{ "GL_EXT_multi_draw_arrays", o(dummy_true), GLL | ES1 | ES2, 1999 },
{ "GL_EXT_packed_depth_stencil", o(EXT_packed_depth_stencil), GL, 2005 },
{ "GL_EXT_packed_float", o(EXT_packed_float), GL, 2004 },
- { "GL_EXT_packed_pixels", o(EXT_packed_pixels), GLL, 1997 },
+ { "GL_EXT_packed_pixels", o(dummy_true), GLL, 1997 },
{ "GL_EXT_pixel_buffer_object", o(EXT_pixel_buffer_object), GL, 2004 },
{ "GL_EXT_point_parameters", o(EXT_point_parameters), GLL, 1997 },
{ "GL_EXT_polygon_offset", o(dummy_true), GLL, 1995 },
* XXX: Should these defaults also apply to GLES?
*/
static const size_t default_extensions[] = {
- o(EXT_packed_pixels),
o(EXT_rescale_normal),
o(EXT_separate_specular_color),
o(EXT_texture3D),
GLboolean EXT_gpu_shader4;
GLboolean EXT_packed_depth_stencil;
GLboolean EXT_packed_float;
- GLboolean EXT_packed_pixels;
GLboolean EXT_pixel_buffer_object;
GLboolean EXT_point_parameters;
GLboolean EXT_provoking_vertex;