GLuint i;
ASSERT(ctx->Driver.RenderTexture);
- if (is_winsys_fbo(fb));
+ if (is_winsys_fbo(fb))
return; /* can't render to texture with winsys framebuffers */
for (i = 0; i < BUFFER_COUNT; i++) {
static void
check_end_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb)
{
- if (is_winsys_fbo(fb));
+ if (is_winsys_fbo(fb))
return; /* can't render to texture with winsys framebuffers */
if (ctx->Driver.FinishRenderTexture) {