if (s[VS].instrlen)
fd6_emit_shader(ring, s[VS].v);
- // TODO depending on other bits in this reg (if any) set somewhere else?
-#if 0
- OUT_PKT4(ring, REG_A6XX_PC_PRIM_VTX_CNTL, 1);
- OUT_RING(ring, COND(s[VS].v->writes_psize, A6XX_PC_PRIM_VTX_CNTL_PSIZE));
-#endif
OUT_PKT4(ring, REG_A6XX_SP_PRIMITIVE_CNTL, 1);
OUT_RING(ring, A6XX_SP_PRIMITIVE_CNTL_VSOUT(l.cnt));
OUT_PKT4(ring, REG_A6XX_VPC_GS_SIV_CNTL, 1);
OUT_RING(ring, 0x0000ffff); /* XXX */
-#if 0
- OUT_PKT4(ring, REG_A6XX_SP_SP_CNTL, 1);
- OUT_RING(ring, 0x00000010); /* XXX */
-#endif
-
OUT_PKT4(ring, REG_A6XX_GRAS_CNTL, 1);
OUT_RING(ring,
CONDREG(ij_pix_regid, A6XX_GRAS_CNTL_VARYING) |