OpenGL Mathematics (GLM) is a header only C++ mathematics library for
graphics software based on the OpenGL Shading Language (GLSL)
specification.
http://glm.g-truc.net/
Signed-off-by: Paul Cercueil <paul@crapouillou.net>
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
source "package/fftw/Config.in"
source "package/flann/Config.in"
source "package/glibmm/Config.in"
+ source "package/glm/Config.in"
source "package/gmp/Config.in"
source "package/gsl/Config.in"
source "package/gtest/Config.in"
--- /dev/null
+config BR2_PACKAGE_GLM
+ bool "glm"
+ depends on BR2_INSTALL_LIBSTDCPP
+ help
+ OpenGL Mathematics (GLM)
+
+ http://glm.g-truc.net
+
+comment "glm needs a toolchain w/ C++"
+ depends on !BR2_INSTALL_LIBSTDCPP
--- /dev/null
+################################################################################
+#
+# glm
+#
+################################################################################
+
+GLM_VERSION = 0.9.5.4
+GLM_SITE = $(call github,g-truc,glm,$(GLM_VERSION))
+GLM_LICENSE = MIT
+GLM_LICENSE_FILES = copying.txt
+
+# GLM is a header-only library, it only makes sense
+# to have it installed into the staging directory.
+GLM_INSTALL_STAGING = YES
+GLM_INSTALL_TARGET = NO
+
+$(eval $(cmake-package))