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fix ProjectionMatrix typo
author
Brian
<brian@yutani.localnet.net>
Thu, 8 Mar 2007 14:53:30 +0000
(07:53 -0700)
committer
Brian
<brian@yutani.localnet.net>
Thu, 8 Mar 2007 14:53:30 +0000
(07:53 -0700)
src/mesa/shader/slang/slang_builtin.c
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diff --git
a/src/mesa/shader/slang/slang_builtin.c
b/src/mesa/shader/slang/slang_builtin.c
index 2d09f6b64f955ece5039b85717147e7a9b0ed5b1..8ff54c0e569e3dd7a8e3767d8381e9de75d60849 100644
(file)
--- a/
src/mesa/shader/slang/slang_builtin.c
+++ b/
src/mesa/shader/slang/slang_builtin.c
@@
-62,7
+62,7
@@
lookup_statevar(const char *var, GLint index1, GLint index2, const char *field,
tokens[0] = STATE_MODELVIEW_MATRIX;
isMatrix = GL_TRUE;
}
- else if (strcmp(var, "gl_
Model
ProjectionMatrix") == 0) {
+ else if (strcmp(var, "gl_ProjectionMatrix") == 0) {
tokens[0] = STATE_PROJECTION_MATRIX;
isMatrix = GL_TRUE;
}