mesa: fix indenting
authorKeith Whitwell <keith@tungstengraphics.com>
Wed, 24 Sep 2008 23:56:44 +0000 (18:56 -0500)
committerKeith Whitwell <keith@tungstengraphics.com>
Fri, 26 Sep 2008 13:09:20 +0000 (14:09 +0100)
src/mesa/main/texstate.c

index 24ab2ff9e5038d74cd8bff96bd615654bcf74bda..f019377041298b93c47d7e2805bc43c5482d7d30 100644 (file)
@@ -118,20 +118,20 @@ _mesa_copy_texture_state( const GLcontext *src, GLcontext *dst )
       /* copy texture object bindings, not contents of texture objects */
       _mesa_lock_context_textures(dst);
 
-       _mesa_reference_texobj(&dst->Texture.Unit[i].Current1D,
-                              src->Texture.Unit[i].Current1D);
-       _mesa_reference_texobj(&dst->Texture.Unit[i].Current2D,
-                              src->Texture.Unit[i].Current2D);
-       _mesa_reference_texobj(&dst->Texture.Unit[i].Current3D,
-                              src->Texture.Unit[i].Current3D);
-       _mesa_reference_texobj(&dst->Texture.Unit[i].CurrentCubeMap,
-                              src->Texture.Unit[i].CurrentCubeMap);
-       _mesa_reference_texobj(&dst->Texture.Unit[i].CurrentRect,
-                              src->Texture.Unit[i].CurrentRect);
-       _mesa_reference_texobj(&dst->Texture.Unit[i].Current1DArray,
-                              src->Texture.Unit[i].Current1DArray);
-       _mesa_reference_texobj(&dst->Texture.Unit[i].Current2DArray,
-                              src->Texture.Unit[i].Current2DArray);
+      _mesa_reference_texobj(&dst->Texture.Unit[i].Current1D,
+                             src->Texture.Unit[i].Current1D);
+      _mesa_reference_texobj(&dst->Texture.Unit[i].Current2D,
+                             src->Texture.Unit[i].Current2D);
+      _mesa_reference_texobj(&dst->Texture.Unit[i].Current3D,
+                             src->Texture.Unit[i].Current3D);
+      _mesa_reference_texobj(&dst->Texture.Unit[i].CurrentCubeMap,
+                             src->Texture.Unit[i].CurrentCubeMap);
+      _mesa_reference_texobj(&dst->Texture.Unit[i].CurrentRect,
+                             src->Texture.Unit[i].CurrentRect);
+      _mesa_reference_texobj(&dst->Texture.Unit[i].Current1DArray,
+                             src->Texture.Unit[i].Current1DArray);
+      _mesa_reference_texobj(&dst->Texture.Unit[i].Current2DArray,
+                             src->Texture.Unit[i].Current2DArray);
 
       _mesa_unlock_context_textures(dst);
    }