Once blorp gains the ability to do format conversions, it's conceivable
that the source format may be texturable but not supported as a render
target. This would break Paul's code, which assumes that it can use the
render_target_format array even for the source format.
There are three ways to convert MESA_FORMAT enums to BRW_SURFACEFORMAT
enums:
1. brw_format_for_mesa_format()
This translates the Mesa format to the most equivalent BRW format.
2. brw->render_target_format[]
This is used for renderbuffers, and handles the subset of formats
that are renderable. However, it's not always equivalent, since
it overrides a few non-renderable formats. For example, it
converts B8G8R8X8_UNORM to B8G8R8A8_UNORM so it can be rendered to.
3. translate_tex_format()
This is used for textures. It wraps brw_format_for_mesa_format(),
but overrides depth textures, and one sRGB case on Gen4.
BLORP has a fourth function, which uses brw->render_target_format[]
and overrides depth formats (differently than translate_tex_format).
This patch makes the BLORP function to use brw_format_for_mesa_format()
for textures/source data, since not everything will be a render target.
It continues using brw->render_target_format[] for render targets, since
it needs the format overrides that provides.
We don't use translate_tex_format() since the additional overrides are
not useful or simply redundant.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch>
#include "brw_blorp.h"
#include "brw_defines.h"
+#include "brw_state.h"
#include "gen6_blorp.h"
#include "gen7_blorp.h"
this->brw_surfaceformat = BRW_SURFACEFORMAT_R8G8_UNORM;
break;
default:
- /* Blorp blits don't support any sort of format conversion (except
- * between sRGB and linear), so we can safely assume that the format is
- * supported as a render target, even if this is the source image. So
- * we can convert to a surface format using brw->render_target_format.
- */
- assert(brw->format_supported_as_render_target[mt->format]);
- this->brw_surfaceformat = brw->render_target_format[mt->format];
+ if (is_render_target) {
+ assert(brw->format_supported_as_render_target[mt->format]);
+ this->brw_surfaceformat = brw->render_target_format[mt->format];
+ } else {
+ this->brw_surfaceformat = brw_format_for_mesa_format(mt->format);
+ }
break;
}
}