR;
 
index f7951c01b1a2be26ce5143579f8da9ec0722eeae..a02c4176c38be2de500ab068233b19ad91166b92 100644 (file)
@@ -326,14 +326,14 @@ static void r300_render_immediate_primitive(r300ContextPtr rmesa,
    type=r300_get_primitive_type(rmesa, ctx, prim);
    num_verts=r300_get_num_verts(rmesa, ctx, end-start, prim);
 
-               #if 0
+#if 0
                fprintf(stderr,"ObjPtr: size=%d stride=%d\n",
                        VB->ObjPtr->size, VB->ObjPtr->stride);
                fprintf(stderr,"ColorPtr[0]: size=%d stride=%d\n",
                        VB->ColorPtr[0]->size, VB->ColorPtr[0]->stride);
                fprintf(stderr,"TexCoordPtr[0]: size=%d stride=%d\n",
                        VB->TexCoordPtr[0]->size, VB->TexCoordPtr[0]->stride);
-               #endif
+#endif
 
    if(type<0 || num_verts <= 0)return;
 
@@ -366,7 +366,7 @@ static void r300_render_immediate_primitive(r300ContextPtr rmesa,
    start_immediate_packet(num_verts, type, 4*rmesa->state.aos_count);
 
        for(i=start;i<start+num_verts;i++){
-               #if 0
+#if 0
                fprintf(stderr, "* (%f %f %f %f) (%f %f %f %f)\n",
                        VEC_ELT(VB->ObjPtr, GLfloat, i)[0],
                        VEC_ELT(VB->ObjPtr, GLfloat, i)[1],
@@ -378,7 +378,7 @@ static void r300_render_immediate_primitive(r300ContextPtr rmesa,
                        VEC_ELT(VB->ColorPtr[0], GLfloat, i)[2],
                        VEC_ELT(VB->ColorPtr[0], GLfloat, i)[3]
                        );
-               #endif
+#endif
 
 
                /* coordinates */
@@ -430,15 +430,15 @@ static GLboolean r300_run_immediate_render(GLcontext *ctx,
        if (RADEON_DEBUG == DEBUG_PRIMS)
                fprintf(stderr, "%s\n", __FUNCTION__);
 
-   #if 1 /* we need this, somehow */
+#if 1 /* we need this, somehow */
    /* Flush state - make sure command buffer is nice and large */
    r300Flush(ctx);
    /* Make sure we have enough space */
-   #else
+#else
    /* Count is very imprecize, but should be good upper bound */
    r300EnsureCmdBufSpace(rmesa, rmesa->hw.max_state_size + 4+2+30
        +VB->PrimitiveCount*(1+8)+VB->Count*4*rmesa->state.texture.tc_count+4, __FUNCTION__);
-   #endif
+#endif
 
    /* needed before starting 3d operation .. */
    reg_start(R300_RB3D_DSTCACHE_CTLSTAT,0);
@@ -448,14 +448,14 @@ static GLboolean r300_run_immediate_render(GLcontext *ctx,
        e32(0x00000003);
 
 
-       #if 0 /* looks like the Z offset issue got fixed */
+#if 0 /* looks like the Z offset issue got fixed */
    rmesa->hw.vte.cmd[1] = R300_VPORT_X_SCALE_ENA
                                | R300_VPORT_X_OFFSET_ENA
                                | R300_VPORT_Y_SCALE_ENA
                                | R300_VPORT_Y_OFFSET_ENA
                                | R300_VTX_W0_FMT;
    R300_STATECHANGE(rmesa, vte);
-       #endif
+#endif
 
 
 
@@ -470,7 +470,7 @@ static GLboolean r300_run_immediate_render(GLcontext *ctx,
 
    r300EmitState(rmesa);
 
-   #if 0
+#if 0
    reg_start(R300_RB3D_COLORMASK, 0);
        e32(0xf);
 
@@ -485,7 +485,7 @@ static GLboolean r300_run_immediate_render(GLcontext *ctx,
    efloat(0.0);
    efloat(0.0);
    efloat(1.0);
-   #endif
+#endif
 
 /* Setup INPUT_ROUTE and INPUT_CNTL */
        r300EmitArrays(ctx, GL_TRUE);
@@ -763,10 +763,10 @@ static void r300_check_render(GLcontext *ctx, struct tnl_pipeline_stage *stage)
        //FALLBACK_IF(ctx->Color.DitherFlag);
 
        /* I'm almost certain I forgot something here */
-       #if 0 /* This should work now.. */
+#if 0 /* This should work now.. */
        FALLBACK_IF(ctx->Color.AlphaEnabled); // GL_ALPHA_TEST
        FALLBACK_IF(ctx->Color.BlendEnabled); // GL_BLEND
-       #endif
+#endif
        //FALLBACK_IF(ctx->Fog.Enabled); // GL_FOG disable as swtcl doesnt seem to support this
        FALLBACK_IF(ctx->Line.SmoothFlag); // GL_LINE_SMOOTH
        FALLBACK_IF(ctx->Line.StippleFlag); // GL_LINE_STIPPLE
@@ -787,9 +787,9 @@ static void r300_check_render(GLcontext *ctx, struct tnl_pipeline_stage *stage)
                FALLBACK_IF(ctx->Texture.Unit[i].Enabled);
 
        /* let r300_run_render do its job */
-       #if 0
+#if 0
        stage->active = GL_FALSE;
-       #endif
+#endif
 }
 
 
index 2c42ee134b7781907ede8d3fe7b74e7fbe9c1657..a81121501634b631a746b48a9c886fd54dc92ae5 100644 (file)
@@ -110,18 +110,18 @@ static void r300BlendColor(GLcontext * ctx, const GLfloat cf[4])
 {
        GLubyte color[4];
        r300ContextPtr rmesa = R300_CONTEXT(ctx);
-       
+
        R300_STATECHANGE(rmesa, unk4E10);
 
-       /* Ordering might be wrong */   
+       /* Ordering might be wrong */
        CLAMPED_FLOAT_TO_UBYTE(color[0], cf[0]);
        CLAMPED_FLOAT_TO_UBYTE(color[1], cf[1]);
        CLAMPED_FLOAT_TO_UBYTE(color[2], cf[2]);
        CLAMPED_FLOAT_TO_UBYTE(color[3], cf[3]);
-       
+
        rmesa->hw.unk4E10.cmd[1]=radeonPackColor(4, color[0], color[1], color[2], color[3]);
        //fprintf(stderr, "%s:%s is not implemented yet. Fixme !\n", __FILE__, __FUNCTION__);
-       #if 0
+#if 0
        R200_STATECHANGE(rmesa, ctx);
        CLAMPED_FLOAT_TO_UBYTE(color[0], cf[0]);
        CLAMPED_FLOAT_TO_UBYTE(color[1], cf[1]);
@@ -130,7 +130,7 @@ static void r300BlendColor(GLcontext * ctx, const GLfloat cf[4])
        if (rmesa->radeon.radeonScreen->drmSupportsBlendColor)
                rmesa->hw.ctx.cmd[CTX_RB3D_BLENDCOLOR] =
                    radeonPackColor(4, color[0], color[1], color[2], color[3]);
-       #endif
+#endif
 }
 
 /**
@@ -221,16 +221,16 @@ static void r300_set_blend_cntl(r300ContextPtr rmesa, int func, int eqn, int cbi
 {
        GLuint new_ablend, new_cblend;
 
-       #if 0
+#if 0
        fprintf(stderr, "eqnA=%08x funcA=%08x eqn=%08x func=%08x cbits=%08x\n", eqnA, funcA, eqn, func, cbits);
-       #endif
+#endif
        new_ablend = eqnA | funcA;
        new_cblend = eqn | func;
        if(funcA == func){
                new_cblend |=  R300_BLEND_NO_SEPARATE;
                }
        new_cblend |= cbits;
-       
+
        if((new_ablend != rmesa->hw.bld.cmd[R300_BLD_ABLEND])
                || (new_cblend != rmesa->hw.bld.cmd[R300_BLD_CBLEND])){
                R300_STATECHANGE(rmesa, bld);
@@ -242,11 +242,11 @@ static void r300_set_blend_cntl(r300ContextPtr rmesa, int func, int eqn, int cbi
 static void r300_set_blend_state(GLcontext * ctx)
 {
        r300ContextPtr rmesa = R300_CONTEXT(ctx);
-       #if 0
+#if 0
        GLuint cntl = rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] &
            ~(R300_ROP_ENABLE | R300_ALPHA_BLEND_ENABLE |
              R300_SEPARATE_ALPHA_ENABLE);
-       #endif
+#endif
 
        int func = (R200_BLEND_GL_ONE << R200_SRC_BLEND_SHIFT) |
            (R200_BLEND_GL_ZERO << R200_DST_BLEND_SHIFT);
@@ -258,24 +258,24 @@ static void r300_set_blend_state(GLcontext * ctx)
 
        if (rmesa->radeon.radeonScreen->drmSupportsBlendColor) {
                if (ctx->Color._LogicOpEnabled) {
-                       #if 0
+#if 0
                        rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] =
                            cntl | R300_ROP_ENABLE;
-                       #endif
+#endif
                        r300_set_blend_cntl(rmesa,
                                func, eqn, 0,
                                func, eqn);
                        return;
                } else if (ctx->Color.BlendEnabled) {
-                       #if 0
+#if 0
                        rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] =
                            cntl | R300_ALPHA_BLEND_ENABLE |
                            R300_SEPARATE_ALPHA_ENABLE;
-                       #endif
+#endif
                } else {
-                       #if 0
+#if 0
                        rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] = cntl;
-                       #endif
+#endif
                        r300_set_blend_cntl(rmesa,
                                func, eqn, 0,
                                func, eqn);
@@ -283,22 +283,22 @@ static void r300_set_blend_state(GLcontext * ctx)
                }
        } else {
                if (ctx->Color._LogicOpEnabled) {
-                       #if 0
+#if 0
                        rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] =
                            cntl | R300_ROP_ENABLE;
                        rmesa->hw.ctx.cmd[CTX_RB3D_BLENDCNTL] = eqn | func;
-                       #endif
+#endif
                        return;
                } else if (ctx->Color.BlendEnabled) {
-                       #if 0
+#if 0
                        rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] =
                            cntl | R300_ALPHA_BLEND_ENABLE;
-                       #endif
+#endif
                } else {
-                       #if 0
+#if 0
                        rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] = cntl;
                        rmesa->hw.ctx.cmd[CTX_RB3D_BLENDCNTL] = eqn | func;
-                       #endif
+#endif
                        r300_set_blend_cntl(rmesa,
                                func, eqn, 0,
                                func, eqn);
@@ -345,9 +345,9 @@ static void r300_set_blend_state(GLcontext * ctx)
        }
 
        if (!rmesa->radeon.radeonScreen->drmSupportsBlendColor) {
-               #if 0
+#if 0
                rmesa->hw.ctx.cmd[CTX_RB3D_BLENDCNTL] = eqn | func;
-               #endif
+#endif
                return;
        }
 
@@ -429,7 +429,7 @@ static void r300UpdateCulling(GLcontext* ctx)
                if (ctx->Polygon.FrontFace == GL_CW)
                        val |= R300_FRONT_FACE_CW;
                else
-                       val |= R300_FRONT_FACE_CCW;             
+                       val |= R300_FRONT_FACE_CCW;
        }
        r300->hw.cul.cmd[R300_CUL_CULL] = val;
 }
@@ -491,7 +491,7 @@ static void r300Enable(GLcontext* ctx, GLenum cap, GLboolean state)
        case GL_STENCIL_TEST:
 
                WARN_ONCE("Do not know how to enable stencil. Help me !\n");
-               
+
                if (r300->state.hw_stencil) {
                        //fprintf(stderr, "Stencil %s\n", state ? "enabled" : "disabled");
                        R300_STATECHANGE(r300, zs);
@@ -510,11 +510,11 @@ static void r300Enable(GLcontext* ctx, GLenum cap, GLboolean state)
        case GL_CULL_FACE:
                r300UpdateCulling(ctx);
                break;
-               
+
        case GL_POLYGON_OFFSET_POINT:
        case GL_POLYGON_OFFSET_LINE:
                WARN_ONCE("Don't know how to enable polygon offset point/line. Help me !\n");
-               
+
                /* Something is apparently blocking these from working */
                R300_STATECHANGE(r300, unk42B4);
                if(state){
@@ -523,7 +523,7 @@ static void r300Enable(GLcontext* ctx, GLenum cap, GLboolean state)
                        r300->hw.unk42B4.cmd[1] &= (3<<0);
                }
                break;
-               
+
        case GL_POLYGON_OFFSET_FILL:
                R300_STATECHANGE(r300, unk42B4);
                if(state){
@@ -532,7 +532,7 @@ static void r300Enable(GLcontext* ctx, GLenum cap, GLboolean state)
                        r300->hw.unk42B4.cmd[1] &= ~(3<<0);
                }
                break;
-               
+
        case GL_VERTEX_PROGRAM_ARB:
                //TCL_FALLBACK(rmesa->glCtx, R200_TCL_FALLBACK_TCL_DISABLE, state);
        break;
@@ -652,19 +652,19 @@ static void r300ColorMask(GLcontext* ctx,
 static void r300PointSize(GLcontext * ctx, GLfloat size)
 {
        r300ContextPtr r300 = R300_CONTEXT(ctx);
-       
+
        size = ctx->Point._Size;
-       
+
        R300_STATECHANGE(r300, ps);
        r300->hw.ps.cmd[R300_PS_POINTSIZE] =
                ((int)(size * 6) << R300_POINTSIZE_X_SHIFT) |
                ((int)(size * 6) << R300_POINTSIZE_Y_SHIFT);
-       
+
 #if 0 /* r200 reg? */
        /* This might need fixing later */
        R300_STATECHANGE(r300, vps);
        r300->hw.vps.cmd[R300_VPS_POINTSIZE] = r300PackFloat32(1.0);
-#endif 
+#endif
 }
 
 /* =============================================================
@@ -673,9 +673,9 @@ static void r300PointSize(GLcontext * ctx, GLfloat size)
 static void r300LineWidth(GLcontext *ctx, GLfloat widthf)
 {
        r300ContextPtr r300 = R300_CONTEXT(ctx);
-       
+
        widthf = ctx->Line._Width;
-       
+
        R300_STATECHANGE(r300, lcntl);
        r300->hw.lcntl.cmd[1] = (int)(widthf * 6.0);
        /* Doesnt look very good without this... */
@@ -706,10 +706,10 @@ static void r300PolygonMode(GLcontext *ctx, GLenum face, GLenum mode)
 {
        r300ContextPtr r300 = R300_CONTEXT(ctx);
        unsigned long hw_mode=0;
-       
+
        //hw_mode=r300->hw.unk4288.cmd[1];
        hw_mode |= 1; /* enables point mode by default */
-       
+
        switch (ctx->Polygon.FrontMode) {
        case GL_LINE:
                hw_mode &= ~PM_NOT_FRONT;
@@ -723,7 +723,7 @@ static void r300PolygonMode(GLcontext *ctx, GLenum face, GLenum mode)
        case GL_FILL:
        break;
        }
-       
+
        switch (ctx->Polygon.BackMode) {
        case GL_LINE:
                hw_mode &= ~PM_NOT_BACK;
@@ -736,11 +736,11 @@ static void r300PolygonMode(GLcontext *ctx, GLenum face, GLenum mode)
        case GL_FILL:
        break;
        }
-       
+
        if(hw_mode == 1)
                hw_mode = 0;
-       
-#if 0  
+
+#if 0
        switch (face) {
        case GL_FRONT:
                //fprintf(stderr, "front\n");
@@ -756,7 +756,7 @@ static void r300PolygonMode(GLcontext *ctx, GLenum face, GLenum mode)
                break;
                }
        break;
-       
+
        case GL_BACK:
                //fprintf(stderr, "back\n");
                hw_mode &= ~PM_NOT_BACK;
@@ -771,7 +771,7 @@ static void r300PolygonMode(GLcontext *ctx, GLenum face, GLenum mode)
                break;
                }
        break;
-       
+
        case GL_FRONT_AND_BACK:
                //fprintf(stderr, "front and back\n");
                hw_mode &= ~PM_NOT_FRONT;
@@ -792,9 +792,9 @@ static void r300PolygonMode(GLcontext *ctx, GLenum face, GLenum mode)
        break;
        }
 #endif
-       
+
        //if( front and back fill) hw_mode=0;
-       
+
        if(r300->hw.unk4288.cmd[1] != hw_mode){
                R300_STATECHANGE(r300, unk4288);
                r300->hw.unk4288.cmd[1] = hw_mode;
@@ -985,8 +985,8 @@ static void r300PolygonOffset(GLcontext * ctx, GLfloat factor, GLfloat units)
 {
        r300ContextPtr rmesa = R300_CONTEXT(ctx);
        GLfloat constant = units * /*rmesa->state.depth.scale*/4;
-       
-       factor *= 12; 
+
+       factor *= 12;
 
 /*    fprintf(stderr, "%s f:%f u:%f\n", __FUNCTION__, factor, constant); */
 
@@ -1015,7 +1015,7 @@ void r300_setup_routing(GLcontext *ctx, GLboolean immediate)
        /* Note: immediate vertex data includes all coordinates.
        To save bandwidth use either VBUF or state-based vertex generation */
 
-       #define CONFIGURE_AOS(v, o, r, f) \
+#define CONFIGURE_AOS(v, o, r, f) \
                {\
                if (RADEON_DEBUG & DEBUG_STATE)fprintf(stderr, "Enabling "#r "\n"); \
                r300->state.aos[count].aos_size=4; \
@@ -1035,7 +1035,7 @@ void r300_setup_routing(GLcontext *ctx, GLboolean immediate)
        /* VERT_ATTRIB_WEIGHT, VERT_ATTRIB_SIX, VERT_ATTRIB_SEVEN, VERT_ATTRIB_GENERIC0,
           VERT_ATTRIB_GENERIC1, VERT_ATTRIB_GENERIC2, VERT_ATTRIB_GENERIC3 */
        r300->state.render_inputs = 0;
-          
+
        if(r300->current_vp->inputs[VERT_ATTRIB_POS] != -1){
                reg=r300->current_vp->inputs[VERT_ATTRIB_POS];
                CONFIGURE_AOS(VB->ObjPtr, 0, i_coords, AOS_FORMAT_FLOAT);
@@ -1061,7 +1061,7 @@ void r300_setup_routing(GLcontext *ctx, GLboolean immediate)
                CONFIGURE_AOS(VB->FogCoordPtr, 0, i_fog, AOS_FORMAT_FLOAT);
                r300->state.render_inputs |= _TNL_BIT_FOG;
        }
-       for(i=0;i < ctx->Const.MaxTextureUnits;i++) // tex 7 is last 
+       for(i=0;i < ctx->Const.MaxTextureUnits;i++) // tex 7 is last
                if(r300->current_vp->inputs[VERT_ATTRIB_TEX0+i] != -1){
                        reg=r300->current_vp->inputs[VERT_ATTRIB_TEX0+i];
                        CONFIGURE_AOS(VB->TexCoordPtr[i], 0, i_tex[i], AOS_FORMAT_FLOAT);
@@ -1070,42 +1070,42 @@ void r300_setup_routing(GLcontext *ctx, GLboolean immediate)
 #if 0
        if((tnl->render_inputs & _TNL_BIT_INDEX))
                CONFIGURE_AOS(VB->IndexPtr[0], 0, i_index, AOS_FORMAT_FLOAT);
-       
+
        if((tnl->render_inputs & _TNL_BIT_POINTSIZE))
                CONFIGURE_AOS(VB->PointSizePtr, 0, i_pointsize, AOS_FORMAT_FLOAT);
-#endif 
+#endif
        }else{
-       
+
        r300->state.render_inputs = tnl->render_inputs;
-       
+
        if(tnl->render_inputs & _TNL_BIT_POS)
                CONFIGURE_AOS(VB->ObjPtr, 0, i_coords, AOS_FORMAT_FLOAT);
        if(tnl->render_inputs & _TNL_BIT_NORMAL)
                CONFIGURE_AOS(VB->NormalPtr, 0, i_normal, AOS_FORMAT_FLOAT);
-       
+
        if(tnl->render_inputs & _TNL_BIT_COLOR0)
                CONFIGURE_AOS(VB->ColorPtr[0], 0, i_color[0], AOS_FORMAT_FLOAT_COLOR);
        if(tnl->render_inputs & _TNL_BIT_COLOR1)
                CONFIGURE_AOS(VB->SecondaryColorPtr[0], 0, i_color[1], AOS_FORMAT_FLOAT_COLOR);
-       
+
        /*if(tnl->render_inputs & _TNL_BIT_FOG) // Causes lock ups when immediate mode is on
                CONFIGURE_AOS(VB->FogCoordPtr, 0, i_fog, AOS_FORMAT_FLOAT);*/
-       
+
        for(i=0;i < ctx->Const.MaxTextureUnits;i++)
                if(tnl->render_inputs & (_TNL_BIT_TEX0<<i))
                        CONFIGURE_AOS(VB->TexCoordPtr[i], 0, i_tex[i], AOS_FORMAT_FLOAT);
-       
+
        if(tnl->render_inputs & _TNL_BIT_INDEX)
                CONFIGURE_AOS(VB->IndexPtr[0], 0, i_index, AOS_FORMAT_FLOAT);
        if(tnl->render_inputs & _TNL_BIT_POINTSIZE)
                CONFIGURE_AOS(VB->PointSizePtr, 0, i_pointsize, AOS_FORMAT_FLOAT);
        }
-       
+
        r300->state.aos_count=count;
 
        if (RADEON_DEBUG & DEBUG_STATE)
                fprintf(stderr, "aos_count=%d render_inputs=%08x\n", count, r300->state.render_inputs);
-               
+
 
        if(count>R300_MAX_AOS_ARRAYS){
                fprintf(stderr, "Aieee ! AOS array count exceeded !\n");
@@ -1143,12 +1143,12 @@ void r300_setup_routing(GLcontext *ctx, GLboolean immediate)
 
 
        /* Mesa assumes that all missing components are from (0, 0, 0, 1) */
-       #define ALL_COMPONENTS ((R300_INPUT_ROUTE_SELECT_X<<R300_INPUT_ROUTE_X_SHIFT) \
+#define ALL_COMPONENTS ((R300_INPUT_ROUTE_SELECT_X<<R300_INPUT_ROUTE_X_SHIFT) \
                | (R300_INPUT_ROUTE_SELECT_Y<<R300_INPUT_ROUTE_Y_SHIFT) \
                | (R300_INPUT_ROUTE_SELECT_Z<<R300_INPUT_ROUTE_Z_SHIFT) \
                | (R300_INPUT_ROUTE_SELECT_W<<R300_INPUT_ROUTE_W_SHIFT))
 
-       #define ALL_DEFAULT ((R300_INPUT_ROUTE_SELECT_ZERO<<R300_INPUT_ROUTE_X_SHIFT) \
+#define ALL_DEFAULT ((R300_INPUT_ROUTE_SELECT_ZERO<<R300_INPUT_ROUTE_X_SHIFT) \
                | (R300_INPUT_ROUTE_SELECT_ZERO<<R300_INPUT_ROUTE_Y_SHIFT) \
                | (R300_INPUT_ROUTE_SELECT_ZERO<<R300_INPUT_ROUTE_Z_SHIFT) \
                | (R300_INPUT_ROUTE_SELECT_ONE<<R300_INPUT_ROUTE_W_SHIFT))
@@ -1190,13 +1190,13 @@ void r300_setup_routing(GLcontext *ctx, GLboolean immediate)
        r300->hw.vic.cmd[R300_VIC_CNTL_0]=0x5555;  /* Hard coded value, no idea what it means */
 
        r300->hw.vic.cmd[R300_VIC_CNTL_1]=0;
-       
+
        if(r300->state.render_inputs & _TNL_BIT_POS)
                r300->hw.vic.cmd[R300_VIC_CNTL_1]|=R300_INPUT_CNTL_POS;
-       
+
        if(r300->state.render_inputs & _TNL_BIT_NORMAL)
                r300->hw.vic.cmd[R300_VIC_CNTL_1]|=R300_INPUT_CNTL_NORMAL;
-       
+
        if(r300->state.render_inputs & _TNL_BIT_COLOR0)
                r300->hw.vic.cmd[R300_VIC_CNTL_1]|=R300_INPUT_CNTL_COLOR;
 
@@ -1270,7 +1270,7 @@ static unsigned long gen_fixed_filter(unsigned long f)
 {
        unsigned long mag, min, needs_fixing=0;
        //return f;
-       
+
        /* We ignore MIRROR bit so we dont have to do everything twice */
        if((f & ((7-1) << R300_TX_WRAP_S_SHIFT)) == (R300_TX_CLAMP << R300_TX_WRAP_S_SHIFT)){
                needs_fixing |= 1;
@@ -1281,30 +1281,30 @@ static unsigned long gen_fixed_filter(unsigned long f)
        if((f & ((7-1) << R300_TX_WRAP_Q_SHIFT)) == (R300_TX_CLAMP << R300_TX_WRAP_Q_SHIFT)){
                needs_fixing |= 4;
        }
-       
+
        if(!needs_fixing)
                return f;
-       
+
        mag=f & R300_TX_MAG_FILTER_MASK;
        min=f & R300_TX_MIN_FILTER_MASK;
-       
+
        /* TODO: Check for anisto filters too */
        if((mag != R300_TX_MAG_FILTER_NEAREST) && (min != R300_TX_MIN_FILTER_NEAREST))
                return f;
-       
+
        /* r300 cant handle these modes hence we force nearest to linear */
        if((mag == R300_TX_MAG_FILTER_NEAREST) && (min != R300_TX_MIN_FILTER_NEAREST)){
                f &= ~R300_TX_MAG_FILTER_NEAREST;
                f |= R300_TX_MAG_FILTER_LINEAR;
                return f;
        }
-       
+
        if((min == R300_TX_MIN_FILTER_NEAREST) && (mag != R300_TX_MAG_FILTER_NEAREST)){
                f &= ~R300_TX_MIN_FILTER_NEAREST;
                f |= R300_TX_MIN_FILTER_LINEAR;
                return f;
        }
-       
+
        /* Both are nearest */
        if(needs_fixing & 1){
                f &= ~((7-1) << R300_TX_WRAP_S_SHIFT);
@@ -1414,10 +1414,10 @@ void r300_setup_rs_unit(GLcontext *ctx)
        r300->hw.ri.cmd[R300_RI_INTERP_2] |= R300_RS_INTERP_2_UNKNOWN;
        r300->hw.ri.cmd[R300_RI_INTERP_3] |= R300_RS_INTERP_3_UNKNOWN;
 
-       #if 1
+#if 1
        for(i = 2; i <= 8; ++i)
                r300->hw.ri.cmd[i] |= 4;
-       #endif
+#endif
 
        for(i = 1; i <= 8; ++i)
                r300->hw.rr.cmd[i] = 0;
@@ -1498,12 +1498,12 @@ void r300SetupVertexProgram(r300ContextPtr rmesa);
 void r300SetupVertexShader(r300ContextPtr rmesa)
 {
        GLcontext* ctx = rmesa->radeon.glCtx;
-       
+
        if(rmesa->current_vp != NULL){
                r300SetupVertexProgram(rmesa);
                return ;
-       }       
-       
+       }
+
        /* Reset state, in case we don't use something */
        ((drm_r300_cmd_header_t*)rmesa->hw.vpp.cmd)->vpu.count = 0;
        ((drm_r300_cmd_header_t*)rmesa->hw.vpi.cmd)->vpu.count = 0;
@@ -1527,18 +1527,18 @@ void r300SetupVertexShader(r300ContextPtr rmesa)
        setup_vertex_shader_fragment(rmesa, VSF_DEST_PROGRAM, &(rmesa->state.vertex_shader.program));
 
        setup_vertex_shader_fragment(rmesa, VSF_DEST_MATRIX0, &(rmesa->state.vertex_shader.matrix[0]));
-       #if 0
+#if 0
        setup_vertex_shader_fragment(rmesa, VSF_DEST_MATRIX1, &(rmesa->state.vertex_shader.matrix[0]));
        setup_vertex_shader_fragment(rmesa, VSF_DEST_MATRIX2, &(rmesa->state.vertex_shader.matrix[0]));
 
        setup_vertex_shader_fragment(rmesa, VSF_DEST_VECTOR0, &(rmesa->state.vertex_shader.vector[0]));
        setup_vertex_shader_fragment(rmesa, VSF_DEST_VECTOR1, &(rmesa->state.vertex_shader.vector[1]));
-       #endif
+#endif
 
-       #if 0
+#if 0
        setup_vertex_shader_fragment(rmesa, VSF_DEST_UNKNOWN1, &(rmesa->state.vertex_shader.unknown1));
        setup_vertex_shader_fragment(rmesa, VSF_DEST_UNKNOWN2, &(rmesa->state.vertex_shader.unknown2));
-       #endif
+#endif
 
        R300_STATECHANGE(rmesa, pvs);
        rmesa->hw.pvs.cmd[R300_PVS_CNTL_1]=(rmesa->state.vertex_shader.program_start << R300_PVS_CNTL_1_PROGRAM_START_SHIFT)
@@ -1551,10 +1551,10 @@ void r300SetupVertexShader(r300ContextPtr rmesa)
 
        /* This is done for vertex shader fragments, but also needs to be done for vap_pvs,
        so I leave it as a reminder */
-       #if 0
+#if 0
        reg_start(R300_VAP_PVS_WAITIDLE,0);
                e32(0x00000000);
-       #endif
+#endif
 }
 
 void r300SetupVertexProgram(r300ContextPtr rmesa)
@@ -1569,19 +1569,19 @@ void r300SetupVertexProgram(r300ContextPtr rmesa)
        ((drm_r300_cmd_header_t*)rmesa->hw.vps.cmd)->vpu.count = 0;
 
        r300VertexProgUpdateParams(ctx, rmesa->current_vp);
-       
+
        setup_vertex_shader_fragment(rmesa, VSF_DEST_PROGRAM, &(rmesa->current_vp->program));
 
        setup_vertex_shader_fragment(rmesa, VSF_DEST_MATRIX0, &(rmesa->current_vp->params));
-       
-       #if 0
+
+#if 0
        setup_vertex_shader_fragment(rmesa, VSF_DEST_UNKNOWN1, &(rmesa->state.vertex_shader.unknown1));
        setup_vertex_shader_fragment(rmesa, VSF_DEST_UNKNOWN2, &(rmesa->state.vertex_shader.unknown2));
-       #endif
-       
+#endif
+
        inst_count=rmesa->current_vp->program.length/4 - 1;
        param_count=rmesa->current_vp->params.length/4;
-                                       
+
        R300_STATECHANGE(rmesa, pvs);
        rmesa->hw.pvs.cmd[R300_PVS_CNTL_1]=(0 << R300_PVS_CNTL_1_PROGRAM_START_SHIFT)
                | (inst_count/*0*/ << R300_PVS_CNTL_1_UNKNOWN_SHIFT)
@@ -1593,10 +1593,10 @@ void r300SetupVertexProgram(r300ContextPtr rmesa)
 
        /* This is done for vertex shader fragments, but also needs to be done for vap_pvs,
        so I leave it as a reminder */
-       #if 0
+#if 0
        reg_start(R300_VAP_PVS_WAITIDLE,0);
                e32(0x00000000);
-       #endif
+#endif
 }
 
 
@@ -1606,27 +1606,27 @@ void r300GenerateTexturePixelShader(r300ContextPtr r300)
        int i, mtu;
        mtu = r300->radeon.glCtx->Const.MaxTextureUnits;
        GLenum envMode;
-       
+
        int tex_inst=0, alu_inst=0;
-       
+
        for(i=0;i<mtu;i++){
                /* No need to proliferate {} */
                if(! (r300->state.render_inputs & (_TNL_BIT_TEX0<<i)))continue;
-               
+
                envMode = r300->radeon.glCtx->Texture.Unit[i].EnvMode;
                //fprintf(stderr, "envMode=%s\n", _mesa_lookup_enum_by_nr(envMode));
-               
+
                /* Fetch textured pixel */
-               
+
                r300->state.pixel_shader.program.tex.inst[tex_inst]=0x00018000;
                tex_inst++;
-               
+
                switch(r300->radeon.glCtx->Texture.Unit[i]._CurrentCombine->ModeRGB){
                        case GL_REPLACE:
                                WARN_ONCE("ModeA==GL_REPLACE is possibly broken.\n");
                                r300->state.pixel_shader.program.alu.inst[alu_inst].inst0=
                                        EASY_PFS_INSTR0(MAD, SRC0C_XYZ, ONE, ZERO);
-                       
+
                                r300->state.pixel_shader.program.alu.inst[alu_inst].inst1=
                                        EASY_PFS_INSTR1(0, 0, 0 | PFS_FLAG_CONST, 0 | PFS_FLAG_CONST, NONE, ALL);
                                break;
@@ -1634,10 +1634,10 @@ void r300GenerateTexturePixelShader(r300ContextPtr r300)
                                WARN_ONCE("ModeRGB==GL_MODULATE is possibly broken.\n");
                                r300->state.pixel_shader.program.alu.inst[alu_inst].inst0=
                                        EASY_PFS_INSTR0(MAD, SRC0C_XYZ, SRC1C_XYZ, ZERO);
-                               
+
                                r300->state.pixel_shader.program.alu.inst[alu_inst].inst1=
                                        EASY_PFS_INSTR1(0, 0, 1, 0 | PFS_FLAG_CONST, NONE, ALL);
-                               
+
                                break;
                        default:
                                fprintf(stderr, "ModeRGB=%s is not implemented yet !\n",
@@ -1645,7 +1645,7 @@ void r300GenerateTexturePixelShader(r300ContextPtr r300)
                                /* PFS_NOP */
                                r300->state.pixel_shader.program.alu.inst[alu_inst].inst0=
                                        EASY_PFS_INSTR0(MAD, SRC0C_XYZ, ONE, ZERO);
-                       
+
                                r300->state.pixel_shader.program.alu.inst[alu_inst].inst1=
                                        EASY_PFS_INSTR1(0, 0, 0 | PFS_FLAG_CONST, 0 | PFS_FLAG_CONST, NONE, ALL);
                        }
@@ -1654,26 +1654,26 @@ void r300GenerateTexturePixelShader(r300ContextPtr r300)
                                WARN_ONCE("ModeA==GL_REPLACE is possibly broken.\n");
                                r300->state.pixel_shader.program.alu.inst[alu_inst].inst2=
                                        EASY_PFS_INSTR2(MAD, SRC0A, ONE, ZERO);
-                               
+
                                r300->state.pixel_shader.program.alu.inst[alu_inst].inst3=
                                        EASY_PFS_INSTR3(0, 0, 0| PFS_FLAG_CONST, 0 | PFS_FLAG_CONST, OUTPUT);
 
-                               #if 0
+#if 0
                                fprintf(stderr, "numArgsA=%d sourceA[0]=%s op=%d\n",
                                         r300->radeon.glCtx->Texture.Unit[i]._CurrentCombine->_NumArgsA,
                                         _mesa_lookup_enum_by_nr(r300->radeon.glCtx->Texture.Unit[i]._CurrentCombine->SourceA[0]),
                                         r300->radeon.glCtx->Texture.Unit[i]._CurrentCombine->OperandA[0]-GL_SRC_ALPHA);
-                               #endif
-                               break;                          
+#endif
+                               break;
                        case GL_MODULATE:
                                WARN_ONCE("ModeA==GL_MODULATE is possibly broken.\n");
-                               
+
                                r300->state.pixel_shader.program.alu.inst[alu_inst].inst2=
                                        EASY_PFS_INSTR2(MAD, SRC0A, SRC1A, ZERO);
-                               
+
                                r300->state.pixel_shader.program.alu.inst[alu_inst].inst3=
                                        EASY_PFS_INSTR3(0, 0, 1, 0 | PFS_FLAG_CONST, OUTPUT);
-                               
+
                                break;
                        default:
                                fprintf(stderr, "ModeA=%s is not implemented yet !\n",
@@ -1681,25 +1681,25 @@ void r300GenerateTexturePixelShader(r300ContextPtr r300)
                                /* PFS_NOP */
                                r300->state.pixel_shader.program.alu.inst[alu_inst].inst2=
                                        EASY_PFS_INSTR2(MAD, SRC0A, ONE, ZERO);
-                               
+
                                r300->state.pixel_shader.program.alu.inst[alu_inst].inst3=
                                        EASY_PFS_INSTR3(0, 0, 0 | PFS_FLAG_CONST, 0 | PFS_FLAG_CONST, OUTPUT);
 
                        }
-                                       
-               alu_inst++;                             
+
+               alu_inst++;
                }
-               
+
        r300->state.pixel_shader.program.tex.length=tex_inst;
        r300->state.pixel_shader.program.tex_offset=0;
        r300->state.pixel_shader.program.tex_end=tex_inst-1;
 
-       #if 0
+#if 0
        /* saturate last instruction, like i915 driver does */
        r300->state.pixel_shader.program.alu.inst[alu_inst-1].inst0|=R300_FPI0_OUTC_SAT;
        r300->state.pixel_shader.program.alu.inst[alu_inst-1].inst2|=R300_FPI2_OUTA_SAT;
-       #endif
-               
+#endif
+
        r300->state.pixel_shader.program.alu.length=alu_inst;
        r300->state.pixel_shader.program.alu_offset=0;
        r300->state.pixel_shader.program.alu_end=alu_inst-1;
@@ -1724,7 +1724,7 @@ int i,k;
                rmesa->hw.fpt.cmd[R300_FPT_INSTR_0+i]=rmesa->state.pixel_shader.program.tex.inst[i];
        rmesa->hw.fpt.cmd[R300_FPT_CMD_0]=cmducs(R300_PFS_TEXI_0, rmesa->state.pixel_shader.program.tex.length);
 
-       #define OUTPUT_FIELD(st, reg, field)  \
+#define OUTPUT_FIELD(st, reg, field)  \
                R300_STATECHANGE(rmesa, st); \
                for(i=0;i<rmesa->state.pixel_shader.program.alu.length;i++) \
                        rmesa->hw.st.cmd[R300_FPI_INSTR_0+i]=rmesa->state.pixel_shader.program.alu.inst[i].field;\
@@ -1734,7 +1734,7 @@ int i,k;
        OUTPUT_FIELD(fpi[1], R300_PFS_INSTR1_0, inst1);
        OUTPUT_FIELD(fpi[2], R300_PFS_INSTR2_0, inst2);
        OUTPUT_FIELD(fpi[3], R300_PFS_INSTR3_0, inst3);
-       #undef OUTPUT_FIELD
+#undef OUTPUT_FIELD
 
        R300_STATECHANGE(rmesa, fp);
        for(i=0;i<4;i++){
@@ -1803,11 +1803,11 @@ void r300ResetHwState(r300ContextPtr r300)
                /* This is a place to initialize registers which
                   have bitfields accessed by different functions
                   and not all bits are used */
-       #if 0
+#if 0
        r300->hw.zs.cmd[R300_ZS_CNTL_0] = 0;
        r300->hw.zs.cmd[R300_ZS_CNTL_1] = 0;
        r300->hw.zs.cmd[R300_ZS_CNTL_2] = 0xffff00;
-       #endif
+#endif
 
                /* go and compute register values from GL state */
 
@@ -1826,7 +1826,7 @@ void r300ResetHwState(r300ContextPtr r300)
        r300UpdateCulling(ctx);
 
        r300UpdateTextureState(ctx);
-       
+
 //     r300_setup_routing(ctx, GL_TRUE);
        r300EmitArrays(ctx, GL_TRUE); /* Just do the routing */
        r300_setup_textures(ctx);
@@ -1860,7 +1860,7 @@ void r300ResetHwState(r300ContextPtr r300)
        r300->hw.unk2140.cmd[1] = 0x00000000;
 #endif
 
-       #if 0 /* Done in setup routing */
+#if 0 /* Done in setup routing */
        ((drm_r300_cmd_header_t*)r300->hw.vir[0].cmd)->unchecked_state.count = 1;
        r300->hw.vir[0].cmd[1] = 0x21030003;
 
@@ -1869,7 +1869,7 @@ void r300ResetHwState(r300ContextPtr r300)
 
        r300->hw.vic.cmd[R300_VIR_CNTL_0] = 0x00000001;
        r300->hw.vic.cmd[R300_VIR_CNTL_1] = 0x00000405;
-       #endif
+#endif
 
        r300->hw.unk21DC.cmd[1] = 0xAAAAAAAA;
 
@@ -1885,7 +1885,7 @@ void r300ResetHwState(r300ContextPtr r300)
        else
                r300->hw.unk2288.cmd[1] = R300_2288_RV350;
 
-       #if 0
+#if 0
        r300->hw.vof.cmd[R300_VOF_CNTL_0] = R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT
                                | R300_VAP_OUTPUT_VTX_FMT_0__COLOR_PRESENT;
        r300->hw.vof.cmd[R300_VOF_CNTL_1] = 0; /* no textures */
@@ -1894,7 +1894,7 @@ void r300ResetHwState(r300ContextPtr r300)
        r300->hw.pvs.cmd[R300_PVS_CNTL_1] = 0;
        r300->hw.pvs.cmd[R300_PVS_CNTL_2] = 0;
        r300->hw.pvs.cmd[R300_PVS_CNTL_3] = 0;
-       #endif
+#endif
 
        r300->hw.gb_enable.cmd[1] = R300_GB_POINT_STUFF_ENABLE
                | R300_GB_LINE_STUFF_ENABLE
@@ -1923,17 +1923,17 @@ void r300ResetHwState(r300ContextPtr r300)
        r300->hw.unk4214.cmd[1] = 0x00050005;
 
        r300PointSize(ctx, 0.0);
-#if 0  
+#if 0
        r300->hw.ps.cmd[R300_PS_POINTSIZE] = (6 << R300_POINTSIZE_X_SHIFT) |
                                             (6 << R300_POINTSIZE_Y_SHIFT);
-#endif 
-                       
+#endif
+
        r300->hw.unk4230.cmd[1] = 0x01800000;
        r300->hw.unk4230.cmd[2] = 0x00020006;
        r300->hw.unk4230.cmd[3] = r300PackFloat32(1.0 / 192.0);
-       
+
        r300LineWidth(ctx, 0.0);
-       
+
 #ifdef EXP_C
        static int foobar=0;
        r300->hw.lsf.cmd[1] = foobar++; //0x3a088889;
@@ -1951,7 +1951,7 @@ void r300ResetHwState(r300ContextPtr r300)
        r300PolygonMode(ctx, GL_BACK, ctx->Polygon.BackMode);
 #if 0
        r300->hw.unk4288.cmd[1] = 0x00000000;
-#endif 
+#endif
        r300->hw.unk4288.cmd[2] = 0x00000001;
        r300->hw.unk4288.cmd[3] = 0x00000000;
        r300->hw.unk4288.cmd[4] = 0x00000000;
@@ -1960,19 +1960,19 @@ void r300ResetHwState(r300ContextPtr r300)
        r300->hw.unk42A0.cmd[1] = 0x00000000;
 
        update_zbias(ctx, GL_TRIANGLES);/* FIXME */
-#if 0  
+#if 0
        r300->hw.unk42B4.cmd[1] = 0x00000000;
-#endif 
+#endif
        r300->hw.unk42C0.cmd[1] = 0x4B7FFFFF;
        r300->hw.unk42C0.cmd[2] = 0x00000000;
 
 
        r300->hw.unk43A4.cmd[1] = 0x0000001C;
        r300->hw.unk43A4.cmd[2] = 0x2DA49525;
-       
+
        r300->hw.unk43E8.cmd[1] = 0x00FFFFFF;
 
-       #if 0
+#if 0
        r300->hw.fp.cmd[R300_FP_CNTL0] = 0;
        r300->hw.fp.cmd[R300_FP_CNTL1] = 0;
        r300->hw.fp.cmd[R300_FP_CNTL2] = 0;
@@ -1980,7 +1980,7 @@ void r300ResetHwState(r300ContextPtr r300)
        r300->hw.fp.cmd[R300_FP_NODE1] = 0;
        r300->hw.fp.cmd[R300_FP_NODE2] = 0;
        r300->hw.fp.cmd[R300_FP_NODE3] = 0;
-       #endif
+#endif
 
        r300->hw.unk46A4.cmd[1] = 0x00001B01;
        r300->hw.unk46A4.cmd[2] = 0x00001B0F;
@@ -1988,7 +1988,7 @@ void r300ResetHwState(r300ContextPtr r300)
        r300->hw.unk46A4.cmd[4] = 0x00001B0F;
        r300->hw.unk46A4.cmd[5] = 0x00000001;
 
-       #if 0
+#if 0
        for(i = 1; i <= 64; ++i) {
                /* create NOP instructions */
                r300->hw.fpi[0].cmd[i] = FP_INSTRC(MAD, FP_ARGC(SRC0C_XYZ), FP_ARGC(ONE), FP_ARGC(ZERO));
@@ -1996,33 +1996,33 @@ void r300ResetHwState(r300ContextPtr r300)
                r300->hw.fpi[2].cmd[i] = FP_INSTRA(MAD, FP_ARGA(SRC0A), FP_ARGA(ONE), FP_ARGA(ZERO));
                r300->hw.fpi[3].cmd[i] = FP_SELA(0,W,NO,FP_TMP(0),0,0);
        }
-       #endif
+#endif
 
        r300->hw.unk4BC0.cmd[1] = 0;
 
        r300->hw.unk4BC8.cmd[1] = 0;
        r300->hw.unk4BC8.cmd[2] = 0;
        r300->hw.unk4BC8.cmd[3] = 0;
-       
+
        //r300AlphaFunc(ctx, ctx->Color.AlphaFunc, ctx->Color.AlphaRef);
-       #if 0
+#if 0
        r300->hw.at.cmd[R300_AT_ALPHA_TEST] = 0;
-       #endif
+#endif
 
        r300->hw.at.cmd[R300_AT_UNKNOWN] = 0;
        r300->hw.unk4BD8.cmd[1] = 0;
 
        r300->hw.unk4E00.cmd[1] = 0;
 
-       #if 0
+#if 0
        r300->hw.bld.cmd[R300_BLD_CBLEND] = 0;
        r300->hw.bld.cmd[R300_BLD_ABLEND] = 0;
-       #endif
-       
+#endif
+
        r300BlendColor(ctx, ctx->Color.BlendColor);
 #if 0
        r300->hw.unk4E10.cmd[1] = 0;
-#endif 
+#endif
        r300->hw.unk4E10.cmd[2] = 0;
        r300->hw.unk4E10.cmd[3] = 0;
 
@@ -2069,7 +2069,7 @@ void r300ResetHwState(r300ContextPtr r300)
 
        r300->hw.unk4F54.cmd[1] = 0;
 
-       #if 0
+#if 0
        ((drm_r300_cmd_header_t*)r300->hw.vpi.cmd)->vpu.count = 0;
        for(i = 1; i < R300_VPI_CMDSIZE; i += 4) {
                /* MOV t0, t0 */
@@ -2082,7 +2082,7 @@ void r300ResetHwState(r300ContextPtr r300)
        ((drm_r300_cmd_header_t*)r300->hw.vpp.cmd)->vpu.count = 0;
        for(i = 1; i < R300_VPP_CMDSIZE; ++i)
                r300->hw.vpp.cmd[i] = 0;
-       #endif
+#endif
 
        r300->hw.vps.cmd[R300_VPS_ZERO_0] = 0;
        r300->hw.vps.cmd[R300_VPS_ZERO_1] = 0;
@@ -2165,7 +2165,7 @@ void r300InitStateFuncs(struct dd_function_table* functions)
        functions->DepthRange = r300DepthRange;
        functions->PointSize = r300PointSize;
        functions->LineWidth = r300LineWidth;
-       
+
        functions->PolygonOffset = r300PolygonOffset;
        functions->PolygonMode = r300PolygonMode;
 }
index 0f3089d4c864c0e3a365e92f403d0a7957a11ad4..000b7be0b09d7e98e8ea67e52cffc29e693e9415 100644 (file)
@@ -60,16 +60,16 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  * \param swrap Wrap mode for the \a s texture coordinate
  * \param twrap Wrap mode for the \a t texture coordinate
  */
+
 static void r300SetTexWrap(r300TexObjPtr t, GLenum swrap, GLenum twrap,
                           GLenum rwrap)
 {
        GLboolean is_clamp = GL_FALSE;
        unsigned long hw_swrap=0, hw_twrap=0, hw_qwrap=0;
-                       
+
        t->filter &=
            ~(R300_TX_WRAP_S_MASK | R300_TX_WRAP_T_MASK | R300_TX_WRAP_Q_MASK);
-       
+
        switch (swrap) {
        case GL_REPEAT:
                hw_swrap |= R300_TX_REPEAT;
@@ -162,20 +162,20 @@ static void r300SetTexWrap(r300TexObjPtr t, GLenum swrap, GLenum twrap,
        default:
                _mesa_problem(NULL, "bad R wrap mode in %s", __FUNCTION__);
        }
-       
+
        t->filter |= hw_swrap << R300_TX_WRAP_S_SHIFT;
        t->filter |= hw_twrap << R300_TX_WRAP_T_SHIFT;
        t->filter |= hw_qwrap << R300_TX_WRAP_Q_SHIFT;
-       
+
 #if 0
        t->format_x &= ~R200_CLAMP_Q_MASK;
        t->border_fallback = (is_clamp && is_clamp_to_border);
-#endif 
+#endif
 }
 
 static void r300SetTexMaxAnisotropy(r300TexObjPtr t, GLfloat max)
 {
-       
+
        t->filter &= ~R300_TX_MAX_ANISO_MASK;
 
        if (max <= 1.0) {
@@ -204,10 +204,10 @@ static void r300SetTexFilter(r300TexObjPtr t, GLenum minf, GLenum magf)
        GLuint anisotropy = (t->filter & R300_TX_MAX_ANISO_MASK);
 
        t->filter &= ~(R300_TX_MIN_FILTER_MASK | R300_TX_MAG_FILTER_MASK);
-#if 0  
+#if 0
        //t->format_x &= ~R200_VOLUME_FILTER_MASK;
-#endif 
-       
+#endif
+
        if (anisotropy == R300_TX_MAX_ANISO_1_TO_1) {
                switch (minf) {
                case GL_NEAREST:
@@ -316,16 +316,16 @@ static const struct gl_texture_format *r300ChooseTextureFormat(GLcontext * ctx,
        const GLboolean force16bpt =
            (rmesa->texture_depth == DRI_CONF_TEXTURE_DEPTH_FORCE_16);
        (void)format;
-       
-       #if 0
-       fprintf(stderr, "InternalFormat=%s(%d) type=%s format=%s\n", 
+
+#if 0
+       fprintf(stderr, "InternalFormat=%s(%d) type=%s format=%s\n",
                _mesa_lookup_enum_by_nr(internalFormat), internalFormat,
                _mesa_lookup_enum_by_nr(type),
                _mesa_lookup_enum_by_nr(format));
-       fprintf(stderr, "do32bpt=%d force16bpt=%d\n",   
+       fprintf(stderr, "do32bpt=%d force16bpt=%d\n",
                do32bpt, force16bpt);
-       #endif
-       
+#endif
+
        switch (internalFormat) {
        case 4:
        case GL_RGBA:
@@ -809,7 +809,7 @@ static void r300TexEnv(GLcontext * ctx, GLenum target,
                fprintf(stderr, "%s( %s )\n",
                        __FUNCTION__, _mesa_lookup_enum_by_nr(pname));
        }
-                       
+
        /* This is incorrect: Need to maintain this data for each of
         * GL_TEXTURE_{123}D, GL_TEXTURE_RECTANGLE_NV, etc, and switch
         * between them according to _ReallyEnabled.
@@ -844,12 +844,12 @@ static void r300TexEnv(GLcontext * ctx, GLenum target,
                            driQueryOptionb(&rmesa->radeon.optionCache,
                                            "no_neg_lod_bias") ? 0.0 : -16.0;
                        bias = CLAMP(bias, min, 16.0);
-                       
+
                        /* 0.0 - 16.0 == 0x0 - 0x1000 */
                        /* 0.0 - -16.0 == 0x1001 - 0x1fff */
                        b = 0x1000 / 16.0 * bias;
                        b &= R300_LOD_BIAS_MASK;
-                       
+
                        if(b != (rmesa->hw.tex.unknown1.cmd[R300_TEX_VALUE_0+unit] & R300_LOD_BIAS_MASK)){
                                R300_STATECHANGE(rmesa, tex.unknown1);
                                rmesa->hw.tex.unknown1.cmd[R300_TEX_VALUE_0+unit] &= ~R300_LOD_BIAS_MASK;
@@ -974,10 +974,10 @@ static void r300TexGen(GLcontext * ctx,
 {
        r300ContextPtr rmesa = R300_CONTEXT(ctx);
        GLuint unit = ctx->Texture.CurrentUnit;
-       #if 0 /* Disable this for now - looks like we will be recalculating everything
+#if 0 /* Disable this for now - looks like we will be recalculating everything
                 anyway */
        rmesa->recheck_texgen[unit] = GL_TRUE;
-       #endif
+#endif
 }
 
 /**
index b32812e4f82ccbb40f3c21c121188facfe617328..de011d7e39ab496b29996cc02043f8be401ad240 100644 (file)
@@ -74,16 +74,16 @@ void r300DestroyTexObj(r300ContextPtr rmesa, r300TexObjPtr t)
                        if (t == rmesa->state.texture.unit[i].texobj) {
                                rmesa->state.texture.unit[i].texobj = NULL;
                                /* This code below is meant to shorten state
-                                  pushed to the hardware by not programming 
+                                  pushed to the hardware by not programming
                                   unneeded units.
-                                  
+
                                   This does not appear to be worthwhile on R300 */
-                               #if 0
+#if 0
                                remove_from_list(&rmesa->hw.tex[i]);
                                make_empty_list(&rmesa->hw.tex[i]);
                                remove_from_list(&rmesa->hw.cube[i]);
                                make_empty_list(&rmesa->hw.cube[i]);
-                               #endif
+#endif
                        }
                }
        }
@@ -371,9 +371,9 @@ static void uploadSubImage(r300ContextPtr rmesa, r300TexObjPtr t,
        tex.offset = offset;
        tex.pitch = BLIT_WIDTH_BYTES / 64;
        tex.format = R200_TXFORMAT_I8;  /* any 1-byte texel format */
-       #if 0 /* I am not sure HOSTDATA_BLT actually works.. Experiment here  - V.D */
+#if 0 /* I am not sure HOSTDATA_BLT actually works.. Experiment here  - V.D */
        tex.format = R200_TXFORMAT_RGBA8888;    /* any 4-byte texel format */
-       #endif
+#endif
        if (texImage->TexFormat->TexelBytes) {
                tex.width = imageWidth * texImage->TexFormat->TexelBytes;       /* in bytes */
                tex.height = imageHeight;
@@ -384,19 +384,19 @@ static void uploadSubImage(r300ContextPtr rmesa, r300TexObjPtr t,
                        tex.height = 4;
        }
        tex.image = &tmp;
-       #if 0
+#if 0
        tex.width /= 4;
-       #endif
+#endif
 
        /* copy (x,y,width,height,data) */
        memcpy(&tmp, &t->image[face][hwlevel], sizeof(tmp));
-       #if 0
+#if 0
        tex.image->width /=4;
-       #endif
+#endif
 
-       #if 0   
+#if 0
        sleep(1);
-       
+
        fprintf(stderr, "*** Uploading texture\n");
                fprintf(stderr, "   offset=0x%08x\n", offset);
                fprintf(stderr, "   image width=%d height=%d\n",
@@ -405,7 +405,7 @@ static void uploadSubImage(r300ContextPtr rmesa, r300TexObjPtr t,
                        t->image[face][hwlevel].width,
                        t->image[face][hwlevel].height,
                        t->image[face][hwlevel].data);
-       #endif
+#endif
 
        LOCK_HARDWARE(&rmesa->radeon);
        do {
@@ -420,7 +420,7 @@ static void uploadSubImage(r300ContextPtr rmesa, r300TexObjPtr t,
        } while (ret && errno == EAGAIN);
 
        UNLOCK_HARDWARE(&rmesa->radeon);
-       
+
        if (ret) {
                fprintf(stderr, "DRM_RADEON_TEXTURE: return = %d\n", ret);
                fprintf(stderr, "   offset=0x%08x\n", offset);
index 5da71033abfe2ef0139a5cde74b58bce3f58ac08..01bfe1a16ac5caaaa3625b9a7aae5d6127974efb 100644 (file)
@@ -88,9 +88,9 @@ static const struct {
            _ALPHA_REV(AL88),
            _ALPHA(A8),
            _COLOR(L8),
-           _ALPHA(I8), 
-           _INVALID(CI8), 
-           _YUV(YCBCR), 
+           _ALPHA(I8),
+           _INVALID(CI8),
+           _YUV(YCBCR),
            _YUV(YCBCR_REV),
            };
 
@@ -178,7 +178,7 @@ static void r300SetTexImages(r300ContextPtr rmesa,
 
        t->format &= ~(R200_TXFORMAT_FORMAT_MASK |
                            R200_TXFORMAT_ALPHA_IN_MAP);
-#if 0  
+#if 0
        t->filter &= ~R200_YUV_TO_RGB;
 #endif
        if (VALID_FORMAT(baseImage->TexFormat->MesaFormat)) {
@@ -187,7 +187,7 @@ static void r300SetTexImages(r300ContextPtr rmesa,
 #if 1
                t->filter |=
                    tx_table[baseImage->TexFormat->MesaFormat].filter;
-#endif         
+#endif
        } else {
                _mesa_problem(NULL, "unexpected texture format in %s",
                              __FUNCTION__);
@@ -306,7 +306,7 @@ static void r300SetTexImages(r300ContextPtr rmesa,
        t->filter &= ~R200_MAX_MIP_LEVEL_MASK;
        t->filter |= (numLevels - 1) << R200_MAX_MIP_LEVEL_SHIFT;
 #endif
-       #if 0
+#if 0
        t->format &= ~(R200_TXFORMAT_WIDTH_MASK |
                            R200_TXFORMAT_HEIGHT_MASK |
                            R200_TXFORMAT_CUBIC_MAP_ENABLE |
@@ -314,8 +314,8 @@ static void r300SetTexImages(r300ContextPtr rmesa,
                            R200_TXFORMAT_F5_HEIGHT_MASK);
        t->format |= ((log2Width << R200_TXFORMAT_WIDTH_SHIFT) |
                           (log2Height << R200_TXFORMAT_HEIGHT_SHIFT));
-       #endif
-                          
+#endif
+
        t->format_x &= ~(R200_DEPTH_LOG2_MASK | R200_TEXCOORD_MASK);
        if (tObj->Target == GL_TEXTURE_3D) {
                t->format_x |= (log2Depth << R200_DEPTH_LOG2_SHIFT);
@@ -335,7 +335,7 @@ static void r300SetTexImages(r300ContextPtr rmesa,
                                     (log2Width << R200_FACE_WIDTH_4_SHIFT) |
                                     (log2Height << R200_FACE_HEIGHT_4_SHIFT));
        }
-       
+
        t->size = (((tObj->Image[0][t->base.firstLevel]->Width - 1) << R300_TX_WIDTHMASK_SHIFT)
                        |((tObj->Image[0][t->base.firstLevel]->Height - 1) << R300_TX_HEIGHTMASK_SHIFT)
                        |((log2Width>log2Height)?log2Width:log2Height)<<R300_TX_SIZE_SHIFT);
@@ -494,16 +494,16 @@ static GLboolean r300UpdateTextureEnv(GLcontext * ctx, int unit)
        r300ContextPtr rmesa = R300_CONTEXT(ctx);
        const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
        GLuint color_combine, alpha_combine;
-       
-       #if 0 /* disable for now.. */
+
+#if 0 /* disable for now.. */
        GLuint color_scale = rmesa->hw.pix[unit].cmd[PIX_PP_TXCBLEND2] &
            ~(R200_TXC_SCALE_MASK);
        GLuint alpha_scale = rmesa->hw.pix[unit].cmd[PIX_PP_TXABLEND2] &
            ~(R200_TXA_DOT_ALPHA | R200_TXA_SCALE_MASK);
-       #endif
-       
+#endif
+
        GLuint color_scale=0, alpha_scale=0;
-           
+
        /* texUnit->_Current can be NULL if and only if the texture unit is
         * not actually enabled.
         */
@@ -523,12 +523,12 @@ static GLboolean r300UpdateTextureEnv(GLcontext * ctx, int unit)
         */
        /* Don't cache these results.
         */
-       #if 0
+#if 0
        rmesa->state.texture.unit[unit].format = 0;
-       #endif
+#endif
        rmesa->state.texture.unit[unit].envMode = 0;
 
-       
+
        if (!texUnit->_ReallyEnabled) {
                if (unit == 0) {
                        color_combine =
@@ -799,12 +799,12 @@ static GLboolean r300UpdateTextureEnv(GLcontext * ctx, int unit)
                 */
        }
 
-       #if 0
-       fprintf(stderr, "color_combine=%08x alpha_combine=%08x color_scale=%08x alpha_scale=%08x\n", 
+#if 0
+       fprintf(stderr, "color_combine=%08x alpha_combine=%08x color_scale=%08x alpha_scale=%08x\n",
                color_combine, alpha_combine, color_scale, alpha_scale);
-       #endif
-       
-       #if 0
+#endif
+
+#if 0
        if (rmesa->hw.pix[unit].cmd[PIX_PP_TXCBLEND] != color_combine ||
            rmesa->hw.pix[unit].cmd[PIX_PP_TXABLEND] != alpha_combine ||
            rmesa->hw.pix[unit].cmd[PIX_PP_TXCBLEND2] != color_scale ||
@@ -816,8 +816,8 @@ static GLboolean r300UpdateTextureEnv(GLcontext * ctx, int unit)
                rmesa->hw.pix[unit].cmd[PIX_PP_TXABLEND2] = alpha_scale;
        }
 
-       #endif
-       
+#endif
+
        return GL_TRUE;
 }
 
@@ -848,7 +848,7 @@ static GLboolean r300UpdateTextureEnv(GLcontext * ctx, int unit)
 static void import_tex_obj_state(r300ContextPtr rmesa,
                                 int unit, r300TexObjPtr texobj)
 {
-       #if 0 /* needs fixing.. or should be done elsewhere */
+#if 0 /* needs fixing.. or should be done elsewhere */
        GLuint *cmd = R300_DB_STATE(tex[unit]);
 
        cmd[TEX_PP_TXFILTER] &= ~TEXOBJ_TXFILTER_MASK;
@@ -883,7 +883,7 @@ static void import_tex_obj_state(r300ContextPtr rmesa,
        }
 
        texobj->dirty_state &= ~(1 << unit);
-       #endif
+#endif
 }
 
 static void set_texgen_matrix(r300ContextPtr rmesa,
@@ -1051,7 +1051,7 @@ static void disable_tex(GLcontext * ctx, int unit)
 {
        r300ContextPtr rmesa = R300_CONTEXT(ctx);
 
-       #if 0 /* This needs to be redone.. or done elsewhere */
+#if 0 /* This needs to be redone.. or done elsewhere */
        if (rmesa->hw.ctx.cmd[CTX_PP_CNTL] & (R200_TEX_0_ENABLE << unit)) {
                /* Texture unit disabled */
                if (rmesa->state.texture.unit[unit].texobj != NULL) {
@@ -1107,7 +1107,7 @@ static void disable_tex(GLcontext * ctx, int unit)
                        }
                }
        }
-       #endif
+#endif
 }
 
 static GLboolean enable_tex_2d(GLcontext * ctx, int unit)
@@ -1272,7 +1272,7 @@ static GLboolean update_tex_common(GLcontext * ctx, int unit)
                driUpdateTextureLRU((driTextureObject *) t);    /* XXX: should be locked! */
        }
 
-       #if 0 /* do elsewhere ? */
+#if 0 /* do elsewhere ? */
        /* Newly enabled?
         */
        if (1
@@ -1300,7 +1300,7 @@ static GLboolean update_tex_common(GLcontext * ctx, int unit)
                rmesa->recheck_texgen[unit] = 0;
                rmesa->NewGLState |= _NEW_TEXTURE_MATRIX;
        }
-       #endif
+#endif
 
        format = tObj->Image[0][tObj->BaseLevel]->Format;
        if (rmesa->state.texture.unit[unit].format != format ||
@@ -1311,7 +1311,7 @@ static GLboolean update_tex_common(GLcontext * ctx, int unit)
                        return GL_FALSE;
                }
        }
-       
+
        FALLBACK(&rmesa->radeon, RADEON_FALLBACK_BORDER_MODE, t->border_fallback);
        return !t->border_fallback;
 }
@@ -1355,20 +1355,20 @@ void r300UpdateTextureState(GLcontext * ctx)
              r300UpdateTextureUnit(ctx, 1) &&
              r300UpdateTextureUnit(ctx, 2) &&
              r300UpdateTextureUnit(ctx, 3) &&
-             r300UpdateTextureUnit(ctx, 4) && 
+             r300UpdateTextureUnit(ctx, 4) &&
              r300UpdateTextureUnit(ctx, 5) &&
-             r300UpdateTextureUnit(ctx, 6) && 
+             r300UpdateTextureUnit(ctx, 6) &&
              r300UpdateTextureUnit(ctx, 7)
              );
 
        FALLBACK(&rmesa->radeon, RADEON_FALLBACK_TEXTURE, !ok);
 
-       /* This needs correction, or just be done elsewhere 
+       /* This needs correction, or just be done elsewhere
        if (rmesa->radeon.TclFallback)
                r300ChooseVertexState(ctx);
        */
-               
-       #if 0 /* Workaround - disable.. */
+
+#if 0 /* Workaround - disable.. */
        if (GET_CHIP(rmesa->radeon.radeonScreen) == RADEON_CHIP_REAL_R200) {
                /*
                 * T0 hang workaround -------------
@@ -1466,5 +1466,5 @@ void r300UpdateTextureState(GLcontext * ctx)
                                       dbg);
                }
        }
-       #endif
+#endif
 }
index 5bb7f832e115e0aa4379eb40a3c16e9149d8aa39..b0cddbb1d30c59dc92d11fd4949ede44ea65e365 100644 (file)
@@ -352,10 +352,10 @@ static void radeonSetBuffer(GLcontext * ctx,
        if (radeon->doPageFlip && radeon->sarea->pfCurrentPage == 1)
                buffer ^= 1;
 
-       #if 0
+#if 0
        fprintf(stderr, "%s: using %s buffer\n", __FUNCTION__,
                buffer ? "back" : "front");
-       #endif
+#endif
 
        if (buffer) {
                radeon->state.pixel.readOffset =