use_shader_program(ctx, i, shProg, &ctx->Shader);
_mesa_active_program(ctx, shProg, "glUseProgram");
+ _mesa_shader_program_init_subroutine_defaults(shProg);
if (ctx->Driver.UseProgram)
ctx->Driver.UseProgram(ctx, shProg);
}
_mesa_GetSubroutineUniformLocation(GLuint program, GLenum shadertype,
const GLchar *name)
{
- return -1;
-}
+ GET_CURRENT_CONTEXT(ctx);
+ const char *api_name = "glGetSubroutineUniformLocation";
+ struct gl_shader_program *shProg;
+ GLenum resource_type;
+ gl_shader_stage stage;
+
+ if (!_mesa_has_shader_subroutine(ctx)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, api_name);
+ return -1;
+ }
+
+ if (!_mesa_validate_shader_target(ctx, shadertype)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, api_name);
+ return -1;
+ }
+ shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
+ if (!shProg)
+ return -1;
+
+ stage = _mesa_shader_enum_to_shader_stage(shadertype);
+ if (!shProg->_LinkedShaders[stage]) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, api_name);
+ return -1;
+ }
+
+ resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
+ return _mesa_program_resource_location(shProg, resource_type, name);
+}
GLuint GLAPIENTRY
_mesa_GetSubroutineIndex(GLuint program, GLenum shadertype,
const GLchar *name)
{
- return GL_INVALID_INDEX;
+ GET_CURRENT_CONTEXT(ctx);
+ const char *api_name = "glGetSubroutineIndex";
+ struct gl_shader_program *shProg;
+ struct gl_program_resource *res;
+ GLenum resource_type;
+ gl_shader_stage stage;
+
+ if (!_mesa_has_shader_subroutine(ctx)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, api_name);
+ return -1;
+ }
+
+ if (!_mesa_validate_shader_target(ctx, shadertype)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, api_name);
+ return -1;
+ }
+
+ shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
+ if (!shProg)
+ return -1;
+
+ stage = _mesa_shader_enum_to_shader_stage(shadertype);
+ if (!shProg->_LinkedShaders[stage]) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, api_name);
+ return -1;
+ }
+
+ resource_type = _mesa_shader_stage_to_subroutine(stage);
+ res = _mesa_program_resource_find_name(shProg, resource_type, name);
+ if (!res) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, api_name);
+ return -1;
+ }
+
+ return _mesa_program_resource_index(shProg, res);
}
_mesa_GetActiveSubroutineUniformiv(GLuint program, GLenum shadertype,
GLuint index, GLenum pname, GLint *values)
{
+ GET_CURRENT_CONTEXT(ctx);
+ const char *api_name = "glGetActiveSubroutineUniformiv";
+ struct gl_shader_program *shProg;
+ struct gl_shader *sh;
+ gl_shader_stage stage;
+ struct gl_program_resource *res;
+ const struct gl_uniform_storage *uni;
+ GLenum resource_type;
+ int count, i, j;
+
+ if (!_mesa_has_shader_subroutine(ctx)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, api_name);
+ return;
+ }
+
+ if (!_mesa_validate_shader_target(ctx, shadertype)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, api_name);
+ return;
+ }
+
+ shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
+ if (!shProg)
+ return;
+
+ stage = _mesa_shader_enum_to_shader_stage(shadertype);
+ resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
+
+ sh = shProg->_LinkedShaders[stage];
+ if (!sh) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, api_name);
+ return;
+ }
+
+ switch (pname) {
+ case GL_NUM_COMPATIBLE_SUBROUTINES: {
+ res = _mesa_program_resource_find_index(shProg, resource_type, index);
+ if (res) {
+ uni = res->Data;
+ values[0] = uni->num_compatible_subroutines;
+ }
+ break;
+ }
+ case GL_COMPATIBLE_SUBROUTINES: {
+ res = _mesa_program_resource_find_index(shProg, resource_type, index);
+ if (res) {
+ uni = res->Data;
+ count = 0;
+ for (i = 0; i < sh->NumSubroutineFunctions; i++) {
+ struct gl_subroutine_function *fn = &sh->SubroutineFunctions[i];
+ for (j = 0; j < fn->num_compat_types; j++) {
+ if (fn->types[j] == uni->type) {
+ values[count++] = i;
+ break;
+ }
+ }
+ }
+ }
+ break;
+ }
+ case GL_UNIFORM_SIZE:
+ res = _mesa_program_resource_find_index(shProg, resource_type, index);
+ if (res) {
+ uni = res->Data;
+ values[0] = uni->array_elements ? uni->array_elements : 1;
+ }
+ break;
+ case GL_UNIFORM_NAME_LENGTH:
+ res = _mesa_program_resource_find_index(shProg, resource_type, index);
+ if (res) {
+ values[0] = strlen(_mesa_program_resource_name(res)) + 1 + ((_mesa_program_resource_array_size(res) != 0) ? 3 : 0);;
+ }
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_OPERATION, api_name);
+ return;
+ }
}
GLuint index, GLsizei bufsize,
GLsizei *length, GLchar *name)
{
+ GET_CURRENT_CONTEXT(ctx);
+ const char *api_name = "glGetActiveSubroutineUniformName";
+ struct gl_shader_program *shProg;
+ GLenum resource_type;
+ gl_shader_stage stage;
+
+ if (!_mesa_has_shader_subroutine(ctx)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, api_name);
+ return;
+ }
+
+ if (!_mesa_validate_shader_target(ctx, shadertype)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, api_name);
+ return;
+ }
+
+ shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
+ if (!shProg)
+ return;
+
+ stage = _mesa_shader_enum_to_shader_stage(shadertype);
+ if (!shProg->_LinkedShaders[stage]) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, api_name);
+ return;
+ }
+
+ resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
+ /* get program resource name */
+ _mesa_get_program_resource_name(shProg, resource_type,
+ index, bufsize,
+ length, name, api_name);
}
GLuint index, GLsizei bufsize,
GLsizei *length, GLchar *name)
{
+ GET_CURRENT_CONTEXT(ctx);
+ const char *api_name = "glGetActiveSubroutineName";
+ struct gl_shader_program *shProg;
+ GLenum resource_type;
+ gl_shader_stage stage;
+
+ if (!_mesa_has_shader_subroutine(ctx)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, api_name);
+ return;
+ }
+
+ if (!_mesa_validate_shader_target(ctx, shadertype)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, api_name);
+ return;
+ }
+
+ shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
+ if (!shProg)
+ return;
+
+ stage = _mesa_shader_enum_to_shader_stage(shadertype);
+ if (!shProg->_LinkedShaders[stage]) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, api_name);
+ return;
+ }
+ resource_type = _mesa_shader_stage_to_subroutine(stage);
+ _mesa_get_program_resource_name(shProg, resource_type,
+ index, bufsize,
+ length, name, api_name);
}
_mesa_UniformSubroutinesuiv(GLenum shadertype, GLsizei count,
const GLuint *indices)
{
+ GET_CURRENT_CONTEXT(ctx);
+ const char *api_name = "glUniformSubroutinesuiv";
+ struct gl_shader_program *shProg;
+ struct gl_shader *sh;
+ gl_shader_stage stage;
+ int i;
+
+ if (!_mesa_has_shader_subroutine(ctx)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, api_name);
+ return;
+ }
+
+ if (!_mesa_validate_shader_target(ctx, shadertype)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, api_name);
+ return;
+ }
+
+ stage = _mesa_shader_enum_to_shader_stage(shadertype);
+ shProg = ctx->_Shader->CurrentProgram[stage];
+ if (!shProg) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, api_name);
+ return;
+ }
+
+ sh = shProg->_LinkedShaders[stage];
+ if (!sh) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, api_name);
+ return;
+ }
+
+ if (count != sh->NumSubroutineUniformRemapTable) {
+ _mesa_error(ctx, GL_INVALID_VALUE, api_name);
+ return;
+ }
+
+ i = 0;
+ do {
+ struct gl_uniform_storage *uni = sh->SubroutineUniformRemapTable[i];
+ int uni_count = uni->array_elements ? uni->array_elements : 1;
+ int j, k;
+
+ for (j = i; j < i + uni_count; j++) {
+ struct gl_subroutine_function *subfn;
+ if (indices[j] >= sh->NumSubroutineFunctions) {
+ _mesa_error(ctx, GL_INVALID_VALUE, api_name);
+ return;
+ }
+
+ subfn = &sh->SubroutineFunctions[indices[j]];
+ for (k = 0; k < subfn->num_compat_types; k++) {
+ if (subfn->types[k] == uni->type)
+ break;
+ }
+ if (k == subfn->num_compat_types) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, api_name);
+ return;
+ }
+ }
+ i += uni_count;
+ } while(i < count);
+
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS);
+ i = 0;
+ do {
+ struct gl_uniform_storage *uni = sh->SubroutineUniformRemapTable[i];
+ int uni_count = uni->array_elements ? uni->array_elements : 1;
+
+ memcpy(&uni->storage[0], &indices[i],
+ sizeof(GLuint) * uni_count);
+
+ uni->initialized = true;
+ _mesa_propagate_uniforms_to_driver_storage(uni, 0, uni_count);
+ i += uni_count;
+ } while(i < count);
}
_mesa_GetUniformSubroutineuiv(GLenum shadertype, GLint location,
GLuint *params)
{
+ GET_CURRENT_CONTEXT(ctx);
+ const char *api_name = "glGetUniformSubroutineuiv";
+ struct gl_shader_program *shProg;
+ struct gl_shader *sh;
+ gl_shader_stage stage;
+
+ if (!_mesa_has_shader_subroutine(ctx)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, api_name);
+ return;
+ }
+
+ if (!_mesa_validate_shader_target(ctx, shadertype)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, api_name);
+ return;
+ }
+
+ stage = _mesa_shader_enum_to_shader_stage(shadertype);
+ shProg = ctx->_Shader->CurrentProgram[stage];
+ if (!shProg) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, api_name);
+ return;
+ }
+
+ sh = shProg->_LinkedShaders[stage];
+ if (!sh) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, api_name);
+ return;
+ }
+
+ if (location >= sh->NumSubroutineUniformRemapTable) {
+ _mesa_error(ctx, GL_INVALID_VALUE, api_name);
+ return;
+ }
+
+ {
+ struct gl_uniform_storage *uni = sh->SubroutineUniformRemapTable[location];
+ int offset = location - uni->subroutine[stage].index;
+ memcpy(params, &uni->storage[offset],
+ sizeof(GLuint));
+ }
}
_mesa_GetProgramStageiv(GLuint program, GLenum shadertype,
GLenum pname, GLint *values)
{
+ GET_CURRENT_CONTEXT(ctx);
+ const char *api_name = "glGetProgramStageiv";
+ struct gl_shader_program *shProg;
+ struct gl_shader *sh;
+ gl_shader_stage stage;
+
+ if (!_mesa_has_shader_subroutine(ctx)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, api_name);
+ return;
+ }
+
+ if (!_mesa_validate_shader_target(ctx, shadertype)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, api_name);
+ return;
+ }
+
+ shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
+ if (!shProg)
+ return;
+
+ stage = _mesa_shader_enum_to_shader_stage(shadertype);
+ sh = shProg->_LinkedShaders[stage];
+ if (!sh) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, api_name);
+ return;
+ }
+
+ switch (pname) {
+ case GL_ACTIVE_SUBROUTINES:
+ values[0] = sh->NumSubroutineFunctions;
+ break;
+ case GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS:
+ values[0] = sh->NumSubroutineUniformRemapTable;
+ break;
+ case GL_ACTIVE_SUBROUTINE_UNIFORMS:
+ values[0] = sh->NumSubroutineUniformTypes;
+ break;
+ case GL_ACTIVE_SUBROUTINE_MAX_LENGTH:
+ {
+ unsigned i;
+ GLint max_len = 0;
+ GLenum resource_type;
+ struct gl_program_resource *res;
+
+ resource_type = _mesa_shader_stage_to_subroutine(stage);
+ for (i = 0; i < sh->NumSubroutineFunctions; i++) {
+ res = _mesa_program_resource_find_index(shProg, resource_type, i);
+ if (res) {
+ const GLint len = strlen(_mesa_program_resource_name(res)) + 1;
+ if (len > max_len)
+ max_len = len;
+ }
+ }
+ values[0] = max_len;
+ break;
+ }
+ case GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH:
+ {
+ unsigned i;
+ GLint max_len = 0;
+ GLenum resource_type;
+ struct gl_program_resource *res;
+
+ resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
+ for (i = 0; i < sh->NumSubroutineUniformRemapTable; i++) {
+ res = _mesa_program_resource_find_index(shProg, resource_type, i);
+ if (res) {
+ const GLint len = strlen(_mesa_program_resource_name(res)) + 1+ ((_mesa_program_resource_array_size(res) != 0) ? 3 : 0);
+
+ if (len > max_len)
+ max_len = len;
+ }
+ }
+ values[0] = max_len;
+ break;
+ }
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, api_name);
+ values[0] = -1;
+ break;
+ }
+}
+
+static int
+find_compat_subroutine(struct gl_shader *sh, const struct glsl_type *type)
+{
+ int i, j;
+
+ for (i = 0; i < sh->NumSubroutineFunctions; i++) {
+ struct gl_subroutine_function *fn = &sh->SubroutineFunctions[i];
+ for (j = 0; j < fn->num_compat_types; j++) {
+ if (fn->types[j] == type)
+ return i;
+ }
+ }
+ return 0;
+}
+
+static void
+_mesa_shader_init_subroutine_defaults(struct gl_shader *sh)
+{
+ int i, j;
+
+ for (i = 0; i < sh->NumSubroutineUniformRemapTable; i++) {
+ struct gl_uniform_storage *uni = sh->SubroutineUniformRemapTable[i];
+ int uni_count;
+ int val;
+
+ if (!uni)
+ continue;
+ uni_count = uni->array_elements ? uni->array_elements : 1;
+ val = find_compat_subroutine(sh, uni->type);
+
+ for (j = 0; j < uni_count; j++)
+ memcpy(&uni->storage[j], &val, sizeof(int));
+ uni->initialized = true;
+ _mesa_propagate_uniforms_to_driver_storage(uni, 0, uni_count);
+ }
+}
+
+void
+_mesa_shader_program_init_subroutine_defaults(struct gl_shader_program *shProg)
+{
+ int i;
+
+ if (!shProg)
+ return;
+
+ for (i = 0; i < MESA_SHADER_STAGES; i++) {
+ if (!shProg->_LinkedShaders[i])
+ continue;
+
+ _mesa_shader_init_subroutine_defaults(shProg->_LinkedShaders[i]);
+ }
}