struct spirv_supported_capabilities *spirv_caps = &consts->SpirVCapabilities;
spirv_caps->atomic_storage = extensions->ARB_shader_atomic_counters;
+ spirv_caps->demote_to_helper_invocation = extensions->EXT_demote_to_helper_invocation;
spirv_caps->draw_parameters = extensions->ARB_shader_draw_parameters;
spirv_caps->float64 = extensions->ARB_gpu_shader_fp64;
spirv_caps->geometry_streams = extensions->ARB_gpu_shader5;
+ spirv_caps->image_ms_array = extensions->ARB_shader_image_load_store &&
+ consts->MaxImageSamples > 1;
+ spirv_caps->image_read_without_format = extensions->EXT_shader_image_load_formatted;
spirv_caps->image_write_without_format = extensions->ARB_shader_image_load_store;
spirv_caps->int64 = extensions->ARB_gpu_shader_int64;
+ spirv_caps->post_depth_coverage = extensions->ARB_post_depth_coverage;
+ spirv_caps->shader_clock = extensions->ARB_shader_clock;
+ spirv_caps->shader_viewport_index_layer = extensions->ARB_shader_viewport_layer_array;
+ spirv_caps->stencil_export = extensions->ARB_shader_stencil_export;
+ spirv_caps->storage_image_ms = extensions->ARB_shader_image_load_store &&
+ consts->MaxImageSamples > 1;
+ spirv_caps->subgroup_ballot = extensions->ARB_shader_ballot;
+ spirv_caps->subgroup_vote = extensions->ARB_shader_group_vote;
spirv_caps->tessellation = extensions->ARB_tessellation_shader;
spirv_caps->transform_feedback = extensions->ARB_transform_feedback3;
spirv_caps->variable_pointers =