const char *s;
             uint32_t mask;
          } map[] = {
-                 { "blend_support_multiply",       BLEND_MULTIPLY },
-                 { "blend_support_screen",         BLEND_SCREEN },
-                 { "blend_support_overlay",        BLEND_OVERLAY },
-                 { "blend_support_darken",         BLEND_DARKEN },
-                 { "blend_support_lighten",        BLEND_LIGHTEN },
-                 { "blend_support_colordodge",     BLEND_COLORDODGE },
-                 { "blend_support_colorburn",      BLEND_COLORBURN },
-                 { "blend_support_hardlight",      BLEND_HARDLIGHT },
-                 { "blend_support_softlight",      BLEND_SOFTLIGHT },
-                 { "blend_support_difference",     BLEND_DIFFERENCE },
-                 { "blend_support_exclusion",      BLEND_EXCLUSION },
-                 { "blend_support_hsl_hue",        BLEND_HSL_HUE },
-                 { "blend_support_hsl_saturation", BLEND_HSL_SATURATION },
-                 { "blend_support_hsl_color",      BLEND_HSL_COLOR },
-                 { "blend_support_hsl_luminosity", BLEND_HSL_LUMINOSITY },
-                 { "blend_support_all_equations",  BLEND_ALL },
+                 { "blend_support_multiply",       BITFIELD_BIT(BLEND_MULTIPLY) },
+                 { "blend_support_screen",         BITFIELD_BIT(BLEND_SCREEN) },
+                 { "blend_support_overlay",        BITFIELD_BIT(BLEND_OVERLAY) },
+                 { "blend_support_darken",         BITFIELD_BIT(BLEND_DARKEN) },
+                 { "blend_support_lighten",        BITFIELD_BIT(BLEND_LIGHTEN) },
+                 { "blend_support_colordodge",     BITFIELD_BIT(BLEND_COLORDODGE) },
+                 { "blend_support_colorburn",      BITFIELD_BIT(BLEND_COLORBURN) },
+                 { "blend_support_hardlight",      BITFIELD_BIT(BLEND_HARDLIGHT) },
+                 { "blend_support_softlight",      BITFIELD_BIT(BLEND_SOFTLIGHT) },
+                 { "blend_support_difference",     BITFIELD_BIT(BLEND_DIFFERENCE) },
+                 { "blend_support_exclusion",      BITFIELD_BIT(BLEND_EXCLUSION) },
+                 { "blend_support_hsl_hue",        BITFIELD_BIT(BLEND_HSL_HUE) },
+                 { "blend_support_hsl_saturation", BITFIELD_BIT(BLEND_HSL_SATURATION) },
+                 { "blend_support_hsl_color",      BITFIELD_BIT(BLEND_HSL_COLOR) },
+                 { "blend_support_hsl_luminosity", BITFIELD_BIT(BLEND_HSL_LUMINOSITY) },
+                 { "blend_support_all_equations",  (1u << (BLEND_HSL_LUMINOSITY + 1)) - 2 },
          };
          for (unsigned i = 0; i < ARRAY_SIZE(map); i++) {
             if (match_layout_qualifier($1, map[i].s, state) == 0) {
 
  */
 enum gl_advanced_blend_mode
 {
-   BLEND_NONE           = 0x0000,
-
-   BLEND_MULTIPLY       = 0x0001,
-   BLEND_SCREEN         = 0x0002,
-   BLEND_OVERLAY        = 0x0004,
-   BLEND_DARKEN         = 0x0008,
-   BLEND_LIGHTEN        = 0x0010,
-   BLEND_COLORDODGE     = 0x0020,
-   BLEND_COLORBURN      = 0x0040,
-   BLEND_HARDLIGHT      = 0x0080,
-   BLEND_SOFTLIGHT      = 0x0100,
-   BLEND_DIFFERENCE     = 0x0200,
-   BLEND_EXCLUSION      = 0x0400,
-   BLEND_HSL_HUE        = 0x0800,
-   BLEND_HSL_SATURATION = 0x1000,
-   BLEND_HSL_COLOR      = 0x2000,
-   BLEND_HSL_LUMINOSITY = 0x4000,
-
-   BLEND_ALL            = 0x7fff,
+   BLEND_NONE = 0,
+   BLEND_MULTIPLY,
+   BLEND_SCREEN,
+   BLEND_OVERLAY,
+   BLEND_DARKEN,
+   BLEND_LIGHTEN,
+   BLEND_COLORDODGE,
+   BLEND_COLORBURN,
+   BLEND_HARDLIGHT,
+   BLEND_SOFTLIGHT,
+   BLEND_DIFFERENCE,
+   BLEND_EXCLUSION,
+   BLEND_HSL_HUE,
+   BLEND_HSL_SATURATION,
+   BLEND_HSL_COLOR,
+   BLEND_HSL_LUMINOSITY,
 };
 
 enum blend_func