*** CEILF: ceiling of float
*** FLOORF: floor of float
*** FABSF: absolute value of float
+ *** LDEXPF: multiply value by an integral power of two
+ *** FREXPF: extract mantissa and exponent from value
***/
#if defined(XFree86LOADER) && defined(IN_MODULE)
#define CEILF(x) ((GLfloat) xf86ceil(x))
#define FLOORF(x) ((GLfloat) xf86floor(x))
#define FABSF(x) ((GLfloat) xf86fabs(x))
#define LDEXPF(x,y) ((GLfloat) xf86ldexp(x,y))
+#define FREXPF(x,y) ((GLfloat) xf86frexp(x,y))
#elif defined(__gnu_linux__)
/* C99 functions */
#define CEILF(x) ceilf(x)
#define FLOORF(x) floorf(x)
#define FABSF(x) fabsf(x)
#define LDEXPF(x,y) ldexpf(x,y)
+#define FREXPF(x,y) frexpf(x,y)
#else
#define CEILF(x) ((GLfloat) ceil(x))
#define FLOORF(x) ((GLfloat) floor(x))
#define FABSF(x) ((GLfloat) fabs(x))
#define LDEXPF(x,y) ((GLfloat) ldexp(x,y))
+#define FREXPF(x,y) ((GLfloat) frexp(x,y))
#endif
* Mesa 3-D graphics library
* Version: 6.3
*
- * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
const GLfloat *arg0 = m->File[op.alu.file0][op.alu.idx0];
GLfloat tmp = FABSF(arg0[0]);
int exponent;
-#ifdef _WIN32
- GLfloat mantissa = (GLfloat) frexp((double)tmp, &exponent);
-#else
- GLfloat mantissa = frexpf(tmp, &exponent);
-#endif
+ GLfloat mantissa = FREXPF(tmp, &exponent);
result[0] = (GLfloat) (exponent - 1);
result[1] = 2.0 * mantissa; /* map [.5, 1) -> [1, 2) */